260°

Dragon Age II experience to be different across all platforms, says Zeschuk

VG247: BioWare boss Greg Zeschuk has told VG247 Dragon Age II’s experience will be different, depending on which platform players play on.

GWAVE5461d ago

Is that good or bad?

To me, it sounds like a clever way of saying "behind the scenes, someone has handed us a wad of cash for exclusive DLC".

Elven65461d ago

Seems to be just control schemes from what he is saying.

Would be funny if it was like how multiplatform games in the 80s/early 90s would have different bonus levels across each platform. If one had superior sound the other would have more content, etc. Made choosing the "superior" version so much harder!

SuperM5461d ago

Could this mean move support? I sure hope so. Looking at the move title sorcery id think dragon age 2 would be perfect for move

- Ghost of Sparta -5461d ago

The PS3 version was better than the 360 version, proved by various unbiased comparisons. If the PS3 version gets KB/M support, it'll be the only version that matters, right up there with the PC version.

Christopher5461d ago (Edited 5461d ago )

While I'm very happy I got it for the PS3 over the 360 since the graphics were just plain awful on the 360, adding KB/M support will require two different gameplay options on the same disc. Playing the PC version is vastly different than playing it on the console when it comes to combat and maneuvering your team members. On PC I could quickly rotate through each party member, send them to a location, and assign them an individual action/task. On the PS3, I can only assign their individual skill use, a group option to follow or stay, and couldn't tell them each to go to a specific spot.

Christopher5461d ago (Edited 5461d ago )

At those who disagree with me above... have you played Dragon Age on the console and the PC? It seems like you don't understand that the combat and controls are already different from one another if you disagree with my statement, where there is a lot more control in combat on the PC compared to the consoles but combat is also much harder on the PC as well. Hyping KB/M functionality based on what you played on the PC isn't the same as understanding how they develop it to play for the consoles. And putting two completely different game control methods on a single disc is just way too much work when only a small percentage of the gamers are likely to even utilize it.

ThanatosDMC5461d ago

I agree since i played it on both pc and ps3, but why cant they not include two different gameplay options on the ps3 version? I think, that's why they disagreed with you. It's possible on a bluray disk after all. They can probably put both whole versions of the game in one bluray disk.

Christopher5461d ago (Edited 5461d ago )

@Thanatos: That's two whole versions that have to be calibrated specifically for the PS3 rather than just one, especially when it comes to graphics. It's not a financially sound decision.

Heck, I'd love to see it, but it just won't happen.

+ Show (1) more replyLast reply 5461d ago
MicroSony4Life5461d ago

I am not sure what they will use for the PC version.

raztad5461d ago

I second superM opinion.

I dont mind Kb/M optional but for sure I dont want to use them, if I wanted KB/M I would play the superior PC version. Nope, I want MOVE support, which is supposed to work like a 3D mouse, so it would be very appropriate for a point and click game.

+ Show (2) more repliesLast reply 5461d ago
callahan095461d ago

PS3 supports any plug-and-play USB keyboard & mouse, including wireless devices with a USB receiver. I don't understand why more developers don't just add the functionality for KB/M to the PS3 versions of their games. I mean, it can't be that hard.

NYC_Gamer5461d ago

alot of ps3 owners would love to play this game with kb/m support

Kahvipannu5461d ago

X0 does that too, so I agree that it would be good idea to have that support in console versions. But looking at other way, console versions are already dumbed down gameplay wise compared to PC version, and Bioware is making battle a lot different this time. So I'm guessing console versions will go more "hack'n slash" direction, and PC will stay somewhat strategy.

I would get Pc version, since it has mods, but my saves are at X0 version.. Difficult desicion..

yoshiroaka5461d ago (Edited 5461d ago )

Yea man exactly. Its just about mapping buttons. Its ridiculous why it doesnt get more support. Its actually a big feature of the ps3 that gets ignored.

I bought a wireless keyboard and mouse the other day and just plugged the receiver into my ps3 for the hell of it and bam instant functionality.
Whats funny was that it was a mircosoft wireless set.
I was half expecting sparks to start flying out when in massive rejection when i pluggged it into my ps3 lol.

Kahvipannu5461d ago

Heh, yeah, same thing with MS keyboard and X0, but don't know if others work (?). But I unplugged it pretty soon, since I sometimes browse net with my TV, and wireless mouse and keyboard are must on that.

I believe developers don't want to add it, since they don't believe console-gamers would like to play with them? U3 is only game supporting mouse/keyboard on PS3, X0 has none I believe, please correct if I'm wrong..

BeaArthur5461d ago

I'm very curious to see how this is going to play out.

Pandamobile5461d ago

This is exactly what PC gamers want to here.

raztad5461d ago

DA 1 control scheme was not compromised in any way in the PC version, was it?

Pandamobile5461d ago

Nope. PC Was the lead platform for DA:O

Kahvipannu5461d ago

This is how it should be in games like this, PC gets own version, and consoles own, since theyr audience is more "casual", and becouse of the limitations of controllers. Respect for Bioware. Firaxis is also wise, for making Civ 5 only PC, and making Civ Revolutions for consoles. I bet none of the Civ fans would had been happy if they would have "hybrid" version. Atleast I wouldn't be happy.

MRMagoo1235461d ago

both were good tho i liked civ revolutions on the ps3 it was like an arcade version that was easy to start and the games didnt last long but imo i love the oc version where you burn away hours without even knowing it.

Kahvipannu5461d ago

Yeah, Civ can destroy your personal live. Just.. one.. more..turn.. :D

dragonyght5461d ago

Dragon Age II move confirmed

Christopher5461d ago

Don't see Move enhancing gameplay unless there's an option to switch to a completely overhead view and you treat it kind of like an RTS.

Show all comments (31)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused14d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer199214d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon14d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

Read Full Story >>
swtorstrategies.com
LordoftheCritics122d ago (Edited 122d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon121d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

Read Full Story >>
gamesradar.com
-Foxtrot127d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay126d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine126d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein126d ago (Edited 126d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin126d ago

The community has spoken and would like for you to stop instead.

Armaggedon125d ago (Edited 125d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

+ Show (1) more replyLast reply 125d ago
thorstein126d ago

This article isn't about that game.

Gamingsince1981126d ago

Veilguard was complete trash though anyway.

Notellin126d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein125d ago

Or...I don't know... read the article.

staticall126d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad126d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay126d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad126d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator126d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher126d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon126d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981126d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

+ Show (1) more replyLast reply 126d ago
leahcim126d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay126d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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