120°

Crysis 2 - CryEngine 3 Interview

Join GamesTrust in this 12 minute interview with Crytek's Sean Patrick Tracy, Senior Field Applications Engineer for Crysis 2.

Enjoy

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Kouzmich5222d ago

One of the best video interviews in a long time. The questions where direct and precise. Answers where also informative and direct as possible.
I found his answer for next gen interesting:
"multiplication rather that complete rework of systems"
some how that seems very real at this point.

Oldman1005222d ago (Edited 5222d ago )

Agree, twas a great informative interview. But there's one thing that puzzles me. From 1:30 - 2:00 he says they got sony to come in and help them get every little bit of performance out of the ps3, "We used it as far as it can go, perhaps pushing it too far", then goes on to say its equal to the 360 version. Wtf?

shooterexpert5222d ago

probably just means the ps3 is not a strong as the 360.

You gotta remember, Ms really has no first party, nobody to push the console to its limit, meanwhile sony has 2 generations worth of devs and engineers just cranking out engines and sharing data to each other making sure it gets the best graphics in its first party offerings.

That being said, majority of multiplat games look and run better on the 360, even those built with the ps3 being the lead version.

360 seems to have a tiny bit more juice than the ps3. just a tiny bit.

ps3 version of crysis 2 is actually running at a lower resolution then the 360 version.

DaTruth5222d ago (Edited 5222d ago )

LOL!!!

Nuff said!

Tinasumsum5222d ago (Edited 5222d ago )

He was saying PS3's hardware has problems running their new engine and had Sony come in to help with the game forcing it to its limits. He didn't say anything about 360 issues because the 360 hardware is more capable of running the CryEngine. He said the PS3 version is the same as the 360 version because they have to run some kind of damage control so they can sell some PS3 copies so they don't lose too much of the PS3 investment.

Crysis 2 has a bunch of real time graphical processing with no baked in short cuts with a more open game design and destructible environments. A lot different from the linear baked in design of PS3 exclusives. The PS3 version only having a lower resolution and slightly washed out is a surprise to me. They did a good job.

Some PS3 fans are right to be mad, these developers are acting like they never wanted to support PS3 in the first place. Perhaps taking too much resources from Kingdoms?

Active Reload5222d ago

This game isn't an exclusive and I'm sure people would bitch and moan if the game had to be delayed on one platform or the other all because it takes more time to get the engine to run correctly. I'm sure the PS3 will get an exclusive from Crytek that will play to the strengths of the system creating something mind blowing. But as it stands, I think Kingdoms is going to set N4g ablaze when we see it. I know I can't predict the future, but I can place a bet, lol.

Tilian5222d ago

@shooterexpert

I understand why you xbots have been going off the deep end lately. 2011 must be a real reality check. If you can't learn and accept the facts, consider committing yourself.

There's no shame in it.

trancefreak5221d ago

Tinasumsum

Why the hell would you add all that crap into the interview excerpt.

I seriously cant believe how many people spew fud around this joint.

According to crytek they are going to make the best possible experience for all platforms that is their goal.

There really is no need to downplay any console for self satisfaction. Just pick the version you like best and enjoy the game.

CommonSense5221d ago

it's simply because cryengine was built with PC architecture in mind. and the 360 architecture is much more similar to that of a PC than the PS3 is. good or bad, that's just what it is. at least sony took some initiative and helped them optimize for the cell, though i think they should be obligated to do that for all 3rd party developers seeing as how they are the ones that decided to go with the cell instead of sticking to a tried and true architecture that everyone has been comfortable with for years.

baodeus5221d ago

Didn't Sony ask the developers on helping to make their next consoles? It is too late to change anything for the cell this gen, but Sony want to change that for the next console.

DaCajun5221d ago (Edited 5221d ago )

@ Common

If we all had the same mindset as you then we would never evolve mentally and neither would our technology. Failures in everything in life lead to better successes than just staying with the same old tried and true. The PS3 is not a failure just like the 360 is not a failure they both have their faults which will lead to better in the next evolution. We learn through our failures and mistakes, if you ever worked in any type of R&D for any company you would know that they have hundreds if not thousands of failures before they have a final product. Just part of learning.

If you are afraid to try something or just something different because you might fail then you already failed. I don't know about you but I sure glad we didn't stay with horses for transportation and carrier pigeons for communication. Plus I'm sure glad we have calculators too because some people have a hard enough time around here counting up to 10 even using their fingers, LOL.

CommonSense5221d ago (Edited 5221d ago )

your horse analogy is not the same thing.

first we had horses...then we had small roads for horses. then we had horses pulling small one or two man carts. then we made the roads bigger. then the carriages came, then the roads got bigger still and so on. when cars came along, the infrastructure was already there...there were already roads (albeit, crude ones for automobiles). it was a natural progression.

what sony did was completely redo the processor when the developers weren't asking for new architecture..just improved. the infrastructure didn't support the new technology. they didn't do this because they were trying to advance technology either. they did it because they wanted a monopoly on the industry. they thought if they could get developers to make games for the cell, it would make it that much more difficult to port the games to other platforms that are using the PC-style architecture. it was a calculated move that had nothing to do with advancement.

with that said, i didn't really make an attempt at implying that the cell is necessarily a bad thing...just that sony should feel obligated to help all 3rd party developers work with their new architecture (which they seem to be doing for the most part, btw).

don't be so defensive. this site has enough sony apologists.

P.S. corporations do think the way that you suggest i do. that's why we have the Move. they took the existing money maker (the Wii), and they slightly improved upon it. or how about adding triggers to the six axis? or when the first dual shock controller added a joystick because nintendo was successful with it on the N64. i could go on and on. that's the way the industry works.

+ Show (7) more repliesLast reply 5221d ago
Kon5222d ago (Edited 5222d ago )

Best game engine in the market, fo sho.

Redman225222d ago

I wonder what guerrilla games would be able to do with top of the line PC hardware. I guess we'll never know. : (

Active Reload5222d ago

Some artists don't know what to do with a large canvas. When the canvas is limited an artist has to become more creative.

Tachyon_Nova5222d ago

Probably less than Crytek could. Guerrilla simply don't innovate on the technical side, they've added absolutely no features to game engines that hadnt already been done.

Crytek on the other hand were the first to implement realtime radiosity for example and the first to have real time multi platform development. They were also the first to do realtime ToD transisitions and about a dOzen other things that are now commonplace in game engine land.

CommonSense5221d ago (Edited 5221d ago )

No question...the guys at Crytek are freaky geniuses.

Redman225221d ago (Edited 5221d ago )

You got to love all the hating posted above me. lol If GG ever did produce a game for teh PC you know they'd rape everything out there like the beasts that they are.

If GG can produce an amazing game like KZ3 on five year old hardware like the PS3 you know for damn sure they'd stomp the shit out of the competition with their PC title... and you would all buy it and play so stop lying to yourselves.

baodeus5221d ago (Edited 5221d ago )

@redman22

so are you saying Sony is holding GG back? I mean seriously, they can do so much more on the PC right?

Dam u Sony for hindering GG talent.

starchild5221d ago

@redman22

The fact that Crytek have made one of, if not THE best looking game on three separate platforms is even more impressive to me than what Guerrilla have done. Killzone 3 looks pretty damn good, but it is mostly linear and they were able to focus all their efforts on one console. Crytek made graphics like that on consoles despite being on 3 platforms.

+ Show (3) more repliesLast reply 5221d ago
trancefreak5222d ago

I see he took a little cheap shot at Killzone on AA there. Well see when the game is unleashed.

1152x720 scaled up too 1080 on consoles weird?

Pandamobile5221d ago

The "cheap shot" was referring to how Killzone 3 runs at a lower resolution with more noticeable aliasing and stuff when running in 3D.

Active Reload5221d ago

While the 3D Crytek created carries on with no drop in performance...and on the 360 no less. Bleeding edge technology it seems? I think they've made me a believer...

baodeus5221d ago

Crytek are pretty talented developers, no doubt about that.

xtremegamerage5220d ago

Panda that was a cheap shot, considering crysis2 isn't doing true 3d. That's why there is no performance loss.

They extract data from the 2d image, and output a second image from that.

Killzone3 is basically running the game twice. Yes it's at a lower rez, but it's not surprising.

------------------------
Also tina.

More cores on the PS3, Physics won't be a problem.

Mp demo on 360 was screentear galore and was not smooth. Beta or not.

And as for consoles versions being graphically different. All you'll see is minor differences. Some texture wise, some shader wise.

But i do not doubt the PS3 version will look and run better.

Anyone i'm d/l the PC Mp demo now!!!!!!!!!!

1.5gb.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st1800d ago (Edited 1800d ago )

Just in time for those that got the month trial.

DrDeath1800d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster2184d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072184d ago (Edited 2184d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142184d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2183d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2184d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2184d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2183d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2178d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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