"You basically have to sit the actor down in a room , have him not move and speak all of his lines directly to the camera and then you have to do the body capture completely separately , probably another day with another person and the characters should look exactly like your actors"
His right...for a game like uncharted the actors are doing the body capture and speaking and the same time.
You'd have to sit down some cat and lizard people for Elder Scrolls :)
Honestly though, Team Bondi has said that the captured animations take up a lot of file space (hence the 3 DVDs for the 360 version), so I doubt it would be practical for a huge game with 1,000s of NPCs like TES. Besides the time it would take to capture all the dialogue, you'd end up with a game that would need like 5 blu-ray disks....
WHAT! LA Noire is 3 discs on 360? I hope your joking because i planned on getting it on xbox ..... If so looks like im getting it on PS3, no matter how much better the textures are on 360 (ie RDR, GTA4)
I loathe disc swapping the only game i tolerated it with is ME2...
Ummm...I actually prefer Uncharted's facial animation. L.A. Noire's animation has potential, but there's something about it that just doesn't look right. Uncharted 2's facial animation remains the best I've seen in a game.
I know what you mean. To be perfectly honest, it's been a while since I've watched an LA Noire trailer, but the last time I saw the facial animations I found them more creepy than impressive.
To me, it's because the graphical quality of the faces (textures, and whatever else it is) isn't on-par with the animation quality. The great animations coupled with sub-par graphics is just creepy.
For GTA4 there's a difference in resolution, but the game is identical with the "naked eye". In order to see any difference you'd need a pixel counter and frame counter.
I can't comment on RDR because I haven't played it for either system.
However, LA Noire isn't using the same engine, it's using the engine the game started on, which was built originally for the PS3, because as we all know, this game originally was owned by Sony until they scrapped it and eventually sold it to Rockstar/Take 2.
Edit in.....If I'm not mistaken, But isn't the PS3's version supposed to have an extra mission or something like that?
Im not too sure on what the tech is capable of, but from what i've seen the in game characters will look exactly like the real actors playing them.
This is a big no no for games with unique characters like Kratos, Nathan Drake, Snake etc and therefore does limit game characters to 'real life' which imo isn't welcome.
However games like LA Noire, GTA and Heavy Rain which are going for that realtime realistic look would benifit greatly.
L.A. Noire's facial animation technique is very impressive. In my opinion, a little too impressive in such a way that, for some reason I find it eerie or freaky. It's like seeing someone's face LITERALLY plastered onto a 3D model. They look exactly identical.
I was like...wait, isn't that the guy from Mad Men, or isn't that Walter Bishop from the TV series Fringe? I would love to have seen a character similar to them, or modeled after them, but NOT the exact down-right identical person's face, it is a bit 'freaky' looking at it.
Yeah I would say it depends on the game, a game like Uncharted does not need this tech, because looking at the face to see if they are lying does not really play into a straight forward action driven game..
This works better on stuff like GTA, Heavy Rain, Games where some serious interaction between the player and the other characters in the game is needed.
Games where facial expression is key to determining what you as the gamer need to do next..
yes alpha male, and then dev time would take a useless extra few weeks. something like that is pointless when a game like uncharted is already perfectish.
still I guess in the long run 2 gens from now it would be ok.
Alpha-Male, it wouldn't benefit from it. Not only is is a longer and less natural process, but the game character would have to look like the actor playing their role.
For realistic games, perhaps this tech will be beneficial, but there are so many stylised games out there that don't need this sort of facial realism. It suits L.A. Noire down to the ground, but wouldn't be convincing for every game.
All im curious about LA Noire is if i can go crazy in the city and drive in the sidewalk, run over people, blow up cars, and basically play it like GTA. Do we have that freedom in LA Noire? I hope so. I saw street racing in the preview too.
At great expense of the other. The narrative is really getting pushed as something important, not just a side feature like GTA or RDR, I want to see Team Bondi do something different.
not sure if capcom or some other company used this back in the days, or maybe they didn't. I have no problem with it, but it kinda raises the question if this method is used just to save some time. I always thought there was something funny about the faces in LA Noire as if they want to pop out like ghostly apparitions. Oh, Siren used this method too.
I've seen tech out there that is real time, and even cooler, it only copies your facial movements, not the appearance. So you can model it onto an alien or a lizard man or a smurf, and the face will look nothing like yours, but the emotions, movements, and expressions will be 100% yours. It's really cool. Perfect for something like ME.
i don't want themm to put it , it doesn't work , it would make the game ugly , L.A nOIR is perfect for it but uncharted is not , ND are really smart people , they know what to do so i accept anything they bring to us ...
but it seems that ND are intersting in the Facial Capture tech ..
ND cant do it because all the characters in LA Noire are based directly after their actors. Drake doesnt look the same as North, neither does Fisher and Rose, or Sully and his actor. Its pointless and would be a waste of time.
i dont agree that it wouldnt work they could use this to get expressions then bring that onto the characters so it doesnt matter if they dont look exactly the same but i do agree its def not needed in un as ND do great expressions as is and it would waste resources that could go somewhere else. Cant wait 4 la noire and un3.
If anyone knows anything about Naughty Dog it's that ND loves to have their voice actors more hands on to deliver a visceral experience for the players. Oh and the actors are hilarious, glad they addressed this.
Two different games in my opinion. Now imagine LA Noire tech a couple of years down the road, with an amazing new Next-gen engine, and ND real-time camera work. Now that would be Interactive Cinematic Entertainment.
It would be difficult for any game to use this kind of motion capture because the voice actors will need to exactly like the characters they voice in the game. This means the voice actor has to have the exact face of Nathan Drake.
"You basically have to sit the actor down in a room , have him not move and speak all of his lines directly to the camera and then you have to do the body capture completely separately , probably another day with another person and the characters should look exactly like your actors"
His right...for a game like uncharted the actors are doing the body capture and speaking and the same time.
Maybe thats why the tech might be limited. But I think games like Heavy Rain could benefit from it well.
Naughty Dog= Awesome
All im curious about LA Noire is if i can go crazy in the city and drive in the sidewalk, run over people, blow up cars, and basically play it like GTA. Do we have that freedom in LA Noire? I hope so. I saw street racing in the preview too.
not sure if capcom or some other company used this back in the days, or maybe they didn't. I have no problem with it, but it kinda raises the question if this method is used just to save some time. I always thought there was something funny about the faces in LA Noire as if they want to pop out like ghostly apparitions. Oh, Siren used this method too.