September 25, 2007. This date likely holds no significance for you. But for millions of rabid game fans, September 25 was akin to a holiday--like Christmas and New Year's Eve rolled into one awesome day when they got the exact present they requested and then had to call in sick after going on an all-night bender playing it.
Fans lined up for hours to receive their copy of Halo 3 at 12 a.m. And for Microsoft, Xbox and Bungie Studios (the game production studio that, up until last week, was owned by Microsoft), it paid off with more than $170 million in U.S. sales the first day. The game brought in more than $300 million worldwide in the first week. It also doubled sales for the Xbox 360 in the first week of release, and nearly 3 million people played the game online on Xbox LIVE that week.
The phenomenal success of Halo 3 is the result of a confluence of elements. Of course, Microsoft threw a load of money into marketing, but money alone doesn't garner the fanatic devotion bestowed upon Halo 3. The multiplayer gameplay is legendary, and the open-ended environments encourage replay. "The replay value has no equal," says Scott Davis, a huge fan from San Francisco who not only purchased both an Xbox 360 and HDTV LCD solely for Halo 3, but also sent Bungie Studios a thank-you note.
With the Perfect Dark reboot set to launch later this year, it's time to look back at Perfect Dark Zero, nearly 20 years later.
At the rate xbox is going you'll have another 20 years to play the original before the reboot arrives
Discover how to acquire the iconic Cantina Band Jam Track in the Fortnite x Star Wars collaboration. Gear up for an intergalactic musical journey in Fortnite's latest event.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
Halo: The Power of Hype.
This games won't sell big in Christmas compare to when it release in September 25th
I didn't like Halo 1 or 2 because of complete 'ownage' all the time. The 3rd one is great. The multi-player is awesome.
But ya I'm still getting owned