160°

Dragon Age II Dev: “RPGs Have Been Pretty Impenetrable”

360 Magazine: Dragon Age II is firmly in the spotlight and has already proven itself to be an ambitious beast. 360 Magazine caught up with lead designer Mike Laidlaw to find out just how much is being poured into BioWare’s most progressive RPG to date…

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360magazine.co.uk
MAJ0R5309d ago

game looks a lot more like an action game then a strategy one which is disapointing

Neckbear5309d ago

Well, people bitched 'bout the combat in the first one, and this is what you get.

GrieverSoul5308d ago

Basically they are killing the achievment feeling of actually learning what a stat point means in a particular category. They are making it easier but I read it dumber.

pangitkqb5308d ago

I'm not going to pass judgment until I have played the game myself. Bioware has a great track record for improving games in a series (look at Mass Effect 2 compared to the original), so I give them the benefit of the doubt.

Separately, why is that every time a dev announces changes to a series everyone is so resistant? Sure, plenty of sequels have been terrible, but many have been awesome as well.

palaeomerus5308d ago

" Basically they are killing the achievment feeling of actually learning what a stat point means in a particular category. They are making it easier but I read it dumber."

Anyone who thinks that understanding the effect of a stat point is some deep, obscure, strategic, intellectual undertaking really needs to stop sniffing their own farts and get out of the basement for a while.

It's just a different style of presentation aimed at a different customer and NO, that customer is not necessarily dumber than you, nor are you necessarily smarter than the new customer.

Guess what? You can play some really good pen and paper rpgs that minimize or simplify stats down to a seemingly useless uniform level and the game is still fun because of the DM's descriptions, story-line, the background, what you are asked to do, etc. There is WAY MORE to a good rpg experience than stats, details, and complex odds figuring.

DM's often fudge experience if the party is trying just to keep them at the same level as his adventure. 4th ED D&D codified this tendency by recommending that DM's just artificially level characters in a sort of social promotion scheme and allowing replacement characters to enter at the same level as everyone else just to keep the game going and keep the players from freaking out. Instead they reward good play by handing out action points resembling the "bennys" of the D6 and Savage Worlds system.

A lot of people complained about the supposed rift with tradition and yet those who actually play the game admit that it works and the more clever among them realized that their old DM's (the best ones) were doing that ALL ALONG instead of sticking to the old DM guide and Player's Manual.

Wizards of the Coast did this largely because they observed that some people who were raised on B/X or Tunnels and Trolls were running off to play simplified rpg systems like Castles and Crusades, or B/X, or Savage Worlds, and that a lot of people who were not playing D&D WERE paying $15 to play stuff like World of Warcraft and Rune Scape They also noted that many of those people had abandoned early MMO giants Everquest and Ultima Online when something simpler and easier to learn came along.

Bioware wants to explore ways to hide the dice and rules as much as possible to bring more people to the table. If you like dice so much then play Yahtzee and Craps. If you like fantasy, science Fiction, and adventure then at least try what Bioware is doing because you just might find out that you like it more than your intuition told you that you would..

nickjkl5309d ago (Edited 5309d ago )

implying action game play cant also utilize strategy

Christopher5309d ago

Actually, the action gameplay is all about cinematics, not about changing away from tactical gameplay. You still activate abilities in the same way and you still have auto-attack, only now it looks better rather than stilted. Combat flows better.

You still have your party members you can switch between, still have activated abilities, and still utilize these maneuvers strategically in combat.

Bebedora5308d ago (Edited 5308d ago )

Ah...That's the stuff. DA II, Bring it on!

despair5308d ago

that actually sounds interesting. I love the first one so as long as core gameplay mechanics are not changed too much I welcome what you said.

Kakihara5308d ago

I thought there was enough penetration in the first game, I'd rather they concentrate on the fighting.

Morris_da_Cat5308d ago

...Apparently there is never enough "penetration" in a bioware game. :/

Dark-Cloud5308d ago

if they just make a good gameplay , i don't like rpg games because of the gameplay they put , i like the idea of the rpg but no good gameplay and that's makes it sucks , i finished the first game and i like the feeling i get while playing it but just like what i said (the gameplay ) ... played fallout and it's sucks like hell !! even prefer playing dragon age then playing that crap !!! i don't care about the bugs but the gameplay , the graphics and everything is wrong !!! i dunno why you people like it !! ..

femshep5308d ago

i loved the first Dragon age cause it was a good old fashion rpg i dont think ill mind the changes as long as the story stays amazing

mobijoker5308d ago

Death of classical rpg.Evry1 is going for action rpg.Any1 knows any rpg game currently in development with isometric view?
Evry1 is hunting for the shooter fans.C'mon rpg lets you build your character and customize it as you will.Now,what we are getting???Minimal customization,no character creation and direct action.I still love to struggle for hours to build my characters.RPG was never a popcorn with 5hours of single player gameplay,it was always a time consuming and rewarding genre.But nowadays its changing.

palaeomerus5308d ago

Torchlight II has a rotating 3d view but it is largely isometric though you can zoom in and out. It resembles diablo.

I haven't seen anything remotely indicating that dragon Age II is just five hours of beat-em up disguised as an rpg. Why all the silly hyperbole over a few simplifications? Mass Effect 2 was fairly long and had lots of dialog.

Maybe there just isn't that huge of a market for a Baldur's Gate clone right now.

mobijoker5308d ago

No bro!you got me wrong.I was just telling that playing 5 hours fps games,we now just want rpgs like that.DA2 will be more than 30hours for sure.But my only regret is there is Mass Effect,why change the style of DA?
You're right.This gen has little market for baldur gate type games.

palaeomerus5308d ago

Oh, Okay. Well, I don't think 'short and blasty' rpg's will become the norm and I don't think Bioware will be involved in pushing that kind of product as a result of their simplification efforts. You might get some rpg's games that are divided up into bite-sized chunks like Resonance of Fate where you have short adventured based on missions that can be completed in five hours or so but there will probably be several of those missions to get through.

Some fantasy action games will probably be shorter and tighter productions like "Hunted: the Demon's Forge" but even then you STILL you have stuff like Darksiders coming out that follows the old LoK/Zelda-clone mold and delivers a pretty decent 15 to 20 hour quest.

I think maybe some will miss all of the old number-crunch but I think the story is ultimately way more important and the more people buying and playing these things the more of them we will get.

I will admit though that Bethesda and Obsidian seem to be moving slightly in the opposite direction with their Fallout games that seem to be chucking some of the simplifications seen in Oblivion for more crunch.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused16d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199216d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon16d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

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swtorstrategies.com
LordoftheCritics124d ago (Edited 124d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon123d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

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gamesradar.com
-Foxtrot129d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay128d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine128d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein128d ago (Edited 128d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin127d ago

The community has spoken and would like for you to stop instead.

Armaggedon127d ago (Edited 127d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

+ Show (1) more replyLast reply 127d ago
thorstein128d ago

This article isn't about that game.

Gamingsince1981127d ago

Veilguard was complete trash though anyway.

Notellin127d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein127d ago

Or...I don't know... read the article.

staticall128d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad128d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay128d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad128d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator128d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher128d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon128d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981127d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

+ Show (1) more replyLast reply 127d ago
leahcim128d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay128d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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