270°

DICE is helping BioWare with the development of Mass Effect 3

For the development of Mass Effect 3, developer BioWare is working together with developer DICE for the sound design. Best known for their excellent shooting games and multiplayer experiences, DICE also has a lot of experience with creating realistic ingame sound effects.

For Mass Effect 3, DICE is helping BioWare with creating realistic sounds of bullets being fired in different enviroments and the background noise such a shot will create.

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RedDead5172d ago

Well, Bad company 2 has the best sound effects so far this gen imo. Good for Bioware.

qface645172d ago

when it comes to games especially shooting games there is NOTHING out there with better sound than operation flashpoint

the game itself is bad but the sound is downright excellent

DoomeDx5172d ago

lol did you know that BC2 has real recorded gunsounds :)

qface645172d ago (Edited 5172d ago )

so does operation flashpoint and allot of other games

i bet 100 imaginary dollars allot of you people have never played flashpoint to be disagreeing with that

even when flashpoint gets bad reviews (which it does) they still praise the sound as one of the best if not the best out there

Convas5172d ago

More and more it seems, Mass Effect 3 is becoming a game that I must own.

Bad Company 2 had some of the most realistic Audio and FX I've ever heard in a game. Lend their expertise to other games can only be a win for us Gamers.

moaradin5172d ago

Good to see two companies working together.

lzim5172d ago

it isn't the first DICE chip in either. Odd though, at first glance I expected them to help with multiplayer (doesn't appear like Bioware's mass effect team has a clue how to make a top tier online experience).

KDubyah5171d ago (Edited 5171d ago )

I was confused as to what they would be helping with, when I read the title.
Cause, BioWare has already stated that there will be no multiplayer in ME3.
But, who knows, wouldn't be the first time a developer stated otherwise.

koehler835172d ago

I may be utterly alone in this. In fact I'm fairly certain, in this market, I am. But I could not care less about the sound a gun makes in the context of a game like Mass Effect. I haven't a clue what a single gun sounds like in the previous games. It's completely incidental. And in fact, realism of such things is irrelevant in a futuristic context. Weapons are powered by the Mass Effect, not explosive combustion. It's more like an electromagnetic effect. It could reasonably be completely silent.

That said, perhaps the issue is that is wasn't given the care it perhaps deserved. Maybe DICE's influence will make me care.

SuperLupe5172d ago

Good sound always adds to the immersion even if it isnt a shooter per say.

Raf1k15172d ago

When it comes to movies and games sound effects are often exaggerated or even made up simply for the effect and the responses they induce in the audience.

If you're going for realism in games like Battlefield then it makes sense but I agree that Mass Effect doesn't really require real gun sounds. Still, the expertise that the guys as DICE have built up will be very useful even in a sci-fi game.

DeadlyFire5172d ago

An alien weapon. How would DICE known what they sound like? :P

I like DICE and all, but this collaboration doesn't makes sense to me. There is something else going on other than sound effects.

TheDivine5172d ago

Multiplayer. It will either have it or the spin off multiplayer game i heard rumors of. I think they will confirm multi at e3 to build hype.

lzim5172d ago

that too. But DICE isn't not a stranger to gameplay set in the future. Pity EA didn't pick up Bungie..

KDubyah5171d ago (Edited 5171d ago )

Hmmm. I personally hope there is no mulitplayer in Mass Effect 3 ..
However, I'm all for a multiplayer spin off title, if they do indeed make one.

Raven_Nomad5172d ago

Thank God it's nothing important Dice is helping with. I honestly couldn't give a turd about what the guns sound like on a Science Fiction TPS/RPG.

All I know is Dice sucks and I avoid whatever they put out. I was holding my breath while reading the story...

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused6d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19926d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon5d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

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LordoftheCritics114d ago (Edited 114d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon113d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

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-Foxtrot119d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay118d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine118d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein118d ago (Edited 118d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin117d ago

The community has spoken and would like for you to stop instead.

Armaggedon117d ago (Edited 117d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

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thorstein118d ago

This article isn't about that game.

Gamingsince1981117d ago

Veilguard was complete trash though anyway.

Notellin117d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein117d ago

Or...I don't know... read the article.

staticall118d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad118d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay118d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad118d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator118d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher118d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon118d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981117d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

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leahcim118d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay118d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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