New Crysis 2 Scans

Amazing new Crysis 2 scans that shows the power of Cryengine 3. Hit the link for scans...

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Rucury5122d ago

Nobody cares!! Red Dead Redemption rules!

In all seriousness, Crysis 2 looks pretty.

MNicholas5122d ago

what all the fuss is about?

Are the textures impressive? Lighting? Geometry? Anything? Just how much can be discerned from blurry scans of a magazine anyway?

Looking forward to some detailed explanations about how this is "breath-taking" or "mind-blowing" in any way.

booni35122d ago

So these are the supposed best console graphics ever huh?

Kingdom Come5122d ago

Wait, so your saying that if that is an ingame screenshot, you wouldnt consider it the best console graphics, well what would y...oh wait, is there any point in me asking?

Kingdom Come5122d ago

Color my mind blown, if that be in-game, that be breathtaking.

Hazmat135122d ago

i still hope crysis2 will have a map editior for ps3 and 360.

iamgoatman5122d ago

I highly doubt it will. The Sandbox 2 editor that came with the original Crysis required a LOT of RAM, something the consoles lack.

But if they do, it will likely be rather basic, possibly similar to Far Cry 2's editor.

Hazmat135121d ago

you again!lol besides i dont care if it looks like FarCry2 editor i want a map editor!!!

Pandamobile5121d ago

There won't be a map editor.

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The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

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Games1st1415d ago (Edited 1415d ago )

Just in time for those that got the month trial.

DrDeath1415d ago

Wait? There is more than one? lol


Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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traumadisaster1799d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071799d ago (Edited 1799d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141799d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1798d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1798d ago

It supposed to add more realistic light Not actually more light effects and explosions