PlayStation Unlimited Writes: What you see is something I believe Sony should take into consideration. Why not add a secondary sphere for motion tracking for the Move navigation controller?"
We have seen what this terrific addition to the PS3 hardware can do. We’ve also seen Move being used with two controllers at a time, which is twice as cool. But currently, my main qualm about Move is when we do play games that require two Move controllers, what are our options for free range character movement when using them?
A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
Because then it would cost something ridiculous like $150.
@claterz
yea, a smarter move for Sony is to make it cheaper
i just want good games for it and i will be so dang happy. man its going to be an incredible e3, playbeyond.
wouldnt they have to add accelorometers in it too? Move tracks more than the sphere. So it would be the same controller just one with more buttons. That could potentially make the navicon more expensive than the wand.
What I said was, ditch the navi-controller, give that functionality to wand, so the wand in left hand acts like the sub-controller.
In total, it would be cheaper for the consumer.
http://www.ps3blog.net/2010...