160°

The Fight: Lights Out Hands-on: "doesn’t utilise the true 1:1 precision that Move is capable of"

PSU writes: "Now here’s a genre that should be a perfect match for PlayStation Move. Imagine being able to step into the body of a fighter, ducking and diving and then throwing an uppercut followed by a flurry of left and right jabs before landing a sucker punch to knock your opponent spark out. That’s really what we hoped to see with The Fight: Lights Out, which has been specifically built from the ground up to take advantage of Sony’s motion-sensing peripheral. We hoped for a game that made us feel like we are actually there in the ring."

bloopertrooper5433d ago

That is rather disappointing! I mean, if you can't get motion immersion in a boxing game, then the game seems dead on arrival.

Bereaver5433d ago (Edited 5433d ago )

I completely agree, but you gotta think about how it works exactly.

An eye couldn't really tell you that your power's over 9000 now, could it?

So if you swung your arms around like crazy, it just wouldn't be right. But I'm sure they could work out some kind of mechanism to do it right.

But yeah, I would of liked it 1:1.

TotalPS3Fanboy5433d ago (Edited 5433d ago )

if the game does not focus on creating unique looking fighters with unique moves that players must mimic to perform. Instead, all fighters should just fight like how the gamers would fight exactly, 1 to 1. Damage should then be calculated from how fast the move hit and how far it hit from.

And to make each fighters unique, add a crazy customization system that gamers can utilize to truly create awesome looking fighters.

AAACE55433d ago

There's still time to try working this out, don't discredit it yet!

nickjkl5433d ago (Edited 5433d ago )

1:1 tracking so far is impossible

idk why people even brought it up

i mean come on

to have something move on screen at the same time that you make a movement even figital cameras arent 1:1 its always a moment behind

Omega45433d ago (Edited 5433d ago )

The question is why doesn't it?

Could it be Move can only track 1:1 in 3D in tech demos and not real games (has anyone seen Move track 1:1 in 3D which isn't a tech demo cause K3/Socom etc isn't 3D tracking)?, Could it be using two controllers are once is too much processing for the PS3 too handle? Or is it simply Move isn't ready?

All I know is they got just about a month to fix the issues, which is very worrying indeed.

get2sammyb5433d ago

Sports Champions does it in split-screen multiplayer, so it can handle it fine. The reason The Fight opts for gestures is because none of us are real fighters.

jack_burt0n5433d ago

<get2sammyb knocks omega on his ass>

claterz5433d ago

They won't try to fix it before it's released, the reviews have been good and the guys who made the game even said themselves that it was a better idea to make a gesture based fighting game. Anyway, all the other games that have been shown for Move do show 1:1 tracking.

BornToKill5433d ago (Edited 5433d ago )

OBVIOUS TROLL IS OBVIOUS

strickers5433d ago (Edited 5433d ago )

Table Tennis and Sorcery.oh and Echochrome2

5433d ago
mrv3215433d ago

We've seen it done... in video and not by actors do you need more proof?

Would a big red ball help? Or BAM? Or how about no core games?

ChilliDemon5433d ago

I'm sure you don't need to try so hard to be this annoying.

Games4M - Rob5433d ago (Edited 5433d ago )

Wow im touched by your genuine concern but dont worry about it dude.

Check out this video of me playing Sports Champions with the Move and you can clearly see that it does indeed do 1:1 movement in 3D space.

http://dualshockers.com/201...

See, all your concerns have dissapeared !

Johnny_Bravo5433d ago

Yea because showing a video blocking out the actual player so you can only see the screen really proves your point.

Games4M - Rob5433d ago

maybe if you tried actually watching the video, like were i put the move controller in front of the camera so you can see how my movements translate into the game, then you wouldnt look like a butt-hurt little tool right now.

ChilliDemon5433d ago

I'd take Games4M - Rob's opinion, him having actually played with it, over yours anyday.

+ Show (7) more repliesLast reply 5433d ago
RememberThe3575433d ago

The concept is cool but the exaction seems lacking. I just looks awkward to play and not fun at all.

Sorry for being so negative.

saint_john_paul_ii5433d ago

no, you're right. i dont see why Sony funded this game if it doesnt use 1:1 motion tracking. fighting games need 1:1.

MajestieBeast5433d ago

Last time we saw this it was like 25% ready ill reserve judgement for now.

claterz5433d ago

This has been pretty obvious since the demos were first released, all the reviews on it have still been solid though, even though it's not 1:1.

This will probably throw a lot of people off buying it too, the main selling point for Move is accuracy so I doubt many people will want to play a game that's not 1:1 like Sony promised.

GeoramA5433d ago

This game has always had negative press. Definitely the weakest link in the launch lineup.

lol @ Omega, i'm sure he's really "worried"

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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg249d ago

There is at least a few good jokes that could come from that title

Cacabunga248d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken248d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77249d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2248d ago

Guess that submarine should’ve used move controllers instead of logitech

248d ago
anast248d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1377d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1377d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1377d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1377d ago (Edited 1377d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1378d ago

It failed because it sucked plain and simple.

LOGICWINS1378d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1378d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211378d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1377d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1377d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1377d ago
LordoftheCritics1378d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1378d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1377d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1377d ago

Kinect should be kept as media interactive features.

LordoftheCritics1378d ago (Edited 1378d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1378d ago
SPEAKxTHExTRUTH1377d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1377d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1378d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211378d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1378d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1377d ago (Edited 1377d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1377d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1377d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1377d ago (Edited 1377d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1377d ago
Vanfernal1377d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1377d ago (Edited 1377d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1377d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1377d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1377d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1377d ago
+ Show (5) more repliesLast reply 1377d ago
Godmars2901378d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1377d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1377d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1378d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1378d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1378d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1377d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1377d ago Replies(2)
yeahokwhatever1377d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1378d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1377d ago

There were plenty of games and I'm glad that not every game became a Move game.

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