Following Capcom's confirmation of the long-rumoured Wii outing for now-defunct Clover Studios' astonishing PS2 action adventure Okami, IGN fired off a handful of questions to Ready at Dawn, the team behind the game's system migration.
Ready at Dawn are currently knee deep in development on Sony's PSP God of War outing Chains of Olympus having completed work the critically acclaimed Daxter last year (if you're looking for some kind of quality yardstick here). Still, Didier Malenfant, president of Ready at Dawn, managed to take time out of his busy scedule to offer up some much needed answers on the team's surprising new project.
Didier Malenfant says in the interview that "the game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see."
A new Okami Shiranui Nendoroid has moved closer to the production phase. Max Factory has confirmed a June 2022 launch and opened pre-orders.
Ever since The Legend of Zelda first came into the world back in 1986, many games have tried to ape its formula in hopes of creating a similarly captivating experience.
Every so often, a character in a video game - be it hero, villain, or NPC - will need to hide their identity. Maybe they’re infiltrating an enemy compound, attending a fancy ball, or just need to rent a motorbike. Sometimes their disguises are convincing, and sometimes they are 'so bad they're good'. Game Luster's Tim Jewett looks at ten of the best (worst?) examples.
think youve missed the best one of all! using chameleon in dark souls to troll other players....had some great fun with this
Why the hell are they not adding any additional content :|
Capcom stop making the wii look bad i know it lacks good games but Okami is best on PS2.