At GameFest 2007, Torpex Games president Bill Dugan and technical director Jamie Fristrom gave a pre-mortem of their forthcoming deubt title Schizoid, developed on the XNA Game Studio Express platform for Xbox Live Arcade.
So why did Torpex go with XNA? Likening it to the shift from assembly to C and C++, for Torpex, a quick switch to XNA meant getting in early and gaining a competitive advantage. Torpex believes that at some point, high-level languages like C# will be to C++ what C was to assembly. "We'll do the bulk of our coding in C# and drop back to C/C++ for tight loops," Dugan said. "And one day, we'll pretty much abandon C/C++ altogether."
Warp Zoned writes:
"Jamie Fristrom is a name that you might not be familiar with, but you’ve certainly experienced his work. In 1996, Fristrom became part of the original team at Treyarch and had a hand in many of their earliest hits. But his biggest claim to fame is the creation of the webslinging engine found in Spider-Man 2 (and used in nearly every Spider-Man game since). In that dark period between GoldenEye 007 and Batman: Arkham Asylum, Fristrom’s work on Spider-Man 2 proved that licensed games could still be fun.
After his days at Treyarch ended, he went the indie route and created the acclaimed XBLA game Schizoid and founded his own one-man-studio, Happion Labs. His first game under the Happion Labs banner will be Energy Hook, a game that attempts to recapture the fun we all found in aimlessly webslinging around Manhattan.
Fristrom is readying a Kickstarter campaign to help fund the game, which will likely launch in a few weeks. In the meantime, I had a chance to talk to him about his career so far and where he plans to take it with Energy Hook."
Jamie Fristrom, Creator of Schizoid — and one of the lead developers of the critically acclaimed Spider-Man 2 — stopped by GamerCheese to give us an inside look into his exciting new project, the likelihood of Schizoid 2, and the thing he hated most about Spider-Man 2.
With over 250 games available and new ones every week, Xbox Live has a lot to offer. There’s so much content that you probably missed a few gems during multiplayer matches of Hydro Thunder Hurricane or solving puzzles in Limbo. That’s why we’re here to deliver the top five games you probably missed.
Robert Workman (RunDLC)
Well I can't wait to see just how far this game has come since it's last appearance 3 months ago! Soon other developers will be using XNA and when this happens I can't imagine how much art will be thrown into games and how muck quicker we will start to see these games appear on consoles and PC!