A year is an eternity when it comes to the ever-changing world of PC graphics technology. It is, therefore, a testament to the developers at Crytek that the original Crysis, released November 2007 (more than three years ago), continues to set the bar for PC game graphics. This title created a standard so lofty that we continue to get requests for benchmarks in Crysis in our graphics card reviews, more than three years later.
The Crysis 2 multiplayer demo has three levels of detail: Gamer, Advanced, and Hardcore. Unfortunately, the demo was disabled by Crytek before we could take comparison screenshots. What we can say is that the lowest Gamer detail setting looks very attractive, but Advanced and Hardcore really do appear to amp up the lighting model and water quality.
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
hmmm how accurate are these numbers? I get much better than 31 fps avg on hardcore at 1080p with my evga SC gtx 460 but I do have an i7 930 @ 3ghz, would the processor make that much difference?
I have an i5, nvidia 360m 1gb, 4gb RAM, and run at 1280x720 on hardcore perfectly smooth. 1080 is native but it doesn't run as smooth so I drop it down to 720. That said Blops runs like utter crap even on medium settings on the same setup.
If it gets a 33 frame min with a 560ti then I should be looking at close to a 60 frame min...but that's without AA :S
Seems like with some AA turned up it would come down to about 40 which is about what crysis/warhead run at for me.
If the frame rate drips aren't as bad then even with the same avg it could be much more playable.
I can't even bring myself to play the other crysis games because they are so poorly optimised.
EDIT:
Just saw that they benched the demo...take these with a grain of salt...the demo was a 55FOV console port. If the full release has an FOV of 90....you can halve these results.
wow one 560 Ti runs better than TWO 460's??? so glad i jumped to two 560's and got rid of my 460's man. this thing is gonna run like butter on my rig lol
Crytek didnt even code the multiplayer...