1Up: Without Yu Suzuki, it's doubtful Sega would ever have gotten to where they are today, and yet, shortly after the release of Virtua Fighter 4, little has been heard from him. Glimpses of a touch-screen arcade game called Psy-Phi once wandered the Internet, along with a rumored Shenmue Online MMO that never surfaced. But besides the appearance of a minor arcade title called "Sega Race TV" that he directed, the once-prolific Suzuki has -- for the better part of half a decade -- simply disappeared.
It's true that despite how many accolades the franchise received, Sega was never able to recoup its massive investment in Shenmue, which undoubtedly contributed to Suzuki's subsequent struggles within the organization. But has the industry simply passed him by? That's what I wanted to find out.
IGN speaks to video game developer legend Yu Suzuki about Shenmue 4, Air Twister, and more.
That's right, Suzuki actually learned a thing or two from Captain Chaos, of all people.
SEGA-AM2 legendary arcade designer Yu Suzuki (Virtua Fighter), Tekken’s Katsuhiro Harada and Arc System Works’ Toshimichi Mori talk about the histories of their franchises that included Virtua Fighter, Tekken, Guilty Gear and Blazblue.
After a successful Soul Calibur, Tekken seemed like a no brainer but I guess that was just too tied to PS. Time Crisis would have been nice to have on DC as well seeing as Sega sort of dropped the ball on their Virtua Cop (later made for Xbox).
soul calibur dreamcast, was for me, the greatest game of all time,.
not very often people say that about a fighting game, usually a big adventure / action or rpg type game.
for me, i could literally feel the love they had put in to it. oozing out.
Please PLEASE make a new Virtua Fighter. The King must return to restore balance