TQ Digital has recently confirmed the development of a Mac version for their Kung Fu MMORPG, Conquer Online. The game is one the 1st Chinese free to play 2.5D MMOs that has a standalone client for the Mac, which is released both in domestic & overseas markets!
Conquer Online is a free-to-play 2.5D MMORPG set in the style of ancient China. The game had its first debut back in 2003, and is one of the longer lasting MMOs still on the market. Currently it has 6 language versions and more than 20 million registered users from all around the world. Boasting a simple, yet interesting and addictive, open-environment PvP system, and a huge global player community, this game has attracted countless gamers from all over the world each year, and the number just keeps growing!
Generally speaking, Conquer Online has simple and straightforward combat-focused gameplay, incorporating the common elements of many MMORPGs such as wealth, fame, as well as item and character development. PvP is its core feature, with the combat being fast paced and fluid. It offers a myriad of fun quests & PvP options, including Arena battles, Guild Wars, and even cross server PK tournaments, that all provide players with an engaging battleground and numerous opponents.
The exact date for the official release of the Mac client is not yet confirmed. The only thing that can be sure is that the new Mac Conquer will also be free to play and will include all of the previous updates available for the Windows version. The port will be identical to the PC version, so hopefully Mac users will soon be able to get their hands on this exciting game!
Bethesda Game Studios writes: We are so grateful to the over 4 million of you that have already ventured into Cyrodiil with Oblivion Remastered. Thank you!
Congrats goes to Todd and everyone at Bethesda and team Xbox for another huge milestone!
Hopefully after this huge success, Phil might greenlit New Vegas Remastered powered by UE5 as well.
Fingers crossed!
It's on GamePass. According to Steam DB: it has a 190k peak, which is not close to 4 mil. It didn't even reach 500k on Twitch stats and owner estimations are hovering around 1 mil or less.
Well done, despite not getting exact sales, this is still great news because the budget for this and the development time wouldn't have been much at all when compared to a full 6 or 7 year development window and the cost that would entail. So it does seem like a great success and even better when you consider that they shadow-dropped it without paid marketing. Hope this team is already past pre-production on another "remaster" of another classic, I'm personally hoping for Fallout 3 remaster
Microsoft realised how stupid they had been and delayed following Sega's example.
There you go MS, worldwide lots more people own PS5 or PC than Xbox. You got the money you're desperate for.
To be truly Sega, don't bother releasing a new console. Just focus on software.
The Elder Scrolls 4: Oblivion Remastered is a reflective lens that highlights RPG evolution while proving the appeal of certain design philosophies.
That fall continues.
And? The game is in Early Access and Sims 3 has like a million DLC that people have sunk an ungodly amount of money into since 2009... Why even bother with this comparison?