Connor Beaton writes: "The only things which evolve as quickly as new games technologies are methods of piracy and the gaming press. Back when people were enjoying games on the cassette-based ZX Spectrum, pirates copied games with cheap audio equipment and gamers’ daily dose of news and hype was delivered primarily through magazines. Fast forward to the present day, and digitally distributed games are being cracked and released through torrents, while the latest videos and announcements are heard from websites not unlike this one."
As of right now, there are no monopolies in the games industry, and for the sake of the medium as a whole, they never should either.
And yet the biggest tech companies in America are essentially that. They buy up all the small comps only to kill them off and steal what they have, and if they can't buy em they bleed them to death.
They buy IPs not talent. That's why these buyouts never work and the IPs die. Right now it's too expensive to develop games - but I expect that to shift maybe as AI tools can make it easier. The best games have been indie games for awhile as big developers fuck their ips to death with "games as a service" -
GL compiles a list of some of the most mind-blowing video game narrative twists in recent memory, from The Last of Us to Outer Wilds
With articles like these cant you tag the games mentioned so that we can know ahead of time if there’s a spoiler to avoid?
Not clicking on your article otherwise.
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I believe it's a sign of the future. I believe one day the majority of art will be free. Things like lbp2 are the next gen. Eventually people won't buy game's they'll buy game engines and platforms to make games on and play games made by others.
Which will help stop piracy by providing free content as long as you pay for the base model.
What point would there be in pirating something like lbp2 if you couldn't access the millions of user made games.
So in the future there will probably be an mmo type system for a game engine/platform. You'll pay for unlimited access to custom content.
It'll be like whats starting to happen with music. The music industry complain about piracy killing the industry but freely available music crafting tools have allowed millions of people to share tracks on various websites. People not looking for money but for the satisfaction of creating something to be used by others.