Battlefield: Bad Company 2 Vietnam is not DLC in the current-gen sense of the word. Instead, it's more like an expansion pack from the days of early-'Noughties' PC gaming; a whole new tack on the full game experience rather than a set of maps that only serve to intermittently prolong a game's appeal. For these reasons alone, it's worth the asking price.
Paul writes: "Battlefield: Bad Company 2 Vietnam can be called a success. I enjoyed playing it, and appreciated the change to a simpler time when guns were inaccurate and you seemed to have more of a chance if you were surprised."
AusGamers was curious at the lack of a new Battlefield or even Bad Company at this year's E3 and posited questions around the series' future through one of their expert Battlefield players. The end result is a deep-dive on how EA and DICE should look at the modern landscape in games and potentially reposition their development and support priorities.
I wish they'd added a full-featured offline bots mode to BC2 & DLC - I'd still be playing it!
I’ve always wanted Battlefield to have bots like cod black ops giving the player a lot of creative options.
Great game series just bought bf1/titanfall 2 double pack on origin the player count is awful I know there a couple of years old but it's not worth it. This is one reason your better sticking to consoles
COG writes: Baba Yaga for Rise of the Tomb Raider makes for a jumping off point to discuss how Triple-A games create their DLC. Lucas Raycevick uses examples to illustrate that DLC needs something to stand out, or else its lower production value will only result in an imitation of the game it’s based on.