From the article at 123kinect.com: The GDC featured a new video of the much debated and mysterious ‘Project Milo‘ or ‘Milo and Kate‘. The video shows the environment in which Project Milo was supposed to unfold its story. The world of Milo in this video looks ab-so-lu-tely amazing, and it’s all because of a new technology specifically developed for this project.
The demo runs on an Xbox 360, so you would think it was developed for current generation games. I however have some big doubts about this, and I don’t think that Milo, or any other game with this technology will ever be released on the Xbox 360, and I have good reason to think so! Read the full article to find out why.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
Why would it? Wasn't Molyneux just quoted that he believes there is still more to be done with the current generation?
Just an article to bleach their failure.
I lol'd.
It is a well written article with good reasoning.
But on a Kinnect dedicated site... yeah well, sort of ironic.
Moleneux is always exagerating.
This tech migh make it to some kinect games on the 360 but it seems a little to late for core developers to try use this in more action or rich, core oriented games on the 360 since the next gen probably is in focus and just around the corner.
A kinect game could look as good as the demo, or very close to it.
Real games ofcourse wouldnt, because like the article said games require, physics, AI, interaction characters and what not.
Personally I hope Microsoft is close to reveal their next gen hardware with a couple of good games, cant wait.
Aren't Linonhead USING THIS FOR THEIR NEXT GAME AT E3?
Nope Milo was cancelled because they realised kinect cannot do the technology that they wanted it to do. Instead they staged a video to completley fool us and hype kinect.