PSU writes: "Now here’s a genre that should be a perfect match for PlayStation Move. Imagine being able to step into the body of a fighter, ducking and diving and then throwing an uppercut followed by a flurry of left and right jabs before landing a sucker punch to knock your opponent spark out. That’s really what we hoped to see with The Fight: Lights Out, which has been specifically built from the ground up to take advantage of Sony’s motion-sensing peripheral. We hoped for a game that made us feel like we are actually there in the ring."
A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
That is rather disappointing! I mean, if you can't get motion immersion in a boxing game, then the game seems dead on arrival.
The question is why doesn't it?
Could it be Move can only track 1:1 in 3D in tech demos and not real games (has anyone seen Move track 1:1 in 3D which isn't a tech demo cause K3/Socom etc isn't 3D tracking)?, Could it be using two controllers are once is too much processing for the PS3 too handle? Or is it simply Move isn't ready?
All I know is they got just about a month to fix the issues, which is very worrying indeed.
The concept is cool but the exaction seems lacking. I just looks awkward to play and not fun at all.
Sorry for being so negative.
This has been pretty obvious since the demos were first released, all the reviews on it have still been solid though, even though it's not 1:1.
This will probably throw a lot of people off buying it too, the main selling point for Move is accuracy so I doubt many people will want to play a game that's not 1:1 like Sony promised.
This game has always had negative press. Definitely the weakest link in the launch lineup.
lol @ Omega, i'm sure he's really "worried"