Jonathan Blow went from well-known within the development community to a rising star of the new indie movement when his Xbox Live Arcade, PC, and PlayStation network title Braid became one of the biggest successes of the nascent download space -- particularly on Xbox 360.
Since then, everyone has been waiting to see what his next title will be. Recently, he announced and began to demo The Witness, a 3D adventure game. While the shift from Braid's 2D platforming style was somewhat surprising, there are similarities -- and in this interview, Blow discusses both the subtle and obvious ties the new game has to his previous hit.
He also deeply discusses the ethics of game design, picking apart what he believes developers should and shouldn't do and why, what Microsoft forces him to do that he wishes it would not, and much, much more.