110°

Exclusive: How Does Microsoft Xbox Kinect Work?

Microsoft invited T3 for a UK exclusive, all-access tour round the labs at the company's HQ in Redmond, Seattle to see exactly how Kinect works, and the work that’s gone into it. Kinect is made up of three distinct subsystems that each marries hardware and software.

CrzyFooL5439d ago

You know, I never thought to ask, lol.

AAACE55439d ago

That doesn't look technologically advanced enough... I got it... slap the name "SONY" on it, and it will be the greatest invention of the decade!

LOL, Just kidding guys!

5439d ago
Army_of_Darkness5438d ago

The same way as the PS eyetoy?!?!?
Boom-chicka-bow-wow!

DelbertGrady5438d ago (Edited 5438d ago )

Please read.

"Kinect’s optical setup is what allows it to track your movements in real time. It’s ridiculously complicated and made up of tech that's been around for about 15 years, but allows for effects and functions that have only been available at huge expense up until very recently.

It’s made of two main parts: a projector and an IR VGA camera. The former bounces out a laser (don’t worry, Microsoft insists it’s safe) across the entire field of play, which the camera picks up to separate you from your sofa on what’s called a ‘depth field.’ It’s essentially all the pixels that Kinect gets back as IR noise measured in varying colour dependant on how close they are to the system. That way bodies appear a bright shade of red, green etc, and things further away appear grey.

The software takes this image and runs it through a host of filters so that Kinect can work out what’s a person and what’s not. The system follows a basic system of guidelines, such as ‘a body is from x-foot tall to x-foot tall’ and ‘a person has two arms and two legs’ to work out that your coffee table or dog aren’t extra players. It’s also taught to be able to pick you out if you’re wearing baggy clothes or have hair coming over your shoulders. When we saw this as the developers see it, it was impressively accurate at sussing out each body part (right shoulder, for example) from not much information.

Once that’s sorted, it converts body part identification into a skeleton with moving joints. Kinect is preloaded with 200 common poses, so that it can fill in the blanks if you make a move that obstructs the cameras view of your entire skeleton. The only downside we could see was that fingers aren't mapped individually on the skeleton, meaning that those dreams holding a pretend gun and pulling the trigger for Kinect FPS games are over.

The system does all this continuously at 30fps.

What about that promo trailer where Kinect signs in players just by looking at them? We saw that work in real life. The reality is that you’ll need to go through an ‘enrolment’ process in for that to happen. It’s a short one, but works by mixing your skeletal measurements with some basic facial recognition software. Microsoft says that if you drastically change your appearance you’ll need to reenrol."

Personally, I haven't seen something that has interested me enough to consider buying it. But it has a lot of potential and I think some developers will utilize it in cool ways we haven't thought of yet.

commodore645438d ago

Thanks, Soda.

By the looks, this is nothing at all like the eyetoy.
The eyetoy is obviously just a webcam, while kinect is really so much more.

In light of what Soda described above, to say otherwise is foolish indeed.

webeblazing5438d ago (Edited 5438d ago )

so just because it has ir and some and software for it its not tyhe same as the eyetoy. that like saying move aint like the wii mote because it use cam, better gyros, and software. now you get what we saying it would be a different story if they showed a game that we didnt see for the eyetoy. or maybe if yall would of been like ok its like it but they up the tech a lil hope the make better games then the eyetoy had instead of saying it new been done b4 and this is gonna change the world.

im really not seeing the logic yall be making about this thing. like i said i see it when i believe it. ill try it, it dont mean ill buy it. n by the way the eyetoy sucked and that was by sony.

+ Show (2) more repliesLast reply 5438d ago
Triella5439d ago (Edited 5439d ago )

Oh look that's exactly how I said it works...

MS : "t’s ridiculously complicated and made up of tech that's been around for about 15 years"

Me : "MS didn't spend any time in developping kinect, they licenced Gesturetek motion control software that existed for 15 years (same as the Eyetoy)";

--------------

MS : "It’s essentially all the pixels that Kinect gets back as IR noise measured in varying colour dependant on how close they are to the system."

Me : "Normally Kinect should have been equiped with a single-chip custom-silicon solution like in the diagram below. In this configuration part of the data processing (determine depth based on the pattern's deformation as captured by the infrared, and its transcription into points cloud) could have been carried out by the cam itself providing the console with ready to use datas."

"The PrimeSense depth camera projects a known infrared pattern onto the scene, like a grid-like pattern, and determines depth based on the pattern's deformation as captured by the infrared CMOS imager"

--------------

MS : "The software takes this image and runs it through a host of filters so that Kinect can work out what’s a person and what’s not."

Me : "In MS' version (Prime sens RGB-D camera stripped down from its internal chip) the software, and therfore Xbox360's CPU, does all the work of sorting raw data, converting them and processing them in the game...that's why Kinect is laggy and less accurate than what it could be"

"Apprently MS decided to cut costs once again by getting rid of the internal chip, and instead licenced Gesturetek's movement recognition software to transcribe what the cam sees in raw datas, thus resulting in the 360 processor carrying out all the workload (this is were the lag comes from)"

"But it's a truncated truth since the motion recognition software installed in the 360 is the one analyzing and processing the data and therefore greatly gnawing at the CPU"

-------------

MS : "Once that’s sorted, it converts body part identification into a skeleton with moving joints. Kinect is preloaded with 200 common poses, so that it can fill in the blanks if you make a move that obstructs the cameras view of your entire skeleton."

"What you see in the "freestyle" part of the Dance central choreographed demo (= not representative of what gamers will get out of it) and the Your shape demo is not an avatar but only a shape formed by the raw datas (points cloud) the RGB-D cam sends to the processor so the lag is minimal while still clearly visible, but when you have to map this "shape" and its movements to a real avatar in a game you get :

1. even more lag because the datas will then need to be interpreted first and then retranscribed so that your avatar matches your movments.

2. Jerking avatar limbs and so on because when you move around alot and there is latency the processor is not able to take in all the datas and restore them properly fast enough. "

-------------

PandemicPrawn05439d ago

I have to admit it is a clever liitle device.

It's a real shame that finger tracking is not an option but I would not be surprized to see Microsoft update that sort of thing via software.

WLPowell5439d ago (Edited 5439d ago )

badoomtish!!

dizzleK5439d ago

if you don't like kinect, please go discuss move in one of the myriad of articles on n4g. all the game sites are talking about it.

i couldn't even hold a straight face while i typed that ;p. move is out next month and nobody cares.

WLPowell5439d ago (Edited 5439d ago )

Aaaand I'm spent!!!! That last sentence was the funniest of them all, dizzleK. Way to use that last bubb. "Nobody cares" cause it works. We don't have to worry about sony sending bags of money and free consoles to sell faulty hardware. They just put the tech on display and let the genuine fun do the talking. I'll be testing it out when I go to Lollapalooza this weekend. I'll be sure to keep you updated on motion tech that real gamers will actually play.

edit: good one xbreakx, hopefully the N4G community will keep this going. I'm off to bed.

LeonSKennedy4Life5438d ago

DizzleK is buying Kinect.

I'm not sure who you really are, but I advise you as a human being not to buy Kinect. That's $150 you'll regret spending! I'm not even kidding. That money could feed a child from the Feed The Children Foundation for 15 months. Don't just spend money to prove a point.

Take care, man!

edhe5438d ago

The only thing out next month is reach.

What is this 'Move' you talk about?

DigitalRaptor5438d ago

The positive hands-on impressions are doing all the talking so far for PS Move. Whilst only the hype and public stupidity is what's keeping Kinect in the light.

You just wait for the TV ads, billboards etc. The promotion for Move should be pretty good, and they will be emphasising the good value, affordable entry price, the fun and the accuracy.

And then there's the Coca-Cola promotion. Just wait for that. ;)

rdgneoz35438d ago

And no lag, plus casual and hardcore games (Move). Can't wait to see the RTS R.U.S.E with Move.

DJMarty5438d ago (Edited 5438d ago )

Kinects crap, only blind sheep are talk about Kinect.

EyeToy says hi, that was like 7 years earlier. This is far from new.

There is a reason both Nintendo & Sony ditched Kinect tech. They saw the flaws and both went with far superior tech.

edhe5437d ago

Yes - because controlling interfaces without hands-on devices is so .. stupid.

Because having a tech that will instantly recognise you from any other human being is ... daft.

Because expanding technology into true natural interfaces such as voice and gesture is.. moronic.

We all want to avoid being those sheep - and just stick with the thumb twiddling herd!

Stop comparing kinect to the eyetoy - it's like comparing the ps3 to the ps2.

+ Show (2) more repliesLast reply 5437d ago
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20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia1251d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog1250d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry9161250d ago (Edited 1250d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

1250d ago
CrimsonWing691250d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming1250d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer791250d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember1250d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog1250d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop1250d ago (Edited 1250d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog1250d ago (Edited 1250d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop1250d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic1249d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop1249d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic1248d ago (Edited 1248d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 1248d ago
Aloymetal1250d ago (Edited 1250d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic1249d ago (Edited 1249d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf101250d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar1250d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf101250d ago

Sad but true that was pretty much it.

Kurt Russell1250d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf101250d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv721250d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming1250d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog1250d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming1250d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming1250d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

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120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721427d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1427d ago

Maybe. But they were two early for VR and too late for motion control

1427d ago Replies(2)
Godmars2901427d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1427d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1427d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1427d ago
TheEnigma3131427d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1427d ago (Edited 1427d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1427d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1427d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1427d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771427d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1427d ago

Totally. They haven't been really all that relevant since.

Godmars2901427d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1426d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901426d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1426d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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