Space Invaders is a franchise that was desperately in need of a reboot. Taito certainly deserves credit for bringing shooters into the spotlight with its 1978 arcade game, but the company did little to evolve the series over time, instead relying on the same slow-paced style of play the original became famous for. That changed last year with the arrival of Space Invaders Infinity Gene for iPhone. This stylish, intense and addictive “shmup” became a must play on Apple’s device, thanks to head-thumping music, changes to the formula and attention grabbing visuals. Now the game has blasted its way to Xbox Live and PSN, and it’s just as sweet.
John Artest (RunDLC)
Carlos writes "This week sees six more titles given the Xbox One backwards compatibility feature, from well-known masterpieces to lesser known XBLA titles...but are they worth returning to or should you wait out for something better?"
Heard AC Rouge was really good though I never got a chance to play. Borderlands 2 being BC is kind of silly since you can buy 2 and the Pre-Sequel for like 15 bucks with all the DLC and 4 player local coop but it's free in March so that is certainly not a bad thing.
I don't own an Xbox One but I do love that I can carry over a lot of my Xbox 360 games if I choose to get one!
Finally the day has come. I purchased Rogue quite a while ago hoping I could eventually play it on Xb1. I hope it was worth the wait.
The Quality Index champions the best space-based shooters available on iPad.
The producer who is creating Asteroids movie has gotten hold of the Space Invaders license, too.
Well, I do hope they're creative as all balls for this. Otherwise this will probably be 100% terribad.
This is not an interesting movie game translation.............Not even a good idea.......
This one's great fun. About on the same level as Extreme.
This game is epicness!
I'm not quite sure why this reviewer says it isn't as "hardcore" of a shooter. Isn't as hardcore as what? Doujin shmups? As a big fan of Cave shooters, I'd say it's on the same level, it's just a different kind of gameplay (you're dodging as many enemies as you are dodging bullets), and a different level of customization.
The game's designed to be as tough as you want it to be. I've kept it on the default player stock of three lives from the get-go; it's a check to make sure that if I haven't really bested a stage, I'm not moving on. Those other options are for people that have problems with the difficulty. You also have the option of going through all the stages - there is a stage select, but if you want to one-credit the whole thing, you can.
After you prove you can beat it on Normal, you get Hard mode. After that, there's an Insane mode. There's Nightmare after that one. There are trophies/achievements for beating each mode. There are also many more wacky bonus stages, 99 challenge stages that change each time you play them, and the promise of some interesting DLC that's starting to find its way to iPhone - homages to shooters like Darius. And then there's the music stages, and some tracks create the most crazy stages ever. The creation mechanism for the music stages has defnitely been revamped, and it works much better than the iPhone version.
Even if you beat all that stuff, there's a real-time ranking display on each stage. You're constantly reminded that other people are playing the game, and you should get a higher score!
I'm thoroughly enjoying this on PS3. It's amazing. Go get it.