Famistu.com posted several interviews about FFXIII-2, Final Fantasy Type-0 and the Fabula Nova Crystallis mythology following last week's Square Enix 1st Production Department Premiere and the release of the HD trailers. Eager fans translated these quickly, with some interesting results.
We'll give you a short summary of the interviews. For spoilers sake, to limit the size of this article and to credit the people who've translated this, please refer to our source for the full interview.
The Type-0 interview reveals that characters will gain experience and level-up, as well as gain access to a weapon upgrade feature similar to FFXIII. They also reveal that there will be 4 major cities in the world of Orience, called Peristyliums. These citieswill be a hub for everything related to story and sidequests.
The FFXIII-2 interview also contains interesting information, although most of that are major spoilers from the Final Fantasy XIII ending and Episode i short story. The developers aren't too shabby to reply to Famitsu/Dengeki's questions, although they say that the world of FFXIII will be present somehow, and you might want to keep your save data from FFXIII.
This week certainly was a great week for Final Fantasy XIII fans who're begging for "something" for such a long time. With an information blowout, new screenshots and 2 gorgeous trailers, Square Enix has started 2011 with a bang.
Final Fantasy XVI demonstrates how the franchise has matured since the release of its first M-rated installment, Final Fantasy Type-0.
DS: “I hate that Type-0 is forgotten among the Final Fantasy games. While not the strongest entry, its mature story makes it stand out from the others. And even though Final Fantasy now has three rated M games — including Stranger of Paradise: Final Fantasy Origin and Final Fantasy XVI, — Type-0 will always have the crown of being the first, and arguably the darkest.”
i agree that it is indeed dark, but it has its issues.
and i feel like the ending is what makes it really a dark final fantasy game.
the rest is more or less war where teenagers fight.
This game was the epitome of the FF dark age pretty much, was hella boring and the gameplay was tedious. I'm glad SE got the series back on track
I actually really love this game, the main problem however was that the entire story and personality of the characters, was in the lore that you need to dig very deep to find and external materials outside of the game, honestly it has my favorite lore in the franchise, I wish they had made the game more story focused, god it would have been a masterpiece
Final Fantasy 13 was first introduced to us back in 2009, almost four years after Final Fantasy 12 was released, and fans had been eagerly anticipating the next installment. But when it finally arrived, there were mixed reactions, including complaints about its linearity, the lack of towns and NPCs, and the limited control over the characters. At the time, Square Enix kept its game production behind closed doors and didn't take in a lot of feedback — especially from Western fans.
The game has been revisited by many different Final Fantasy fans since then, and some, like myself, have come to love it again. Almost all staple entries in the series have found their way to modern consoles, so it's about time that the FF13 trilogy gets a remaster
I've been thinking about this. I agree. While I really disliked it at first I never played it again. After hating ff15 so damn much I just think it can't be worse then 15 and if I'm not mistaken atleast it's turn based. I need more of that in my life.
Recently replayed them and I agree a remaster would be great. The complaints about linearity are fair, but they only really apply to the first half of the first game and while I agree that it would've been nice to have proper towns, minigames and subquests, it didn't detract from the intriguing story, interesting characters, tactical gameplay and amazing soundtrack in my opinion.
XIII-2 fixes a lot of the issues of XIII and expands on the story in interesting ways. The combat and progression builds on top of the systems of XIII and the nonlinearity and discoverability of secrets is a big inprovement over the original game. It's easily the best game of the trilogy.
Lightning Returns was probably a bit too experimental for it's own good. It tried to reinvent the wheel for no reason. The solo party for most of the game and the outfit based combat felt like a downgrade over XIII-2 combat system. It does have a unique vibe, but the plot kinda goes off the rails and many of the story beats didn't land as much for me as they did in the first two games. The race against time aspect was an interesting idea, but it never felt like it mattered, because it wasn't much of a challenge to manage the remaining time even while doing all the subquests.
I don't know how convinced I am over FFXIII-2 -- they say they want to make it darker, but FFXIII already had a pretty dark story. Versus XIII, on the other hand, looks like a nice step for the series. Is it weird that I am starting to care far less about the series as a whole these days?
I'm not a huge Final Fantasy guy, but I liked 13 a lot. I'm even more excited about 13-2 and Versus 13 looks very nice so far.
I didn't play FF13 and I won't play FF13-2. The only FF game I'll be playing this gen is FFvs13 (unless FF Type-0 counts in which case I'll be playing that too).
I think the Square Enix picked up a few new fans for the series when they decided to westernize it and they also pissed off quite a few already die hard fans. hmmm? Thats not good, so if they want 13-2 to sell I hope to God they give us exactly what we want! Towns, Speaking NPCs, Awesome gameplay. etc...
No...I am not only referring to the comments on the internet but, as die hard fans why wouldn't they get the game anyways? Would you listen to a review that said a game was bad and it's a series you love?
So the fans got caught up and bought FF13 anyways. They had to see it to believe it. Like me. and it was truly a let down for half the game.