40°

Did Sony Really Need the Sub-Controller?

PS3Blog.net writes:

Sony's primary move controller is as simple as it can get, with few buttons which emphasize motion based game control rather than button-mashing action. But there are some things that you cannot do with so few buttons in hardcore games, and moving in vast virtual spaces requires extra input. Enter the sub-controller, with an analogue stick and two extra "shoulder" buttons.

harrisk9545569d ago

Anyone that has been following all of the rumors and speculation around the web for the past 6 months knows that the biggest "wish" was that the motion controller needed to have an analog stick... when the footage of Resident Evil was shown using the Motion Controller and a dual shock controller in conjunction with each other, it was complained about that it "looked awkward"... so, Sony fixed the problem! The subcontroller is merely half of a dual shock, making it less awkward to use!

sinncross5569d ago (Edited 5569d ago )

Quick answer: Yes
Long answer: Yes.

I get what the author is saying but what purpose would 2 analogues be?

The subcontroller uses it for movement whereas the PS Move is for aiming... a second analogue just not required.
Likewise the subcontoller has 4 directional inputs and 2 buttons on the top whereas the authors idea only makes way for 4.
6 seems like a better offering then 4 and can give the devs some leeway.

As I said I understand what the author is trying to say but I dont think its the best idea.

Blaster_Master5569d ago

I was assuming Sony lost their mind when it came to motion control without a nunchuk. Thank god they added it, I was beginning to wonder if Sony PR and R & D were retarded, but in the end they just proved to be geniuses again. I will never doubt you again sony.

sikbeta5569d ago

Of course, now they need to make the Sub-controller with the same motion-tech/whatever cuz I'm not going to Pay for anther "Move" controller

Forbidden_Darkness5569d ago

@1.3: The Sub controller is seperate from the Move controller, its optional and probaly wont be included with any bundles, so you might as well just buy another Move controller, unless you buy games like Socom which work better with that than holding a Dualshock in your other hand

sikbeta5569d ago (Edited 5569d ago )

@Forbidden_Darkness

I know that I'll buy it separately, but Is not better to have The sub-controller + motion-tech in order to play all kind of games?, for example for the Archery Game, you need 2 PS-Move controllers and for SOCCOM4 you need the PS-Move + the Sub-controller (3 controllers in order to play the 2 games), so if SONY make the sub-controller + motion-tech, you'll Only need the PS-Move + sub-controller for All Games, get my point?

+ Show (2) more repliesLast reply 5569d ago
1233605569d ago

i like the way sony set it up,the sub controller and the motion controller feel like one dual shock thats split into two,its been made to play all genres.there idea is okay for less hardcore games put some games required more configurations in the button or trigger layouts.so this is spot on.

Forbidden_Darkness5569d ago

I dont think th author ever thought about this, but it would feel very akward moving the analog stick on the same controller you Move around to do things with.

And also, what about the D-pad and other buttons on the Sub controller? Some developers will need those, especially for like RPGs and such.

Forbidden_Darkness5569d ago (Edited 5569d ago )

Playstation Move

It Moves you!

CJJA5569d ago

i think they do need a sub controler. I imagine it being wierd using a analog WHILE moving ur arm around, itd get confusing

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170°

PlayStation Move Controller Used to Perform Surgery on a Pig That Was 5,780 Miles Away

A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.

jznrpg251d ago

There is at least a few good jokes that could come from that title

Cacabunga250d ago

Yet another powerful device Sony gave up supporting. KZ3 move was one of the best motion controller implementation ever

just_looken250d ago

Right the ps move was awesome i have the gun thing from killzone still.

Relientk77251d ago

That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.

Lexreborn2250d ago

Guess that submarine should’ve used move controllers instead of logitech

250d ago
anast250d ago

PlayStation is saving lives and releasing the best games.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar1379d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal1379d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein1379d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k1379d ago (Edited 1379d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH1380d ago

It failed because it sucked plain and simple.

LOGICWINS1380d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH1380d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 7211379d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever1379d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar1379d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 1379d ago
LordoftheCritics1380d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH1380d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos1379d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils1379d ago

Kinect should be kept as media interactive features.

LordoftheCritics1380d ago (Edited 1380d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

1379d ago
SPEAKxTHExTRUTH1379d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein1379d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr1380d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 7211379d ago

Wait you can play Dead Space with the Move?? I need it

Orchard1379d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb1379d ago (Edited 1379d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH1379d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever1379d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr1379d ago (Edited 1379d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 1379d ago
Vanfernal1379d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH1379d ago (Edited 1379d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal1379d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH1379d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin1379d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

1379d ago
+ Show (5) more repliesLast reply 1379d ago
Godmars2901380d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo1379d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC1379d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy1380d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa1380d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins1380d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos1379d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

1379d ago Replies(2)
yeahokwhatever1379d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC1380d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever1379d ago

There were plenty of games and I'm glad that not every game became a Move game.

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