This week on the C&G Podcast we are joined by Brendan Frye, Eric Weiss, and Wayne Santos. The three start with the games they are playing which include Test Drive Unlimited 2, Mindjack, and Killzone 3. Wayne gives a lengthy description about the history and story of Killzone and its denizens, which is expanded upon in the latest issue of C&G Monthly. The topic of the week is a short discussion questioning the simplification of games; are games getting stupider, or are the players? Join us and enter the contest!
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."
PC almost always ends up the best place to play games, even if it takes a while.
What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?
If you insist on the former, it's really only for the sake of nostalgia.
The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.
Richard writes: "The series may have a cult following, but ten years on Test Drive Unlimited 2 still upsets me. It was one of my most anticipated games ever, with a concept years ahead of what Forza Horizon could achieve. But it remains one of the buggiest launches of a game I can remember, completely tarnishing my memory of it."