650°

Does the Playstation Move Work in the Dark?

Mucu from GOS writes, "This was by far one of the most asked questions when I got my hands on the Move. Well, I just decided to try it out and the results are in. Watch the video to find out if you will be able to get your Move on with the lights out.

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FanOfGaming5398d ago (Edited 5398d ago )

Interesting...

Edit: watched the video, awesome, I don't play with light on most of the time anyway lol

IT WORKS

FanOfGaming5398d ago

I want more experiments mucu -- like: Will it blend? lulz

Bigpappy5398d ago

So does any spot light in my home. Whats the point?

TheTeam065398d ago (Edited 5398d ago )

Well, the Eyetoy and Kinect don't, so they were testing it out to see if the Move could do it like the Wii can (although I'm pretty sure Sony mentioned that it would work in the dark already, hence the glow).

That was the point.

DORMIN5398d ago

I guess this article is informational for those who didn't know, but if any of you watched videos of Move at E3 showroom floor, you would notice that most of the booths were dim to no lighting.

Its actually a cool aesthetic having the LED light on the controller, especially when they make it work with games like Sorcery.

SeNiLe9115398d ago

actually, the Kinect should work in the dark no problem since it has an infrared projector combined with a monochrome CMOS sensor.

http://en.wikipedia.org/wik...

"The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Kinect sensor to see in 3D under any ambient light conditions."

But a video proving it would be nice to see.

RageAgainstTheMShine5398d ago

On top of Move working in the dark, that LED sphere's light is what makes data processing for the PS Eye the fastest.

Tom Cruise's gloves in Minority Report have LED lights. The move is like its prototype.

ExplosionSauce5398d ago

The Kinect cam works in dark/dim lit rooms, but to be able to work in completely dark rooms like the one shown in this video would still be kind of hard. You could argue that the light emitted from the TV may be enough for Kinect, but an external light source may still be required.

Wii works because of its IR sensor and Move works because of the track-ball. The human body, without either of those things would be hard to track on camera.

rroded5397d ago

o rit it dont work even with the lights on...

ha take that you bubble popping kinect supporters!!!

RedDragan5397d ago

@SeNiLe911

:|

Ambient lighting is not dark

AssassinHD5397d ago

The glow of the TV creates ambient light. You were not expecting to use the Move with the TV off were you?

Anon19745397d ago

I use a 1080p home theater projector in my den. The less light the better, but I learned that even though the PS eye camera is able to see in the dark, most of the software I had bought for it thus far didn't do nearly as well in low lighting as it did when I could turn on the pot lighting, thus effecting my projected image.

Again, just another reason why I think Move will be right for me.

jadenkorri5397d ago

that we won't see an article "kinect, will it work in the dark".

cliffbo5397d ago

the PSEye cannot see in the dark, it's the MOVE controller's light it sees. that's why it works and Kinect can't

rockleex5397d ago

Mainly because of the light cast from the TV.

But if a PS Eye game has dark gameplay sections too, then you're outta luck.

+ Show (10) more repliesLast reply 5397d ago
DarkTower8055398d ago

but with Sony you don't even have to doubt if it will work in the dark, sitting down, close or far. They take that much care into their products that we know if they release it, then it's pretty much good to go.

Can't wait to get my Time Crisis on in the dark.

Mr Logic5398d ago

"Ambient light conditions" does not = darkness.

SeNiLe9115398d ago

neither is the room with the glow of a TV on you, creating "Ambient light conditions".

nveenio5398d ago

Nowadays, with computers being what they are, the term "ambient light" means less "available light" and more "evenly distributed light". So, when we say, "There's a lot of ambient light here," we're actually making reference to the fact that everything seems to be lit very evenly and indirectly. The light from a TV wouldn't normally be considered a source of ambient light because it doesn't light evenly. It would more resemble a spot or flood light.

SeNiLe9115398d ago

Well in theory, Kinect should work in Total Darkness thanks to the infrared projector. Just like Infrared Cameras and Night Vision Goggles, they can see in pitch black darkness.

Howstuffworks http://electronics.howstuff...

-SIXAXIS-5397d ago

@SeNiLe911: But in theory the Kinect should work while sitting down as well...

SeNiLe9115397d ago (Edited 5397d ago )

and it shall, if the game or application was made to.

Don't expect to play Dance Central sitting down though. LOL

I wounder if I would get more agrees if I stop stating facts and start making up stuff that makes no since at all. Ahh, who cares!

BigPenguin5397d ago (Edited 5397d ago )

Yes, the IR projector and CMOS sensor would work in pitch darkness. But the Kinect also needs its RGB camera to work. It has one of those shoved up inside it as well.

+ Show (3) more repliesLast reply 5397d ago
Theonik5397d ago

Of course it would work in the dark. The thing has a glowing ball in the end ffs.

The Lazy One5397d ago

why would it not work? There's a reason they stuck bright glowing balls on the end of the controllers.

KingME5397d ago

As long as the bulb on the end of move is on, the why would one think it's in the dark. I would think that move works better in the dark.

A better question would be does move work under very bright conditions, like perhaps on a sunny patio on a bright sunny day.

n4gno5397d ago

"It's not in the dark
As long as the bulb on the end of move is on"

lol. imagination of fanboyz is endless (he can't see "start" button on his controler, but he's not in the dark, poor xfanz)

ARBitrator5396d ago (Edited 5396d ago )

He's not the one being tested for working in the dark. The damn controller is.

Just because the guy can't see the start button doesn't mean the PS Eye can't see the 60 watt light bulb on top of the controller, pull your head out of your butt.

One of the primary basis for move is that the camera can see the bulb, do you not think it's easier to see something that is lit up is by viewing it in the dark.

Can you see a glow in the dark 1 inch ball sitting on a table at 200 yards? No! I bet you can if they turn the lights off. Get it?

goflyakite5397d ago

I don't know why this was a "most asked question". The light would be more recognizable in the dark.

avengers19785397d ago

I already have my sports champions bundle reserved, IMO it is going to be a very nice addition to my already great PS3 gaming.

DarkSpawnClone5397d ago

Does the Playstation Move Work in the Dark?

Duh!! -__-

+ Show (6) more repliesLast reply 5396d ago
Natsu X FairyTail5398d ago

of course it works. Sony wouldnt release something knowing it wouldnt work in the dark.

5398d ago Replies(2)
THC CELL5398d ago Show
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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg220d ago

There is at least a few good jokes that could come from that title

Cacabunga219d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken219d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77220d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2219d ago

Guess that submarine should’ve used move controllers instead of logitech

219d ago
anast219d ago

PlayStation is saving lives and releasing the best games.

Show all comments (18)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1348d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1348d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1348d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1348d ago (Edited 1348d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1349d ago

It failed because it sucked plain and simple.

LOGICWINS1349d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1349d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211349d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1348d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1348d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1348d ago
LordoftheCritics1349d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1349d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1348d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1348d ago

Kinect should be kept as media interactive features.

LordoftheCritics1349d ago (Edited 1349d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1348d ago
SPEAKxTHExTRUTH1348d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1348d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1349d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211349d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1349d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1348d ago (Edited 1348d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1348d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1348d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1348d ago (Edited 1348d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1348d ago
Vanfernal1348d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1348d ago (Edited 1348d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1348d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1348d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1348d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1348d ago
+ Show (5) more repliesLast reply 1348d ago
Godmars2901349d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1348d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1348d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1349d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1349d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1349d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1348d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1348d ago Replies(2)
yeahokwhatever1348d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1349d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1348d ago

There were plenty of games and I'm glad that not every game became a Move game.

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