It's an exciting time right now, getting closer to the release of Metroid: Other M, the first console "throwback" Metroid design that brings back many of the classic elements from the NES, Super NES and Game Boy Advance side-scrolling designs.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.
VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
"It also felt like the game plays itself a lot of the time due to its auto-targetting system."
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:sigh: Oh, Craig. Of course the AUTO targeting feels that way. That's why it's...AUTO targeting. Are people really attached to tapping a shoulder button first to initiate an AUTO lock-on? Instead of just tapping a button in Other M, you actually have to get a line of sight.
And "clunky"? For...wall jumping? You literally just press a button. Unless there's a big delay in the action, I'm not sure how something like that could be "clunky."
That said, I imagine we're going to see quite a few reviews that bring up points like this. M:OM is, in many ways, a deconstruction of 3D game design orthodoxy. No analog control movement, no manual camera, no "just add buttons" control scheme for performing actions. This could easily be a divisive, love-it or hate-it game.