170°

Crysis 2 Performance Previewed And Analyzed

A year is an eternity when it comes to the ever-changing world of PC graphics technology. It is, therefore, a testament to the developers at Crytek that the original Crysis, released November 2007 (more than three years ago), continues to set the bar for PC game graphics. This title created a standard so lofty that we continue to get requests for benchmarks in Crysis in our graphics card reviews, more than three years later.

The Crysis 2 multiplayer demo has three levels of detail: Gamer, Advanced, and Hardcore. Unfortunately, the demo was disabled by Crytek before we could take comparison screenshots. What we can say is that the lowest Gamer detail setting looks very attractive, but Advanced and Hardcore really do appear to amp up the lighting model and water quality.

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tomshardware.com
MegaMohsi4786d ago

hmmm how accurate are these numbers? I get much better than 31 fps avg on hardcore at 1080p with my evga SC gtx 460 but I do have an i7 930 @ 3ghz, would the processor make that much difference?

Tachyon_Nova4786d ago

I'm running the same CPU as you but with a 5870 and I'm getting much better than their results for the 5770 even at a higher frame size (1920x1080 vs 1680x1050)

CoLD FiRE4786d ago

From the article "Because the demo has no built-in benchmark, the performance figures we gathered were taken during actual gameplay on the Pier 17 map. Because of this, the results might not be as consistent as a canned benchmark loop, but we’ve invested enough time to gather some solid and comparable data."

plb4786d ago (Edited 4786d ago )

I have an i5, nvidia 360m 1gb, 4gb RAM, and run at 1280x720 on hardcore perfectly smooth. 1080 is native but it doesn't run as smooth so I drop it down to 720. That said Blops runs like utter crap even on medium settings on the same setup.

WhiteNoise4786d ago (Edited 4786d ago )

If it gets a 33 frame min with a 560ti then I should be looking at close to a 60 frame min...but that's without AA :S

Seems like with some AA turned up it would come down to about 40 which is about what crysis/warhead run at for me.

If the frame rate drips aren't as bad then even with the same avg it could be much more playable.

I can't even bring myself to play the other crysis games because they are so poorly optimised.

EDIT:

Just saw that they benched the demo...take these with a grain of salt...the demo was a 55FOV console port. If the full release has an FOV of 90....you can halve these results.

Pandamobile4786d ago

You can change the FOV, and the weapon FOV with like 3 console commands.

joydestroy4786d ago

wow one 560 Ti runs better than TWO 460's??? so glad i jumped to two 560's and got rid of my 460's man. this thing is gonna run like butter on my rig lol

PS360PCROCKS4786d ago (Edited 4786d ago )

sure is i did a FRAPS run on my system with 2500K and SLI 560's and got an average of just over 60FPS in 1080P. But it was weird no matter the graphical setting i chose, or the resolution it stayed at 60FPS and wouldn't go beyond that. Which is interesting considering they got 64FPS in 720P on a SINGLE 560. So we'll see with the retail version. If they're getting 64fps at 720P I should be able to get like 90 haha

CoLD FiRE4786d ago

You will have to turn off "V-Sync" to get more than 60fps.

@WhiteNoise You could change the FOV by adding these values to the game shortcut
"+cl_fov=90 +r_DrawNearFoV=90"

PS360PCROCKS4786d ago

oh I wont turn on v-sync. I did in crysis warhead and it tears like crazy.

joydestroy4786d ago

did you happen to notice how much % of the GPU's were being used in SLI? it's either that or v-sync was enabled during their testing

+ Show (1) more replyLast reply 4786d ago
TOSgamer4786d ago

Its kind of obvious crossfire and sli are broken. As they got similar or even better results with a single 6850 or gtx 460 then they did with 2 of them.

joydestroy4786d ago

this is what i'm thinking. either SLI/XFire isn't being utilized like it should or v-sync was being used.

CoLD FiRE4785d ago

As far as I know V-Sync is turned off when benchmarking.

kevnb4786d ago

Crytek didnt even code the multiplayer...

Show all comments (20)
100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1384d ago (Edited 1384d ago )

Just in time for those that got the month trial.

DrDeath1384d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1768d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071768d ago (Edited 1768d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141768d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1767d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1767d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1767d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1767d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1762d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com