Metroid: Other M is strictly a Wiimote controlled game. The buttons just don't seem plentiful enough to control Samus in 2D or 3D space. It's hard to think how you use rockets and other equipment using the Wiimote held sideways. On top of that, you can also switch to First Person mode on the fly, but that is also limited to the Wiimote. When you enter First Person mode, you have to turn your Wiimote vertically so you can point and shoot.
With Wo Long: Fallen Dynasty coming soon, it's time to look back at the developer's greatest triumphs...and one oddball favorite.
Former Nintendo of America president Reggie Fils-Aime reflects on Metroid: Other M and his initial high hopes for the game.
Yeah we all loved how you took a stoic badass and turned her into a whiny shrew. All those writers should be sacked.
VGChartz's Paul Broussard: "The early-mid 2000s saw something of a golden age for Metroid games. After an eight year hiatus, Metroid burst back onto the scene in dramatic fashion. Largely buoyed by the critical and financial success of Metroid Prime (at least, relative to other Metroid releases), Metroid saw a whopping six new titles between 2002 and 2007, as well as one rather bizarre pinball spin-off that wound up being much better than it had any right to be. Metroid had never been this popular before."
Never though the day would come where I say this but I’d be fine with having every 2D Metroid remade the way Dread plays.
I'm, honestly, quite happy about the sounds of the control setup, and can't wait for the game.
"To begin with, Metroid: Other M is strictly a Wiimote controlled game. The buttons just don't seem plentiful enough to control Samus in 2D or 3D space. It's hard to think how you use rockets and other equipment using the Wiimote held sideways. On top of that, you can also switch to First Person mode on the fly, but that is also limited to the Wiimote. When you enter First Person mode, you have to turn your Wiimote vertically so you can point and shoot."
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...too...much...fail...
It's hard to think how to use rockets/missiles, when in the next sentence the author describes the perspective from where YOU FIRE MISSILES? This person apparently doesn't even know you don't fire missiles with the remote held sideways.
Not enough buttons? To control Samus in even a 2D* space? Hello, I'd like you to meet Metroid, Return of Samus, Super Metroid, Metroid Fusion and Metroid: Zero Mission. You kids get along, now.
[*Which is irrelevant, since Other M is 3D; the fixed camera perspective frames the action but does not change that Samus isn't confined to a 2D plane.]
Can't imagine having to stand in place* to shoot? Go play RE4.
[*Which is only applicable in first person; you can run and shoot in third person.]
Geez, I love Retro's games as much as anyone (probably more than most, TBH), but apparently people have forgotten how Sakamoto-san's games have been designed. This game is the third-person Super Metroid style in 3D; you will run, jump and shoot. There are enough buttons to do that, easily (and for the quickness Super is renowned for, digital controls are a must).