The Mind of Game writes - "The original Perfect Dark for the Nintendo 64 is perhaps my favorite game of all time. I remember fondly playing it with my friends, all of us huddled around a television, the Nintendo 64's oddly shaped three prong controllers clutched tightly in our hands as we played split-screen deathmatches against each other or against the bots. We would do that for hours on end and would have buckets of fun all the while. To date, I can't think of a single game that has come close to replicating that experience, though many games have tried. Perfect Dark was, back then, my definition of the perfect game, as unattainable a concept as that may be. It delivered in spades whether I played it alone or with friends and, for me, never got old.
Naturally, when I turn on my Xbox 360 and load up the Xbox Live Arcade port of the original Perfect Dark, I have a tendency to look at it through what I like to call "nostalgia goggles". Heck, the first time I loaded up the game, seeing a highly familiar loading screen and pressing start, seeing Joanna Dark typing something into a computer terminal sitting on a table before her and then hearing that oh so familiar main menu music begin to play, I smiled from ear-to-ear, that wonderful feeling of nostalgia flooding into me. This brings up a conflict of interest in regards to reviewing this game. After all, aren't I just going to be influenced by those feelings of nostalgia to overlook any and all flaws the game may have? No. In order to give this game the review it deserves, I'm taking off the nostalgia goggles and replacing them with my reviewer's hat."
Two major upcoming first-party video games have gotten big changes at the top, as part of an unusual leadership shuffle.
Why is it a developer who worked for a Sony game then moves to an MS game always a story?
I never see an article when it’s the opposite tho.
That’s strange. I thought Perfect Dark was close to release but it seems they are resetting.
Such shuffles are not unheard of. There may have been unforeseen circumstances that have taken place. Having somebody to help steer the ship once the position is opened up is better than no direction.
At this point most design/art bibles are already set, and the game director is helping the game become feature complete. The new creative director should help hone in the cinematics, designs, whatever remains of the story much easier than having to start from scratch for both these projects.
Can't wait for both of these projects to come to full fruition. Wolverine seems to be almost ready for primetime reveal. Curious what this will mean for the end products!
If Perfect Dark reboot's superb reveal pleased you and you're about to try the Switch release, stop right there; play the PC port instead.
Perfect Dark surprises in its gameplay reveal as the creative mechanics and incredible design choices bring back the Deus Ex feel perfectly.
Uuuuuuh....what?
Maybe you got your games confused but that was nothing like deus ex besides being a fps
I don't get how a scripted and edited gameplay video can have you believe this game is anything like Deus Ex. Especially without it having much context as to what the general gameplay loop will be like.
Oh geez. People have really gotten drunk on the MS show Koolaid.
They didn't show what the game will be or play like at all.
If anything it seems to try to take the cyberpunk approach. So I'm actually really concerned for it since they didn't show anything specific or any long period of gameplay segments. It didn't show what the world would be like and how you fit in that world either