140°

Alan Wake 2 Sales Surpass 2 Million Units, Max Payne Remake and Control 2 Progressing Well

Remedy Entertainment reveals that Alan Wake 2 has sold over two million units and begun accruing royalties.

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twistedvoxel.com
Jingsing107d ago

Probably would have sold a lot more had it been available physically at launch. I feel like Remedy's greed will eventually close them down.

toxic-inferno107d ago

I'm not sure it's about greed. I am one of the fans who waited until the physical version was released (I've only just played it, as a matter of fact).

Remedy's games are a hard sell in most regards. The nature of the story appeals to a smaller group of people than the average game with it's level of ambition. As a result, and to ensure they can release the game they want to make, they are required to partner with companies that impose restrictions and make decisions like seen in this case.

Remedy is not complaining that it has only just become profitable. They are used to this. I think it has been said that Alan Wake II is the game of theirs that has turned a profit quickest.

Out of all the developers out there, I think they are possibly one of the least greedy. Many other developers would choose to make decisions that increase their financial takings - Remedy seems to make decisions that allow them to release the game they want to release, without sacrificing the vision that they have.

Rainbowcookie83d ago

I agree very Niche games , awesome but pretty niche. I do applaud them to sticking too their vision instead of buckling to the crappy spirit of the age.

Tacoboto106d ago

Remedy's greed, talk about not knowing what you're talking about.

I'm guessing everyone forgot that Epic published and funded this game, and put the terms on its distribution...

RiseNShine107d ago

It took too many wrong decisions like EGS exclusivity and no physical edition.

107d ago
Scissorman107d ago

I'm glad this finally broke 2 million units sold, but Silent Hill 2 hit that goal in far less time and on fewer consoles. Remedy really needs to rethink putting its games on EGS.

Kassanova07107d ago

Good to hear. Next time do a Physical release day 1.

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110°

Remedy's next big game is being made for less money, but can still be great, CEO says

The head of the studio behind Alan Wake and Control talks to Game File about Remedy's survival, a key cancellation, and getting game devs to think more about game business (but not too much!)

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gamefile.news
Putte22d ago

Wake 2 was not that great. But looking forward to this next game

Killer2020UK22d ago

Alan Wake 2 was one of my favourite games of all time. I absolutely sank into the story and couldn't get enough of it.

toxic-inferno21d ago

It might not be for everyone, but it was highly celebrated by critics and fans alike. The level of storytelling is unparalleled, and the worldbuilding and interconnectivity with other Remedy games is something that has never been done before in the medium. I think that makes it 'great'.

Tacoboto22d ago

I would hope after the learnings in Control 1 and refinement in AW2 for current-gen optimization, that they could reduce cost on the tech side for their next project.

Pyrofire9521d ago

Control 1 was also budget constrained and was great so I'm not worried. Remedys design and writing go further than a budget.

lucasnooker21d ago

Does that mean the max payne remake is lower budget?

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210°

Remedy Says Max Payne Remake Achieves Critical Development Goals, Control 2 In Full Production

Remedy Entertainment has revealed that Max Payne 1 & 2 remake has achieved critical development goals, while Control 2 is in full production.

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twistedvoxel.com
isarai30d ago

Can't wait to see how this game turns out!

RaidenBlack30d ago

My most anticipated Remake project.

italiangamer30d ago

I have seriously HIGH hopes for these remakes, hope they can live up to my own hype 🦖.

UnbreakableAlex30d ago

I love Max Payne and Control. Control has as way better story though.

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110°

Remedy Talks Going Over Budget on Alan Wake 2

Remedy says there's always a big challenge trying to match creative ambition with realistic budgets, and how many units you can sell.

TheColbertinator68d ago

I wish they had released a Steam version on launch. I feel that should have been part of their focus right away from announcing the game.

LucasRuinedChildhood67d ago

They definitely wanted to but Epic published the game.

REDGUM67d ago

Would have made up alot of ground had they have released a physical version at the same time as the digital release.
I think thats where it bit them in the bum to be honest.

IAMRealHooman67d ago

honest question, have they broken even yet?

senorfartcushion67d ago

Weren't they whining over not breaking even a few weeks ago? No all-of-a-sudden they're talking about overspending on the budget?