Gamers know the problem well: in the middle of an awesome, fast-paced battle, the action onscreen becomes slow and jerky. Suddenly, your character turns up dead, and you didn't see who did it. In massively multiplayer online games, the problem of lag arises when a player's computer can't keep up with changes in a shared online world--and it can turn euphoria into frustration. New software being designed at the National University of Ireland, Maynooth, could help reduce the problem and may also have applications in military simulations.
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