In September 2009 we did a preliminary comparison on arguably the 2 biggest racing games of this generation. Now, with Sony's Gran Turismo 5 finally released, we revisit the battle between Forza 3 and GT5 to see how they stack up against each other in our definitive comparison.
Throughout its marketing campaign Forza Motorsport has been described as being “built from the ground up,” but some players are skeptical after discovering a reused car model that first appeared in Forza Motorsport 3.
“built from the ground up,”
This isn't even the oldest models, they are recycling, there is stuff dating back to the 360 in the game.
Everything is all lies with these guys.
Enjoy the battle pass and the DLC to get cars and tracks in your live service b.s. game, meanwhile we'll be getting them for free in GT7.
Forza motorsport doesn't have that traditional campaign but rather just tick box races. Most reviewers are omitting this
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
Gt5 is much like real life in the sense it requires effort what you put in is what you get back. Its an rpg of racing games
ive just bought it and im confused as to where these low scores have come from....it seems gamers or should a say childish reviewers this gen are used to quick fixs...if you havnt got everything handed to you on a plate from the beginning its a crap game....read some of demon souls reviews and you will see.god forbid a game should require a bit of effort.
IGN said its a 10/10 sim yet gave it an average score..figure that one out..
Give a ACTUAL race car driver GT5 and Forza 3 and they`ll pick GT5. Does that mean Forza is a bad game....NO....It means GT5 does a better job at being a simulator. I`ve driven high end cars that are in GT5 and the accuracy is mindblowing.
Gran Turismo has...
Soul
Something that cannot be matched by the opposition.
(Fans of the GT games would understand)
I think Forza is better when it comes to the community and the detail of the cars(every car has internal view) But i think GT5 is better when it comes to the track designs and the number of cars. Forza isn't too much of a sim imo, a thing that GT5 can perform better. But realistic or not, these two games are very fun to play.
I own both, and I think GT5 is better, the online is better for one. love the idea of the online component also rewarding toward single player. Also like how the online part offers single player circuits to change up things as well. while matchmaking is nice, lobbies do allow a higher level of customization, and picking a lobby through a specific car you want to use is nice.
The driving is more realistic. I do not mind Forza's but cars feel too similar. GT5 makes each car feel unique.