220°

Is This How PlayStation Move Should Be?

PlayStation Unlimited Writes: What you see is something I believe Sony should take into consideration. Why not add a secondary sphere for motion tracking for the Move navigation controller?"

We have seen what this terrific addition to the PS3 hardware can do. We’ve also seen Move being used with two controllers at a time, which is twice as cool. But currently, my main qualm about Move is when we do play games that require two Move controllers, what are our options for free range character movement when using them?

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claterz5493d ago

Because then it would cost something ridiculous like $150.

Davoh5493d ago

people are going to need 2 Move Controllers and a Navigation Controller to play every game, and this article just asks why not have a Move and Navigation Controller Hybrid. Either way it should cost the same as 2 Moves and 1 Nav.

trounbyfire5493d ago

you can use one move and the nav. you don't have to use two that's the point.

Davoh5493d ago

@trounbyfire You'd need to use 2 controllers if your going to play the Archer game, and I'm sure other games will require 2 controllers sooner or later.

It doesn't really matter to me anyway, as they said before you could just use the left side of a DualShock controller for a Nav which is what I intend to do instead of buying one.

trounbyfire5493d ago

thats not true you can use one. I have been following move since i first seen it. and anton even said it in an interview and i quote" you can use one for something like archery but two feels better.

even in the video is has an option for one move or two. in sports champion you always see two but it works with one as well so don't tell me that i am wrong when i have researched it myself for about a year now

Hideo_Kojima5493d ago

FFS Sony should have just stuck a glowing ball on top of the controller even if it didnt have the gyro meters it would be better than nothing.

Qui-Gon Jim5493d ago

The main problem is accessibility, though. Sony is not just making this thing for us, they want it to appeal to people who don't game regularly. Adding more buttons and analogue sticks starts to intimidate those people.

Just adding a sphere to the navigator controller would be really cheap, but without the other motion sensors, it would be more limited in its applications. I would like to see it, but Sony has other things to consider besides what would be most "cool".

+ Show (2) more repliesLast reply 5493d ago
basicsameh5145493d ago

@claterz
yea, like anyone will pay 150$ for move?!

claterz5493d ago

I wouldn't pay 150 for it, knowing that it could have been $50 cheaper without the nav controller having motion controll. It might be a good bit of tech, but $150 for a peripherall is a lot.

T9X695493d ago

People pay $15 for map packs on MW2 which contain 2 old maps which is ridiculous when no other games map packs are that high. So I wouldn't be surprised if someone paid $150 for it.

willie62895493d ago

how about just adding a analog stick to the main controller and not having a secondary controller. you would have two move controllers with an analog stick each.

basicsameh5145493d ago

@claterz
yea, a smarter move for Sony is to make it cheaper

halojunkie5493d ago

i just want good games for it and i will be so dang happy. man its going to be an incredible e3, playbeyond.

ExgamerLegends25493d ago

wouldnt they have to add accelorometers in it too? Move tracks more than the sphere. So it would be the same controller just one with more buttons. That could potentially make the navicon more expensive than the wand.

Bodyboarder_VGamer5493d ago (Edited 5493d ago )

accelorometers are for when you shake the controller or do subtle moves that the PSeye simply cannot track. But at the end of the day move is essentially a very responsive head-tracking (in this case sphere-tracking)... Now my point is that to do something like the bow game you don't really need accelorometers but they still make you use 2 "main" controllers cuz of the gimmick of having to do the gesture of grabbing the arrows from your back.

distorted_reality5493d ago

Just on that, is that a limitation of the software or the hardware? Because i've seen the PS3 eye in some pretty amazing PC based installations where subtle motions are picked up really well.

Qui-Gon Jim5493d ago

There are gyroscopes too. The PSEye actually does a really good job of seeing the subtle motions of the sphere, but the other "guts" of the controller tell how the controller itself is rotated, the sphere + Eye just find position.

As for that archery game, they COULD do that by just using the controller as a pointer, but i think the two-Move setup uses their relative positions to determine where you're aiming, not just for the gimmick (though the gimmick is a big part of it).

hesido5493d ago

What I said was, ditch the navi-controller, give that functionality to wand, so the wand in left hand acts like the sub-controller.

In total, it would be cheaper for the consumer.

http://www.ps3blog.net/2010...

ExgamerLegends25493d ago (Edited 5493d ago )

but why no dpad? You have 2 sets of face buttons.

@Koehler
But they arent positioned right.

koehler835493d ago

Face buttons can be a D-Pad.

koehler835493d ago

Reply#2

Actually now that you mention it, that's true.

hesido5493d ago (Edited 5493d ago )

What I say is, they don't have to be positioned right like the classical directional buttons, as the motion detection and the analouge sticks more than makes up for any kind of straight directional buttons. The buttons presentation may be enhanced to indicate they can work like the directional buttons, either actively through simple led lighting, or simple design

d-pad in most games those are used for inventory selection and miscellaneous functionalities, and are mostly obsolete for directional use anyway, so I don't think they need to be presented as is.

Even more on the plus side is that your left hand will have a fully tracked wand at all times, and could easily be used for complex gestures involving the z-axis.

Edit: Btw, the button locations could be changed too, that was just a rushed photoshop, the face buttons are different on Move from Dual Shock's, it could be positioned like the classical controller to match it close to the d-pad..

Bodyboarder_VGamer5493d ago

And that's only logical but Sony kinda lack in this department. When it comes to technology like hardware for visuals, storage media, HDtv's, etc. they are like the best but when it come to gaming they always need to take a look at the competition and still gets it wrong. First it was XBL vs PSN and now is Move vs Wii, just to name a couple of recent examples.

PshycoNinja5493d ago

Dude stop trolling. Sony innovates more than any other company. Your just upset cause you can't play all three consoles cause you probably only own one console. If you were a real gamer you would aknowledge that every company has brought something to this industry.

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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg251d ago

There is at least a few good jokes that could come from that title

Cacabunga250d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken250d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77251d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2250d ago

Guess that submarine should’ve used move controllers instead of logitech

250d ago
anast250d ago

PlayStation is saving lives and releasing the best games.

Show all comments (18)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1379d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1379d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1379d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1379d ago (Edited 1379d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1380d ago

It failed because it sucked plain and simple.

LOGICWINS1380d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1380d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211380d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1379d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1379d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1379d ago
LordoftheCritics1380d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1380d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1379d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1379d ago

Kinect should be kept as media interactive features.

LordoftheCritics1380d ago (Edited 1380d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1380d ago
SPEAKxTHExTRUTH1379d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1379d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1380d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211380d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1380d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1379d ago (Edited 1379d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1379d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1379d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1379d ago (Edited 1379d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1379d ago
Vanfernal1379d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1379d ago (Edited 1379d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1379d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1379d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1379d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1379d ago
+ Show (5) more repliesLast reply 1379d ago
Godmars2901380d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1379d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1379d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1380d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1380d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1380d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1379d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1379d ago Replies(2)
yeahokwhatever1379d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1380d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1379d ago

There were plenty of games and I'm glad that not every game became a Move game.

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