140°

PS3 version of Multiplayer Mode of Crysis 2

Here you can see the Multiplayer Mode of Crysis 2 being played on the PS3 version, it seems that nobody has saw the bottons prompt of the PS3 controller. Well at least with these video it can be confirmed that the PS3 version of Crysis 2 is identical to the XBOX 360. Enjoy!

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nicagamerz.com
5221d ago Replies(2)
Spinal5221d ago

6v6 Multiplayer is all i needed to confirm that i ain't buying this game.

I thought the demo had its good and bad points.

but 6v6 multiplayer? loool this aint 1990.

maxqubit5221d ago

Yeah 6vs6 seems like a strange way to go. It has a feel of 'arena fighting'.

Otoh I can't imagine 12 vs 12 nanosuit guys fighting over 1 pod. That would simply be too much chaos

Still I like the demo (on 360)

jetlian5221d ago

you not playing uncharted

Thrillhouse5221d ago

More ≠ better.

It seems as if Crysis 2's gameplay is suited to smaller squad battles, not large scale stuff.

Tachyon_Nova5221d ago

Yeah as it is 6v6 can get bloody hectic, I dont think there is room for more than 8 vs 8 at most.

I thought of Crysis Wars that the most fun I had was with about 6 or so people per team in TIA or about 8 people people in IA on maps like treehouse, The on with the plane crashed in the bay, in other words as those whove played those maps will know, the smaller maps were better for those modes

zeal0us5221d ago

Hopefully crytek won't pull a treyarch and give the game crappy support for the ps3.

citan5221d ago

So... Where's this framedropping and terrible shadows the other IGNorant MS dog was yelling about?

Tachyon_Nova5221d ago

I love how that writer tried to claim that the videos don't show frame drop "due to the realities of hd video capture". I didn't realize that hd video capture was able to compensate for dropped frames these days in a way which removes the appearance of frame skipping.

That's why I love IGN, they teach you something every day. It's just a pity that 364 days a year that something is bullshit.

Bucky Sligo5221d ago

@Tachyon

The fps of web videos are much lower than the fps of a game which hides frame drops.

Tachyon_Nova5220d ago

They are recorded and played back at 25fps. What are the chances that every frame the game drops happens to be missed by the recording?

DelbertGrady5221d ago

So, this low quality youtube clip confirms that the PS3 version of Crysis 2 is identical to the 360 version eventhough the guys over at IGN who have played both say that's not the case? Oh look, the video is from IGN. lol!

DEADEND5221d ago

From what I have seen with my own two eyes they look and play the same.

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100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1803d ago (Edited 1803d ago )

Just in time for those that got the month trial.

DrDeath1803d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2187d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072187d ago (Edited 2187d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142187d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2186d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2187d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2187d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2187d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2182d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com