150°

GameBlurb: Enslaved Glitch - Now You See Him, Now You Don't!

While playing our shiny new copy of Enslaved: Odyssey to the West we came across a rather strange bug. In Chapter 1 there were two occasions when Monkey’s model disappeared during a camera cut in the in-game cinematics. What was odd is that the model was there for a few frames then *poof* he was gone. I guess a few bugs always slip through the cracks, I just hope that it doesn’t persist throughout the game.

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gameblurb.net
MicrocutsX24951d ago

Lol. Monkey must've learned it from Ninja Theory...since you know...they're ninjas.

Vegeta90004951d ago

Ninja Theory has been doing a lot of that recently.

el zorro4951d ago

It sounds like you and your ilk are the ones crying and butthurt. Who cares if the writer said something negative regarding how he felt about the PS3 years ago. He isn't even part of Ninja Theory. It's not like he represent what every person working for Ninja Theory feels. But go on and miss out on a great game because of your fanboy sensitivity.

xAlmostPro4950d ago

el zorro he said ninja theory not the guy you're speaking about.. WTF

thekillerchrist4951d ago

I'm surprised no one caught this during the development cycle.

rdgneoz34951d ago

Reviews caught it and posted it a few days ago...

jaidek4951d ago

Wow! I had heard about this happening to select people in the demo but in the retail game as well? I wonder how often this crops up?

liquidxtension4951d ago

What version is this on? PS3 or 360?

junk3d4951d ago

This was on the Xbox 360 version. Anyone else out there experience this?

NecrumSlavery4951d ago

360 version?

The tag says PS3...who's starting trouble in this Road House?

MAG_SVER4951d ago

Read the Article. It says in the 1st sentence what console it is on. Don't jump to conclusion.

Here let me paste it for you!!!

While playing our shiny new copy of Enslaved: Odyssey to the West (Xbox 360) we came across a rather strange bug. In Chapter 1 there were two occasions when Monkey’s model disappeared during a camera cut in the in-game cinematics. What was odd is that the model was there for a few frames then *poof* he was gone. I guess a few bugs always slip through the cracks, I just hope that it doesn’t persist throughout the game. We will keep you posted and stay tuned for our review later this week.

SEE XBOX 360!!!! And like I said about the Castlevania Glitch shit happens, but it shouldn't & these Devs are Lazy.

el zorro4951d ago

Another review I read reported the same glitch in the PS3 version. I'm sure some of you will remember which review I am talking about.

ExplosionSauce4951d ago

I've actually experienced this in the 360 demo.
In fact, this is from the 360 retail version. MAG_SVER above explained this as well.

Although yes, I have heard this happened on the PS3 version as well, though I haven't experienced it yet and don't think I ever will since I don't feel like downloading the PS3 demo or buying this game.

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evildeli4951d ago

great. Another unfinished game released. Good thing for patches and updates. It just feels like these companies are relying too much on patches to keep on release dates.

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi15d ago

You left out The Darkness games bring those back

fan_of_gaming14d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long14d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming14d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple10114d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor14d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing6914d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming14d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno14d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming14d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1021d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1021d ago (Edited 1021d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1020d ago (Edited 1020d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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