BigBosss1177d ago

After what we saw from Metacritic's and all the backlash xD

DarXyde1177d ago

Yes, but that is all we can ask for.

In a perfect world, we would not need to get to this point, but keep in mind that people run these companies. It's a collective of flawed individuals. Fortunately, Sony has done exactly what I expected them to: address their blunder. As I mention sometimes, their leadership structure is progressive enough that they're not imperturbable, but they are stubborn.

They don't deserve much praise, if any, for this though. Just like with Microsoft and the price of Live, you all made this happen. Here's to you all, holding them to account.

They'll try something else. I can feel it. Maybe with another game... And let's be ready for that.

k2d1177d ago

The trains left the station on my part. I'll have to wait and see how well they do to build back their trust.

Eonjay1177d ago

@k2d

The thing is, you aren't supposed to trust a company (especially a corporation) at all. You have to understand, the function of a corporation is to maximize the returns for the investors. This isn't a bug its a feature lol. OUR job as consumers is to let the company know when we are unsatisfied with the value we see in our investment. Thats our function. Its not a trust thing. It never will be. The dynamic between company and consumer must be maintained and by nature is supposed to be contentious. This is not supposed to be a friendly relationship. And that is fine. This is the process.

DarXyde1177d ago

k2d,

And you know, that is very fair. If you're a business, you have an obligation to do well by your consumers, unless you really don't care. Sony does, and I think that's why you're seeing the change in attitude. They really tried to wait out the storm, and it isn't working and it's getting worse.

I cannot say enough how important it is to hold their feet to the fire. Something my folks did when I was a kid: they'd make me tell them about the things I didn't like about my favorite superheroes. Took me forever to understand that they were trying to tell me that no one is perfect and no one is above criticism, no matter how awesome you think they are. When you're dealing with a business, failure to push back is silent and obedient consent to accept what you get. I'm really proud of people for telling Sony to shove off, even if they're cranking out excellent (arguably the best) games.

They lost your trust, and I don't think that is unreasonable at all. It was a terrible move and we can how they learn from it.

darthv721177d ago

Why is it so hard for them to totally remove the online requirement and make more stuff accessible for offline players? it's as if they didn't really want to release GT7 and instead a GTS2.

neutralgamer19921177d ago

I want to say so much of negativity around PlayStation now a days is because of Jim Ryan. He seems like a numbers only guy. And let's be honest the way PlayStation had been doing even before he became CEO anyone could be the CEO and it would be do just as well(I feel like under layden and Jack it would be better because both are very charasmetic)

Same guy who said we believe in generations, gamers don't want to play older games, free upgrades than sneakily tried to charge and now made it clear with $10 upgrade fee

I understand and I also believe in generations but due to the pandemic business has shifted because supplies are limited

Gamers would love the opportunity to be able to put in their PS2/3 disks into a next gen PlayStation and be able to play them and in my opinion that would be a huge feature

If you don't want to offer free upgrades that's why but give a clear message. This way there is no need to back track

Eonjay

With PlayStation it always felt different because up until PS5 they have had some very pro gamers running the company. Kaz himself with his strong team basically saved Sony as the ceo. Jim Ryan just feels like a suit

Their recent acquisitions also show they are looking for the next big Blockbuster that can live on as a live service for years to come. There is absolutely nothing wrong with that but don't forget what makes PlayStation special is the fact it always had very diverse lineups

Eonjay1177d ago

@darthv72

I don't know why but I would like to see the community contiure to pressure PD to add more options for offline play. I think this is necessary to guarantee the longevity of GT7 and concordinately our investments.

kayoss1177d ago

@Eonjay,
What Polyphony did was bad and make them look really bad. But you statement about not trusting companies is a bit short sighted.
You buy health insurance, Car insurances, banks, You go hospitals/Kaiser, which are companies. You have to lay your trust in them correct. I mean, if you dont, you wouldnt be a customer right?

0hMyGandhi1177d ago

" It's a collective of flawed individuals."

I mean, sure. But most companies are like raptors testing fences. As they say, "It's not a bug, it's a feature". It wasn't a mistake, it was a calculated decision. It always is.

+ Show (5) more repliesLast reply 1177d ago
Name Last Name1177d ago (Edited 1177d ago )

Great changes but they really kept mum on the online-only complaints lol

LamerTamer1170d ago

That is baked in now. Even if they patch in the offline mode it still requires an internet connection to get the patch. This means when they pull server support for the game even having a physical disc is useless.

CaptainHenry9161177d ago (Edited 1177d ago )

Still one of the best GT games I have ever played regardless of the always online feature. I still think the game is great but I totally disagree with the always online feature. I think it has to stay always online for longevity

1177d ago
Charlieboy3331177d ago (Edited 1177d ago )

At least they listen and make changes as opposed to another 'gaming' company that seems deaf. I would personally like to thank all the Xbox cheerleaders for lending us your voice and helping make this change through your review bombing and constant flooding of social media with your 'concerns'. Now if only you would have applied that same microscopic-level criticisn to the games on YOUR system instead of guzzling the contents of Phil's gonads, you might actually have had some awesome games to play right now. Instead all you can do is act like little girls who are jealous because the quarterback took another girl to prom and the best you can do is spread nasty rumors about her. Yep, that is exactly how we see you.

fr0sty1177d ago

I'm happy to see them address the payout issue, but they aren't even mentioning the online-only aspect, which should have been one of the first things they addressed. Even if offline play didn't affect your online progress in any way, but still worked for one-off races, I'd be ok with that, but making my game unplayable if my net drops out is crap. This isn't some arena FPS that requires online to work. It's a racing game.

+ Show (2) more repliesLast reply 1170d ago
IRetrouk1177d ago

Glad they listened, seem to be trying to regain our trust atleast, the updates sound good and I'm deff happy with the free credits, cars and tracks, really wish they would drop the Mt's though..

BigBosss1177d ago

im happy with the selling cars. I hope its not for very cheap though.

IRetrouk1177d ago

Yeah I'm glad the option is being put back, I agree, fingers crossed they are fair prices

ForNgoods1177d ago

With them harping on how they want to set car values based on real world values then it would make total sense for them to do the same with real world used car values (which are insane currently) right? Otherwise it was all bs to begin with. Let's see what happens.

Levii_921177d ago

MT's ? I don't even know where you go to buy these MT's i don't see it anywhere from the menu.. i want always online to be gone instead !

IRetrouk1177d ago

So do I but my experience with sport says it won't happen. There's a prompt to buy Mt's everytime you see your balance being added to onscreen, its in the menus next to the game on the dash too...its pretty visible to be honest and not needed at all.

Stonilein1177d ago

Now im buying it, thanks complainers

Extermin8or3_1177d ago

Given its releasing literally next week I think most of the changes were already palmed takes like 5 days I think typically for patches to pass authentication. But the complaints got us 1 million credits so I'm not gonna complain lol

Teflon021177d ago

I'm pretty sure you're right. From what I said with the update everyone has been going on trying to say is about making the game a bigger grind. Their explanation literally is what I thought it was. It was about patching out an exploit that wasn't intentional and was a quick go. They were clearly in a rebranding stage. It's good to let them know it's a issue though. But people really fed the fanboy war with it. As things aren't all that bad and from what I said too. If reviewers played the same game without MTX with no issues. But the moment people hear there's mtx everyone starts crying about it? It's CTRNF all over again, people jumping to conclusions, but the conclusions in that case was dead wrong, but they ran with it too. Saying the mtx was a ploy and they were just going to take away the wampa gain etc. They did rebalance and some did go down. Some went up, but the wampa gain has been dramaticaly improved since adding the mtx that isnt even advertised in the game lol. I get the always online issue as it is a issue that should be removed and used only when online. But still operate offline. The mtx, just ignore it if you don't like it. I don't have issues with people wasting their money to get what I get. I'd rather it be expensive for those who wanna cop out. So it's not everyone running around with the same car because most won't pay the price and would rather work to it lol

ravens521177d ago

Was always good. Just not right.

aaronaton1177d ago

Well i'm glad they hit the feedback head on unlike DICE/Ea. I'm really enjoying the difficulty and grind tbh.

1177d ago
Knushwood Butt1177d ago

'Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results.'.

Nice.

Zeke681177d ago

I wonder how they solved that for circuits we already got gold on?

Knushwood Butt1177d ago

Yeah, I doubt they can retrofix that without wiping data for times already set.

I've only golded one circuit so will just hold off playing that mode for a while.

Zeke681177d ago

I got gold on all except 5... Not much to save for later for me ;)

Teflon021177d ago

I'd imagine it would be like for example Honkai impact. They had a experience change for one of the story modes. When they updated the game. They give you the difference in what the percentage would have been. So if 1000000 would be equivalent to making 1.5 mill now. You got 500k extra experience on launching the title. I'd imagine it would just be a percentage conversion like that

Knushwood Butt1177d ago

@ Zeke68

Ah, I see, but nice work getting those golds.

Show all comments (114)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 21h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 15h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack4d ago

NOooooooooooooooooooooo....... ..............

mkis0073d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai4d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack4d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga3d ago (Edited 3d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos3d ago

Sony's not paying the price its workers are.

z2g3d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg3d ago

People needed to buy the first game! And not at 20$

neutralgamer19923d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog3d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

+ Show (1) more replyLast reply 2d ago
-Foxtrot4d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT3d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel13d ago (Edited 3d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog3d ago (Edited 3d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel12d ago (Edited 2d ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

4d ago
Obscure_Observer4d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing693d ago

Jim Ryan got fir—err I mean, retired.

anast3d ago

Jimmy followed Phil's advice.

3d ago
raWfodog3d ago (Edited 3d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot3d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate914d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly473d ago (Edited 3d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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