From DAMNLAG.com:
"Digital Rights Management and piracy are touchy subjects in the PC gaming community. On one side you have the consumers, who defend their right to do whatever they want to with a product after it’s purchased. On the other you have game developers and publishers, who feel pressure to add DRM restrictions to games to combat the loss of sales, sales which anti-DRM gamers say is nonexistent."
God of War: Ragnarok is out on Steam and Epic Games. Although the game launched a few years after the first one (on PC), the visual quality is largely unchanged. There’s no ray-tracing or advanced global illumination tech to back up the delayed release, but Santa Monica has included a variety of upscalers.
It’s possible that wires were crossed somewhere and the figure Moriarty was given isn’t the actual cost of developing Concord. For starters, $400m means the game cost more than the likes of Red Dead Redemption 2 and Spider-Man 2, which is preposterous.
Spider-Man 2 costing close to $400 million is preposterous too. Did Sony add the development of the first couple games into it as it uses a lot of those assets? Is it a tax scheme?
Sooner people understand all the numbers (sales/investments/pre-orders) are all completely fabricated in this industry, the better!
It's hilarious to me whenever I hear that Concord costed $400m. What a pathetic failure of a game.
Some boosters in Helldivers 2 aren't strong enough on their own, so the community proposed that some get combined instead.
We just need to get rid of all these damn pirates.
I've had times where I could have bought a game and haven't because pirating is faster, so it's definetly a loss of sales.
Cool beans.
The best way to end the DRM issue is for developers to get their head of their asses and stop using archaic forumulas.
Good ideas!