DualShockers writes, "Hello, I’m Chad and I’ve never played StarCraft before in my life. I used to play other, older RTS games back in the day, like Deadlock. I’m also a big fan of turn-based strategy titles like the Civilization franchise. But, when it comes to StarCraft, I haven’t had the gumption to take it on. There could be many reasons behind that, but the primary of which is probably the fact that I knew the sequel was coming out and would rather just wait for that to drop than pick up a 10-year-old game and try to start from scratch...."
Love, betrayal, and insectoid alien thingies that infest you until you beg for death—StarCraft has everything that gives lasting power to any space opera. Since Blizzard’s seminal real-time strategy game debuted in 1998, it has spawned an intense cult following, launched a reinvention of the global esports scene, and redefined the RTS genre all at the same time. Ten years after the sequel, TechRaptor takes a look at the legacy StarCraft II has forged.
i think these articles are misleading. wings of liberty is literally dead. so is heart of the swarm. Blizzard moved everything over to Legacy of the Void. if someone can let me know how to play wings of liberty or HOTS, let me know.
Alex S. from Link-Cable writes: "as the calendar changes from 2019 to 2020 let’s take a walk down memory lane, to look at the start of the decade rather than dwell on the end of it."
VGChartz's Taneli Palola: "I recently completed an article series about the history of real-time strategy, and going through so many different games that have shaped the face of the genre over the last 30 years got me thinking. Which real-time strategy titles are the ones that have had the greatest influence on the genre's development throughout its history? What you're reading now is my answer to that particular question."
what I'm talking about. Impressions pieces instead of all the BS reviews being thrown around. I love how people have reviews yet the campaign is 20 hours + and then theres the never ending multiplayer.
It is definitely a different experience for someone who hasn't been too active with RTS games in the past, let alone StarCraft specifically. I also really admire that Blizzard worked hard to give new players a decent experience in trying to learn the game.
Man Wish i had the computer to run this.
Starcraft Single player and Multiplayer are two separate animals. Jumping into the multiplayer will really show players what strategies are in Starcraft.
I used to rock at Starcraft but im gonna take my time with the single player before getting back into the online. I dont want to demoralise myself by getting my ass kicked by some noob zerg rush
Protoss FTW !