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8.8

Gran Turismo 5 Review Spaziogames.it

Insert the disc into the console of a title such as delayed Gran Turismo 5 has a strange effect, but after so much waiting for a sequel of the most coveted by owners of PlayStation 3 has arrived, bringing with him a load of expectations almost impossible to bear for any product . The promises made by Polyphony Digital are not few, but highly conservative nature of the franchise has not been slow to reveal itself. The new born Yamauchi arrives with arrogance and focuses on features that have made him the object of desire of millions of fans, although the formula fails to take off a dust that accumulated in the five years away from the market.

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4956d ago Replies(1)
4956d ago
alb18994956d ago

So what's the verdict? Three days in — and with many more days left to go — I have to say that while Gran Turismo 5's driving dynamics are better than any other racing game on the market, Forza Motorsport 3's nipping closely at its heels*. And given some of the latter's better (and more clearly labeled) vehicular upgrade options, smoother interaction with AI vehicles, and GT5's installation "challenges" (like a 133 MB required update to make multiplayer mode somewhat usable), Forza Motorsport 3 provides a much more compelling option for a car enthusiast looking to jump into a realistic and entertaining video racing game.

But, if you want to lose yourself for days in the most utterly realistic yet overly-complex driving game ever, pausing only to defecate, urinate, sleep and eat (in no particular order), buy Gran Turismo 5.

Or, do what I did. Buy both.

4955d ago Replies(2)
120°

Sony launches AI racing agent Sophy 2.0 worldwide for Gran Turismo

Sony AI and Polyphony Digital announced the global release of Gran Turismo Sophy 2.0, an innovative AI racing agent in the Gran Turismo 7.

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venturebeat.com
EazyC232d ago

Between Sophy and PSVR 2, Polyphony is REALLY pushing videogames forward into a whole new era.

crazyCoconuts231d ago

"Gran Turismo has to run on the PlayStation 5, and that means Sophy cannot consume all the computing resources of the machine."
Interesting - I thought at first Sophy was controlled from their server farms. Seems like they've got it running locally.

220°

Yamauchi on Why Gran Turismo Works in VR Without Making You Sick

Remon: "I didn't expect Gran Turismo 7 to be the most relaxing and soothing game on Playstation VR2 . Yes, it's a high speed racing game with extremely realistic physics. But for me, next to Tetris Effect Connected, it's become the most meditative PSVR 2 experience. What's even more surprising is that Gran Turismo 7 in PSVR 2 doesn't make me sick despite its high speeds.

Gran Turismo series producer Kazunori Yamauchi spoke to me via video chat to discuss why the GT7 feels so enjoyable to drive and what inspired his design choices."

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Babadook7425d ago (Edited 425d ago )

I was very careful not to push myself when i first popped GT7 in VR, by limiting myself to 30 min sessions. I got sick from Drive Club VR. Surprisingly, even after hours of playing on a Gr 3 race, I don’t get sick now.

SullysCigar425d ago

Yamauchi has suggested in the past that choosing a slower car that's a convertible is a good choice for your first drive, because it makes you feel less enclosed, but you still have the frame of reference of the car itself.

When I put friends or family into GT7 on PSVR2, I sit them in front of my wheel, put them in a Mazda MX-5 / Miata, roof off and tuned to remove body roll, improved brakes, slick soft racing tyres and a turbo. This seems perfect, as they spin out less and can get started again more easily if they do. It's not too fast, but fast enough for a first timer. Set up a fan facing them too - that certainly helps.

But people quickly adjust and you just want more variation, speed and handling as you get better at the game. It's the most hooked I've been for years.

XiNatsuDragnel425d ago (Edited 425d ago )

Congratulations Yamauchi

Viljong425d ago

Is vr sickness even a thing. 30 fps games are worse

mandf425d ago

Nothing to do with frames although that has a part. Walking and then saddening stopping messes with your brain for some people. Me included

Viljong424d ago

Switchback is the only game which give me slight nausea same as irl rollercoaster. When it go highspeed and steep downhill comes it feel like my stomach is moving up and im falling off my stool. Interesting that i get the same effect than irl coaster without movement. But i dont call it vr sickness its just very immersive. Other games i play with freemovement and all vignette effects off.

Have GT7 too and playing it without nausea. Its superb in vr mode. Wish i could get the logitech g923 for it. But dualsense is very good aswell and feel right at home after playing forza on series x. Ofc with better haptics that dual sense offer. Only bad thing about gt7 is the unskipable movie when you play it first time. I was getting frustrated after all the motor history it start showing ingame racing i think the whole thingh lasted like 20-30min. Then you get the coffeeshop things and tutorials going on and finally when you get to race you have 120hp hybrid family car.

lucian229424d ago

Any artificial movement can cause motion sickness. Certain games I can't play in vr be cause of it. That's why I prefer games like superhot thst move only when your body moves

kneon424d ago

It's the discrepancy between what you are seeing and feeling and what your brain expects to be seeing and feeling that causes issues in VR. That's why latency is a killer. if you turn your head and the image lags behind it messes you up.

mandf424d ago

Kneon
You're right about that. Gt7 gave me motion sickness in the beginning but went away. I play for 12 hours a day on the weekend with no problems now. Pavlov still gets me. Resident evil is awesome but when I walk it gets me. It gets less over time.

RPGer425d ago

Because the nature of GT games. The game and the camera is static as ever, and it very usable and a prefect way to play racing game with long sessions in VR.

Einhander1971425d ago

I must say I'm still feeling sick when playing Turismo.

Babadook7424d ago (Edited 424d ago )

That’s too bad. Take it slow. Don’t push through uncomfortable feelings. Just play within your limit and build your VR legs over the course of a month or two. Eventually you’ll be able to play much more and with faster cars. It’s worth it, trust me.

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70°

Celebrating 25 Years of Gran Turismo

Polyphony Digital CEO Kazunori Yamauchi shares a personal message to celebrate this momentous milestone.

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blog.playstation.com
darkrider547d ago

Keep up the good work and bring more free updates. More cars and circuits!

Knushwood Butt547d ago

And PSVR2 support.

I recently got back into this and am really enjoying it. Working mainly on Circuit Experience to save up enough cash for the Porsche 917K. Should be there after another five or six sessions.

darkrider547d ago

Damn, that should be very cool

CobraKai547d ago

I remember my mind being blown at the reflective cars for the PS1.

HeliosHex547d ago

Wow 25 yrs just like that. Feels like only yesterday I was amazed by the first one.

darthv72546d ago

90 million units sold for the series... pretty damn impressive.