90°

History of Real-Time Strategy: The Downfall (2004 - 2010)

VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.

However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."

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vgchartz.com
Snakeeater251748d ago

those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...

Vegamyster1748d ago

Aside from C&C 4, the other C&C's from EA were all good/great. The genre nose dived once Moba's rose in popularity, even Petroglyph Games (ex-Westwood employees) haven't had a hit since Star Wars: Empire at War (2006), all there games got abandoned after launch.

50°

Pikmin 1 + 2 update out now (version 1.1.0), patch notes

Pikmin 1 + 2 version 1.1.0 update released, and Nintendo has shared the official patch notes.

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nintendoeverything.com
60°
7.5

Pikmin 1+2 (Nintendo Switch) Review - CGMagazine

Despite being barebone ports of the originals, Pikmin 1 + 2 are still great on the Nintendo Switch, bringing all-numbered entries of the franchise onto the platform for fans to enjoy.

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cgmagonline.com
60°

The Halo Wars Formula Has Potential to Fit More Microsoft Franchises

Halo Wars is still widely considered one of the best and most accessible RTS games around, and that formula could work with other Microsoft IPs.

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gamerant.com
gangsta_red345d ago

I think Crackdown would fit in a more turn-based tactics system via Xcom then a RTS type game play. Being able to customize multiple agents, deploying that group in an crime infested urban zone, going against other super powered enemy and fodder type thugs. The potential for that is huge if they won't do another successful, ground breaking, GOTY open world outing like Crackdown 3....

P_Bomb345d ago

I could see that. I feel like State of Decay could spin-off into something strategic as well.

giovonni344d ago

Actually that would be kind of fly if they made it a turn base RTS.