Bright Hub writes: "There is no doubt that Crysis 2 will look stunning on the PC - CryTek's identity as a developer is too bound up in the idea of visual excellence for this to be cast aside. The thought of how this first-person shooter may have turned out if it had been a PC-only title will undoubtedly linger in some quarters, though."
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
Consoles get compromised even in aged old games like COD MW2 where the console only does 640p with medium res textures.
Compromise on Crysis 2? isnt even a question its that obvious.
The point of the article is more the possibility of CryTek having compromised on the PC version for the sake of the consoles. The console versions are obviously going to be limited in comparison to the PC.
While I do think there will be some compromises, I think the end product on the PC will be running much more efficiently than Crysis 1. Though, we will see how advanced they have made the PC version when they finally reveal the DX11 showcase trailers.
As much as I'd like to believe that Crysis 2 will be much more optimized than Crysis 1, I'm pretty sure it's not going to be. If you find linear-constraints and a slight step backwards in visuals as 'optimization' then it's your call. As for me, I have yet to see a Crysis 2 screenshot that beats the original game. The only improvement I see is that the gun models look a bit more detailed, but that's about it. I don't buy the whole "parallel development for all 3 platforms" thing.
Crysis 2 less boring than Crysis 1 and then we can talk about graphics? Bulletsponge Koreans eh.