310°

Alan Wake: Kinect, Prequel, or Multi-Platform?

StickSkills.com writes, "With downloadable content and “Alan Wake 2” being immediately ruled out, our brains began to think on what would make the most sense. It definitely has to be a game, as they make sure to point out “platforms”, but will it be a multiple platform release? Take a look at our three best guesses on what the new Alan Wake title will be."

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stickskills.com
5162d ago Replies(6)
5162d ago
NYC_Gamer5162d ago

hopefully they fix all the problems from the original and port it to different platforms

undercovrr5162d ago

Just make the damn game longer than the original (which was so short) and then release it for all platforms and I'll be a happy man

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70°

How the Remedy Connected Universe does the multiverse right

ScribbleCat said: Media is certainly no stranger to connecting all their properties together. Comic books have been doing this for generations, and TV is also known for special crossover episodes, which confirm the notion that they take place in the same fictional world. Video games, which can be barely called a new medium at this point, also have some interesting overlaps with connecting different games. For example, Valve’s Portal and Half-Life show how subtle hints can give players more theories to chew on. Old classics like DOOM and Wolfenstein also share similarities. But my favorite connection between games is the Remedy Connected Universe. While only a connection between Alan Wake and Control have been confirmed, there is SO much more to explore with Remedy’s crazy take on this old formula. And, according to Sam Lake, this is only the beginning.

SimpleSlave5d ago

They really should release the full Quantum Break experience on the PS5. Sure, it's a middle-of-the-road third-person shooter and a perfect example of self-indulgence, but why not? It was fun in short burst and it completes the Remedy set until Max Payne 1+2 Remakes get released later on.

Do it, Microsawft. Don't be cowards.

110°

Remedy Talks Going Over Budget on Alan Wake 2

Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.

TheColbertinator95d ago

I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.

LucasRuinedChildhood95d ago

They definitely wanted to but Epic published the game.

REDGUM95d ago

Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.

IAMRealHooman95d ago

honest question, have they broken even yet?

senorfartcushion94d ago

Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?

70°

Alan Wake 2 Finally Recouped Development Costs 16 Months After Launch

Remedy Entertainment has announced that Alan Wake 2 has finally recouped its development costs and has been profitable since the end of 2024.

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tech4gamers.com
REDGUM133d ago

Should have been a physical release as well at launch. That would have changed the numbers. Hopefully they and others learn from this digital is great but so many out there like physical too.

ravens52133d ago

Yup. I'd like to know how many physical copies it sold. I still haven't bought it yet, but I plan to.

jznrpg95d ago (Edited 95d ago )

I bought it right away but I’m sure it recieved less sales than it would have. I the end I’d rather wait to have dlc and game on disc, but you never know if that’s going to happen or not.