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Crysis 2 PS3 is Sub-HD

Gamersmint writes : Mazinger dude the well known wizard from Neogaf has found out the resolution for Crysis 2 PS3

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Karooo4900d ago

sucks but whatever

KZ3 = 720p + mlaa

WhiteNoise4900d ago ShowReplies(37)
Xfanboy4900d ago (Edited 4900d ago )

lol that still sucks!!

damnyouretall4900d ago

well is the 360 sub hd? didnt feel like reading the article

DualConsoleOwner4900d ago (Edited 4900d ago )

MLAA does not blur anything.

that is Quincunx anti-aliasing which was used in Killzone 2.

They switched to MLAA because it DOEsnt cause blur.

Lol. you realize they are even coming up with new PC graphics card to use MLAA??

yea MLAA is that amazing and runs best in SPUs..

btw, that is from Eurogamer article. lol nothing about blur there. hahaha

well, i guess this shows that wrong trolls are wrong.

plb4900d ago (Edited 4900d ago )

Crysis 2 is best served on PC anyway. I've learned you cannot expect much graphics wise unless it comes from PS3 first party developer studios. Multiplat devs want 360/PS3 to look identical.

LunaticBrandon4900d ago

Even then you can't expect too much.

4900d ago
sikbeta4899d ago (Edited 4899d ago )

What anyone was expecting? the PS3 version is probably a port of a port from PC to x360 then to PS3, I really don't care if the game is Good, but all that PR talk about how Crytek was doing stuff any other Dev can't, now can stop be labeled as PR-BS XD

crzyjackbauer4900d ago

LOL its not like you ps3 fanboys are use to real hd when it comes to multiplatforms
10 out of 10 multiplatform games are sub HD on ps3
the only true 1080p game is GT5 rest are 720p

floetry1014900d ago

GT5 isn't 1080p either fool. WipeoutHD is 1080p.

SIX4900d ago

FYI

Playstation 3

Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Fifa Street 3 = 1920x1080 (no AA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
GT5 Prologue (demo) = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Marvel: Ultimate Alliance (screenshot) = 1920x1080 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Virtua Tennis 3 (demo) = 1920x1080 (2x AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
MLB 09:The Show is not in the list but should be.

PSN GAMES

1942: Joint Strike = 1280x720 (4xAA) or 1920x1080 (2xAA)
Blast Factor = 1920x1080 (no AA)
Calling All Cars (screenshot) = 1920x1080 (4x AA)
Commando 3 = 1280x720 (4xAA) or 1920x1080 (2xAA)
Echochrome = 1920x1080 (2xAA)
Elefunk = 1920x1080 (4xAA)
Go Puzzle = 1920x1080
High Velocity Bowling = 1920x1080 (no AA)
Locoroco Cocoreccho = 1920x1080 (2x AA)
Pixel Junk Monsters/Racers/Eden = 1920x1080
Rocketmen = 1920x1080 (2xAA)
Sudoku = 1920x1080
Tekken 5 Dark Ressurection (screenshot) = 1920x1080 (no AA), not always?
Wipeout HD = dynamic-framerate-dependent 1080p framebuffer (1280x1080 to 1920x1080)
Wolf of the Battlefield: Commando 3 = 1920x1080 (2xAA)

Xbox 360

Fifa Street 3 = 1920x1080 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
Virtua Tennis 3 (demo) = 1920x1080 (2xAA)

XBL GAMES

Boogie Bunnies = 1920x1080 (4xAA)

LunaticBrandon4900d ago

GT5 isn't 1080p. GT5 is 1280x1080, not 1920×1080.

NiKK_4194900d ago

it's still good though, better than most, plus it's 60fps and still manages to look f-n awesome

damnyouretall4900d ago

damn dude fyi get out of your house more often

Death24944900d ago

@floetry and LunaticBrandon,

If it has 1080 vertical lines, it's 1080p. Do you homework kiddies. Now if you're asking if it's FullHD (1920 x 1080) then no GT5 is not.

evrfighter4900d ago (Edited 4900d ago )

"If it has 1080 vertical lines, it's 1080p. "

sorry bro 1080p has gone the way of the cracker vs. hacker arguments. 99% of the time hacker is the term used to describe a cracker. meaning yes in all of n4g and for the past 10 years everyones been saying "F*ck hackers" when it should be "F*ck crackers."

It's become commonplace that the term 1080p means 1920x1080. Get used to it because it's here to stay. So no GT5 isn't true 1080p.

P_Bomb4900d ago (Edited 4900d ago )

@crzyjackbauer
10/10 multiplats? Tomb Raider Underworld is a sub-HD 576p on the 360 but 720p native on the PS3. That's just one example. Calling others fanboys doesn't mean you're not one yourself.

EDIT
+bub' for Metfanant, I was just thinking about those MSAA quotes from Digital Foundry. There it is in black 'n' white.

Death24944900d ago

People are missing the fact that this is only being based off of the trailer, not the actual demo like the 360 was based off of. So people are counting their chickens before they hatch.

http://www.thinkdigit.com/f...
"1080p means there will be 1080 vertical lines which displyed in progressive mode.."

if the game can display 1080 vertical, progressive lines, then it qualifies as 1080p. This does not mean that it's FULL HD though. FULL HD is 1920 x 1080p. The 1920 represents the amount of horizontal lines and 1080p or 720p is the amount of vertical lines you see.

MaxXAttaxX4900d ago (Edited 4900d ago )

GT5 is 1080p
1080p stands for 1080 vertical lines.

Prologue was 1280x1080.

Still looks better than 720p or 640p like the almighty Halo.

jetlian4900d ago

them believe whatever they want!! crysis 2 on 360 1152x 720p which is higher than 1020 x 720p on ps3.

But one thing I still don't get if 360 holding ps3 back why you get the lesser of the 2???!!!

IcarusOne4900d ago

I will bet you all a bacon egg & cheese biscuit that none of you could tell the difference between 720p and 1080p if the box didn't tell you.

free2game3654900d ago

GT5 runs at 1280x1080 in "1080p" mode, it's not really true 1080p.

+ Show (10) more repliesLast reply 4900d ago
showtimefolks4900d ago

but just got killzone 3 so i am all set till maybe brink and than rage/resistance 3

but its sad that this dev made so many promises about how each version will look the same and stuff yet epic fail

and this late into this gen don't make any excuses.

if ND can make uncharted 2 in 18months with a medium size team how can these big devs who work on more than one game at a time have trouble and sony have ND to help anyone who needs help problem is you ask for help sony ain't about to knock on your door to offer help

that is WHY THIS GEN I BUY MORE EXCLUSIVES and some other AAA games that i know are great

jetlian4900d ago

say i'm a fan who is shamed that I got a lesser system so I get what the rest can't get to feel better lol.

"but its sad that this dev made so many promises about how each version will look the same and stuff yet epic fail"

they do look about the same so whats the problem? Also note they said that the engine would do the same things just not to the same degree

DigitalAnalog4900d ago (Edited 4900d ago )

Eurogamer confirms the game to be 1152x720 (based on the demo version). And yet here we are with garbage PR talk from Nathan Camirillo stating that there would be almost "no difference" from each other. Despite the fact this new evidence discovers the PS3 version to be 1024x720. That's a 100K pixels difference my friend.

I don't believe this.... such rubbish developers, lying to us in front of our faces. And to think there was so much promise, considering the engine was "supposedly" developed to the individual platforms.

-End of Line

NiKK_4194900d ago

100k pixel difference? more like just 100, which is not much, i doubt you would even notice

DigitalAnalog4900d ago (Edited 4900d ago )

You're completely missing the point. Suppose I say I'm going to give you and your friend and "equal" amount of money, then I would proceed to give you $95 and your friend $100. By then, you would immedately evaluate the difference by stating to me that the money I gave you and your friend were not "equal". How you like it if my response would be: "well, $5 is not that much, I doubt you'd even notice?"

Crytek promised an EQUAL experience and they have to live up to that expectation. 100K pixels off is NOT equal, imagine what U2 and KZ3 could've done with that extra pixel budget?

-End of Line

Computersaysno4900d ago (Edited 4900d ago )

"100k pixel difference? more like just 100"

1152 x 720 = 829440 pixels

1024 x 720 = 737280 pixels

Or in other words, 360 is rendering approx 10 percent more resolution, or 90 thousand more pixels

hesido4900d ago

Wow, you mean, in only one hour, Xbox users will be subjected to 9,953,280,000 more pixels than the PS3! (92160 * 30 * 60 * 60) And that will make the game much more awesome! Imagine what you can do with all those pixels!

/s

That said, if it was the other case, people would brag about how PS3 is so much stronger than the Xbox.

Guys, can't you find some middle ground? 10% pixel count is not much of a difference. Still, Xbox has a superb GPU, no doubt about it. But PS3 is a capable machine too. They are both good.

ct034900d ago

128 pixels times 720 pixels is a difference of 92,160 pixels.

specialguest4900d ago (Edited 4900d ago )

Are N4G PS3 owners not going to buy this game just because it's 100K less pixels?

LOL! This is really ridiculous. Only on N4G.

In reality, the difference cannot be detected unless you're some crazy graphic nut who was finicky about having every single micro details there. Details that cannot be detected with the naked eye.

This isn't GTA4 on the PS3 with sub-hd 640p!

insomnium24900d ago (Edited 4900d ago )

@hesido

Haven't PS3's first party games shown you that PS3 is more than a "capable machine"? You simply can't give these kinds of handouts when there are games on PS3 that run rings around any given game on x360. You can't pity the PS3 owners for this. The "fault" lies in the gameENGINE which is built to run better on PC-based rigs. X360 is PC-based and PS3 is not.

There's absolutely no need to feel sorry or pity for us since multiplatform games do not define our gaming experience. Besides we all KNOW the reasons for these things so you feeling pity for us is kinda OLD.

Gosh I've been using the word "old" pretty much lately. Why are we seeing comments from 2006-2008 even today?

Drekken4900d ago

If you think you would notice the difference with a naked eye... you are wrong.

You keep up your hyperbole about what the 360 has over PS3 and I will stick you with the reality of the situation... PS3 has more games. Period... As a gamer what matters to you? Sick games or 100pixels. I know you basically answered my question already, but it must be asked just to call out all of the stupidity in this article.

hesido4900d ago

@insomnium

I don't even have xbox, Uncharted 1 and 2 are my most favourite games, and they do look the best among the current gen games. That doesn't change the fact that RSX is inferior to Xenos, which is hindering the quality of multiplatform games, because multiplatform devs cannot cater specifically to the Ps3's architecture.

I don't feel pity for Ps3 users, I am a ps3 user and I get the best possible games I want. This pixel counting needs to be over.

insomnium24900d ago

@hesido

I can't claim one way or the other about RSX or xenos since I'm not a tech head.

What I do know though is that when devs utilize the strenghts of the PS3 (CELL I would presume) they get a LOT more punch out of the hw in PS3 opposed to the x360. Doesn't matter if the RSX is inferior.

Devs however are reluctant to take advantage of teh CELL since the traditional PC-way of coding must be so much easier and cheaper since that's the way they've done it for years and years. This is why the PS3 is getting the short end of the stick even today with multiplats. It doesn't have anything to do with the hw. On the contrary.

If only the good'ol dollar wouldn't have so much to say in these things since it really is hindering the industry. This is one of the reasons the x360 has been dragging the PS3 all these years. Money and the good'ol ways of coding. Lucky for us Sony is willing to take the next step forward in software too. They had the hw locked down in the future from the getgo. Lately these passing years we've seen the next step in games too.

seinfan4900d ago

You said ALMOST no difference. That doesn't mean no difference whatsoever.

TheDivine4900d ago

Why do fangirls always say ps3 haz moor gamez? If you did research you would see the 360 has way more games released on it. Why does 720 vs 640 even matter? I can't tell the difference really. Alan wake was what 640 and looked as good as any game and more importantly was better. Damn you people can't even enjoy a game unless it's 1080 huh? You probably play plenty and can't even tell. Crysis 2 will own. Idk looks great to me.

IcarusOne4900d ago

You guys are such babies. They said the experience would be equal. They didn't say the exact technical specs would be equal. Crying over a 100 pixel difference... Do you guys have any clue how utterly sad you are? Sorry for the personal attack, I'm just so sick and tired of fanboys whining over things that they'll NEVER EVEN NOTICE if they weren't specifically told about it.

Just play the game and judge it on its own merits. Pixel counters aren't gamers. They're menopausal women.

+ Show (10) more repliesLast reply 4900d ago
xAlmostPro4900d ago

It's official, they bull shitted and got into microsofts bed.

They said that each version would make the most of eachconsole, which factually speaking would mean the pc version would be superior followed by the ps3 and then the 360..

Now we're hearing the ps3 by the looks of it is the sub-par version lol..Oh how typical crytek ;)

seinfan4900d ago

Conspiracies... You all are truly insane. Why are you even complaining? It's obvious they're spending more time on the PC version anyway. The 360 and PS3 ones are simply ported versions and they probably had to sacrifice more things on the PS3 because the hardware isn't as compatible.

xAlmostPro4899d ago

Where's the conspiracy theory?..

It's FACT that they said each version would run to the max on each console.. this has been a LIE(which is why im complaining).

It's also FACT that microsoft got the timed exclusive demo. They'll probably get some other time exclusive things.

I based my opinion on 2 facts, how is that a conspiracy theory?..

They are not ported versions at all, the cryengine 3(i think that's its name) builds all 3 versions simultaneously and adjusts itself to each consoles specifics(which is where they said it would max eaxh console). There's no ports.

As a ps3 consumer they completely lied, i have a right if i wish to use it to be annoyed by this. So do 360 owners aswell actually because that version is also sub-par when the 360 can also perform 720p. It's just slightly more insulting when they say it will max eaxh version hardware and then doesn't look half as good (on consoles) as certain exclusives.

So please do not call my "Truly insane" when i mention facts and you use false evidence to back up your claim.

As to anyone else, if your PC can run it, get it for that.

If the ps3 demo is good i may still buy the game i mean we're used to be shafted by developers, i just don't appreciate being lied to in attempts to get me to buy and be pleased about a product that is sub-par.

seinfan4899d ago (Edited 4899d ago )

You actually bought into the PR of they're graphics engine? There's no way they can optimize for PC and the other consoles at the same time. They'd have to create three completely different sets of code, which I doubt they did. It's still tantamount to a port, and I still say things were sacrificed for both consoles; more so for the PS3 because of compatibility issues. I've never heard of a program that magically works exactly the same for every OS and computer micro-architecture. It's just not possible. And yes, I understand it's able to work with different brands of computers, but there's a common ISA between them. Consoles are different.

arjman4900d ago

Damn wtf! I run Crysis at 1280x800 on my macbook and it looks better than this!

ngecenk4900d ago

buy killzone 3 instead! problem solved!

MRMagoo1234900d ago

who would even buy crysis 2 instead of killzone 3 anyway if you own a ps3 you would of come to this conclusion before any of this even started killzone looks alot better plays alot better and will be the only choice for ps3 gamers, unless of course you have some extra money to waste killzone was the only choice

jbiz3204900d ago

@MRMagoo123 idontknow maybe people that dont want a boring 84% rated FPS might want to look into Crysis2? truth hurts.

Eyeco4900d ago

seriously crytek are so full of shit its incredible, What happened to "Maxing out consoles" they haven't even maxed out the 360 let alone the PS3 save your bravado for PC games

ct034900d ago

And how exactly do you know that it's not maxed out?

awi59514900d ago (Edited 4900d ago )

Oh yeah i forgot most consoles have crappy physics engines and sorry draw distance. They must had to cut alot to get crysis 2 on consoles. Most console games; gears or killzone there isnt any draw distance. If its not within 50 feet away it looks like crap, full of smoke to hide things, or blurred out. IM playing it on Pc so it doesnt effect me.

Eyeco4900d ago

Crysis 2 on the PC is the best looking game ever on consoles, its a far cry from even being the best ever or the best on consoles.

"Oh yeah i forgot most consoles have crappy physics engines and sorry draw distance. They must had to cut alot to get crysis 2 on consoles. Most console games; gears or killzone there isnt any draw distance."

Insult Gears and Killzone all you want i think they look better than Crysis 2 on CONSOLES!!

If Crysis 2 isn't a problem on your PC why are commenting on a CONSOLE SPECIFIC ARTICLE, is PC gaming news that dry today, this doesn't concern you so go and boast about your specs on some graphics thread whatever the hell PC whores do.

Perkel4900d ago

And still Crysis don't look so good on consoles..

awi59514900d ago (Edited 4900d ago )

@Eyeco
Because i have all 3 systems so i can. Why are you ps3 fanboys in every 360 article? Because you can so shut your mouth. Oh and does that taste of graphics sour grapes taste good ps3 fanboy? You never seem to mind when your doing it to the 360 lol.

AyeGee4900d ago

Eh.. i don't really care. It's just graphics.. they weren't talking about shit like this back in the day, so i don't see how it should apply now. I only care about how they play.

RBLAZE19884900d ago

GUYS this is based on a screenshot from a compressed video by some guy on a forum. Let's wait for a demo or a final build before you guys lose your minds.

xCaptainAmazing4900d ago

and do an analysis then. I hate the guys who post stuff based on a VIDEO analysis. Seriously, a video? How can you tell the resolution from a compressed video? When it's running in real time, we'll talk then. It's very possible that it does run in a lower resolution, but so did the 360 version. Not like I even care. The game looks great regardless and is likely going to be completely awesome.

MNicholas4900d ago (Edited 4900d ago )

To be fair, this is Crytek's first attempt on the Cell. Just look at the leap from Uncharted 1 to Uncharted 2.

Yet plenty of other studios never even bothered to optimize their engine for the PS3 and continue to successfully produce sub-par software and make millions (COD, for example).

As long as people keep buying, there's no reason to get better.

@Whitenoise,

you have no clue how MLAA works. It most certainly does not blur the whole scene. God of War 3 uses MLAA yet sports sharper textures than just about any other game on the market yet benefits from MLAA's ability to smooth edges equivalent to 8xMSAA.

Darkfocus4900d ago

I find it horribly ironic that WhiteNoise got hidden for trolling when he said the truth, while Karooo says something completely offtopic and gets 100 agree's lol.

B1663r4900d ago

I troll bubble WhiteNoise whenever I see him because he has been complaining about his silica vaginitis since 2005 back when Digg was relevant...

That dude has been trolling ps3 vs xbox article for 6 frigging years.

He is so trolly, I bet he doesnt even own a console, he just spends all his time trollin

aia124899d ago

resolution isn't everything do you even know what crytek is going to do with the spare memory and bandwidth making the frame buffer sub hd freed up ? nope yet your bitching can you do a better job ? probably not. by the way crysis 2 is a sandbox game while kz3 is linear did you bother to take that into consideration ? nope you probably don't even know what I mean by that lol. The SPUs don’t have much to do with the possible framebuffer resolution(they only help with post procesing effects, lighting, physics and sometimes AA). The bottleneck for that lies elsewhere.
It also has little to do with the game being a multi-platform title. Cryengine 3 scales exceptionally well. 1st party 720p games like Killzone 3 have other limitations, such as very low res alpha buffers or lack of HDR. mlaa has its disadvantages because it doesn't have access to sub pixel level data(works only at the pixel level) while MSAA works at the sub pixel level. This makes msaa more costly but superior to MLAA because it will work on ANY surfece no matter how thin. do you even know that mlaa on kz3 runs simultaneously on 5 SPUs ? probably not because you fanboys never know anything about programing just a bunch of ignorant turds that think your beloved consoles are the most powerful machines on earth lol crysis 1 on high setting wipes the floor with anything you beloved ps3 and 360 will EVER be able to come up with so just imagine what crysis 2 will look like now that we are in the era of directx 11 gpus with up to 30 times the raw horsepower and several times the ram and memory bandwidth of any of your pathetic consoles.

+ Show (15) more repliesLast reply 4899d ago
jahcure4900d ago (Edited 4900d ago )

and people said this game was supposed to trump KZ3????? It isn't even touching KZ2 and this is for BOTH PS3 & Xbox360 console versions........ that's pretty sad Crytek

RedDead4900d ago

Just goes to show developing a multiplat game is harder than a single platform game.

WhiteNoise4900d ago

You realise that all the effects in crysis are real time and not baked on. Eg. It uses actual HDR lighting and not just deferred rendering like KZ3.

The draw distances are also much bigger than KZ3.

So have twice as much stuff rendered at a time with only a slight resolution drop and with all real time effects. I think it is definitely superior based on that.

DigitalAnalog4900d ago (Edited 4900d ago )

Turns out they utilize "deferred" lighting as well.

-End of Line

Biggest4900d ago

Yeah. The draw distance is much greater on Crysis 2 once you get past the crazy pop in that the 360 version showed. Of course I am just basing my comment on the demo build. . . Just like you are.

Metfanant4900d ago

baked on! haha!...KZ2 (not 3, 2) had levels with over 500 shadow casting light sources lol...Crysis 2? not so much...

as for deferred rendering...you realize that Crysis 2 uses DR as well right?...oops...fail...

as for draw distances...i hope they fixed them from the 360 demo...while the draw distance is impressive, it had TERRIBLE pop-in...huge draw distance is no good if the hardware can't load it all fast enough to avoid pop-in...i can also tell you have not played KZ3 all the way through if you're taking about the game not having some impressive draw distance...

KZ3's effects are all real-time...its lights all interact with the environment to cast shadows, and its particle effects are second to none...period...

hoops4900d ago (Edited 4900d ago )

@Metfanant

"KZ3's effects are all real-time"
"500 shadow casting light sources lol"

No they are not. Most of it is pre-calculated.
There is a HUGE difference in Real time and pre calculated light HDR sources and Global Illumination in real time. KZ3 uses most of it soft shadow/HDR/Lighting effects NOT in real time. The Cryengine 3 and the Frost Bite Engine 2.0 does.

Crysis 2 uses BOTH HDR and Deferred Rendering.
KZ3 uses almost ALL deferred rendering. That is common knowledge.
And the HDR it uses is low FP. Then again so is the Xbox360's version LOL. Just get the PC version for god sakes LOL

KZ3/2 does not use Global Illumination in real time. The Cryengine 3 does. I don't even think KZ3 uses Global Illumination period real time or not to be honest.
The reality is the Cryengine 3 is a more advanced engine than the KZ3 engine.
Moreover it has greater draw distance capabilities AND better calculation algorithms for destructible environments. And I am not talking about DESTRUCTIBLE SET PIECES like shooting tiles and boxes etc.
Two game engines that are setting the pace right now is the Cryengine 3 and Frost Bite 2.0 (and those will be bastardized by the consoles inability to take full advantage of its full features)

juggulator4900d ago (Edited 4900d ago )

WRONG. CryEngine3 uses deferred lighting. They boast it in their "Beauty" trailer. But you also have to realize that the type of game and setting depend on what type of lighting is required. Crysis2 required Global Illumination in real time because the game has a dynamic day and night cycle.

Here's a quote from the latest Game Informer that covered Battlefield3 "Frostbite 2 comes with powerful new features like deferred lighting, real-time radiosity,and dynamic shadowing that allow the art team to use pre-calculations to get the lighting up and running in a fraction of the time." So don't kid yourself, ALL devs use pre-calculations because it makes life easier for them. It's all about efficiency.

shoddy4900d ago

Kids just say Crysis 2 is the graphic king on console and they didn't even play the final product.

With all that talk from crytek, there is no excuse for being sub HD.

So what have we learn today? Don't bother praising a multiplat games
to match ps3 exclusive.

Bu bu but wait for Rage! Graphic king on console!!!

P_Bomb4900d ago

Seeing a far off object you'll never get to go to isn't as immersive when there are plants, objects and textures popping in as you're almost on top of them. In this regard Crysis 2 is no better than DCUO, but that's also a streaming open world MMORPG. What's Crysis' excuse?

Dude4204900d ago

@ juggulator

Real-time Dynamic Global Illumination

CryENGINE® 3 features a novel real-time dynamic global illumination solution, fully optimized for current and next generation platforms. For the first time – without pre-computation or geometric limits – you can experience light-bounces, color bleeding and specular effects in a real-time game engine – unified for all static and dynamic objects.

Deferred Lighting

The CryENGINE® 3 unique deferred lighting solution allows the rendering of a vast amount of light sources with per pixel shading efficiently and simplifies engine performance tuning across multiple platforms.

Natural Lighting & Dynamic Soft Shadows

CryENGINE® 3 features near-reality natural lighting at low-cost on multiple platforms and creates soft shadows that dynamically respond to natural movements in real time. High-resolution, perspective correct and volumetric smooth-shadow implementations are also included in CryENGINE® 3.

The engine uses all of this at the same time, just saying.

SuicideShaun4900d ago

Bubbles for your intelligence, we need more people who know what they are talking about on this site.

starchild4900d ago

Crysis. 2 on consoles is still doing more than Killzone 3. Some people are just butthurt.

Ju4900d ago (Edited 4900d ago )

^^ That's interesting how people know. I mean, we can play KZ3 (not just watch movies). You obviously played Crysis2 (on PS3), I guess, didn't you? Thought so.

+ Show (8) more repliesLast reply 4900d ago
stonecold34900d ago ShowReplies(2)
tinezedw4900d ago

So it's only sub hd on ps3?if that's the case it's freaking hilarious.

jahcure4900d ago

humour me tinezedw...why is it hilarious? You think this is a flaw on the hardware or another mindless company bash? Don't you get tired of the same thing every day?

The xbox version is NOT good either..or are you conveniently missing that?

theonlylolking4900d ago

It is hilarious because of all the comments crytek has made. Then they get beat by like 5 PS3 exclusives that are all in 720p.

mittwaffen4900d ago (Edited 4900d ago )

The Xbox has UNIFIED shaders, the PS3 has Vertex and Pixel shaders.

Anyone who understands this, knows why PS3 tends to have sub HD Mplat titles.

Nuffsaid.

RDR says hi again to the PS3 fanboys.

tinezedw4900d ago

they said they would take advantage of the hardware so i thought it would a least be as good as kz2,since that's not the case and that's why i find it funny.and this game was supposed to beat kz3 even funnier,the hopes aof lots of xbox fanboys have been crushed lol.

Chris3994900d ago

From the MP demo. So its sub-HD on both platforms.

Tinasumsum4900d ago

Not true I'm sure there would have been 1000 articles about it as well. You can tell the PS3 version is foggier, fuzzier and washed out from the game play and playing the 360 version ;)

Chris3994900d ago (Edited 4900d ago )

http://www.eurogamer.net/ar...

Digital foundry:

"Native resolution on Xbox 360 is confirmed at 1152x720"

7 paragraphs into the story.

Edit: Only on N4G can people disagree with actual facts lol. Its subHD on both platforms, deal with it people.

Tinasumsum4900d ago Show
Tinasumsum4900d ago Show
Chris3994900d ago Show
Darrius Cole4900d ago

Errr......Isn't 720p 1280 x 720?

That would mean that it technically is Sub-HD on both consoles, just that Crysis 2's 360 resolution is better than its PS3 resolution.

Drekken4900d ago

Chris, dont waste your breath or typing to these twits. I will say what I have said since the beginning of this horrible generation of consoles which spawned gamers willing to accept faulty broken hardware and claim it be be king: I own a PC and a PS3 and that is all I need.

These guys are so delusional they will deny Crysis is sub-HD on both platforms when it is proven. The difference isnt even worth an article or the 300+ comments that will come from it.

Tinasumsum4900d ago Show
Chris3994900d ago Show
Tinasumsum4900d ago (Edited 4900d ago )

Why bother LMAO. If the people in here wan't to use your damage control comments as comfort who am I to stop them.

I just hope Elder Scolls Skyrim won't be ignored, the developers are doing the same hiding the PSS3 version and showing the 360 version tactic. Making public statements talking up the PS3 version but not showing it is always a bad sign. Will Skyrim be a crappy game that is a crappy console port as well? Will fanboys say only the PC version matters about that game too, if the PS3 version end up being the inferior console version?

thewhoopimen4900d ago

@Tinasum:
Stop with the fanboyism. It's retarded. Your strawman arguments are pointless. Chris399 is simply pointing out the inaccuracies of your statement. Try to not kick yourself on the way out.

DaTruth4899d ago Show
fuckoffodion4899d ago

I'll probably lose a bubble but the mods are just terrible at their jobs. They gave chris a personal attack yet leave people troll and say far much worse on this site. I'll say this once and i'll say it again, but Odion loves being a mod dictator.

This bubble system is the worse. "PS3 fanboys" don't run this site, it's the mods.

+ Show (10) more repliesLast reply 4899d ago
crzyjackbauer4900d ago

i wouldnt laugh if its sub-hd on 360
one yearl older than the ps3
but for the ps3 to have so many sub-hd games is just sad but true
freaking hilarious

Undeadwolfy4900d ago (Edited 4900d ago )

and the developers are to blame for that. If first party developers can do 720p for pretty much every game, why cant multi-plat devs? #lazy

crzyjackbauer4900d ago

@undeadwolfy
the ps3 dosent make it easy for developers
and the developers arent going to spend more time and money to make the ps3 version better if it takes more time out of the production
the have deadlines
so the just make the game playable

rdgneoz34900d ago

"and the developers arent going to spend more time and money to make the ps3 version better if it takes more time out of the production"

And that's why many PS3 owners don't buy some multiplat games, because the developers are too lazy to match the quality of PS3 exclusives.

baodeus4900d ago

@rdgneoz3

And i guess you don't know a thing or two about business. Do you really think Sony is happy with just exclusives? If you only support exclusives, but not 3rd parties, do you have any idea how that gonna affect Sony business wise? It is not like 3rd parties games that bad either on ps3. They are still very comparable. So how a game is perceived now a day is by pixel, not because for it stories, gameplay, etc...which are far more important elements for a good game?

U guys don't really think further than that do you.

DaTruth4899d ago

I think it is you that knows nothing about business! Why would I want games I merely get a few licensing dollars for taking money from games I make, publish and license!

Since Sony makes most of their money from SW sales, it seems they would want to sell more games they make more money from!

They will make ten times the money from KZ3 as they will from Crysis 2, so obviously they would want Crysis 2 to be crap, so all PS3 owners buy Killzone 3 instead!

+ Show (2) more repliesLast reply 4899d ago
XabiTheHumble4899d ago

Tinasumsum is the perfect example of a sore loser ROFL!

+ Show (1) more replyLast reply 4899d ago
distorted_reality4900d ago

Not exactly a surprise. The place to play this was always going to be on the PC. Game will still sell pretty well though imo.

Show all comments (380)
100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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gamerheadquarters.com
Games1st1477d ago (Edited 1477d ago )

Just in time for those that got the month trial.

DrDeath1477d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster1861d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071861d ago (Edited 1861d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141861d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1860d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1861d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1861d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1860d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1855d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

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unleashthegamer.com