PS3Blog.net writes:
Sony's primary move controller is as simple as it can get, with few buttons which emphasize motion based game control rather than button-mashing action. But there are some things that you cannot do with so few buttons in hardcore games, and moving in vast virtual spaces requires extra input. Enter the sub-controller, with an analogue stick and two extra "shoulder" buttons.
A group of surgeons made headlines after they managed to perform an endoscopic procedure on a pig located in Hong Kong by using PlayStation controllers. It involved the use of a PS5 DualSense controller as well as a PlayStation Move controller.
That's really cool. It's crazy something like that is possible with gaming controllers 1000's of miles away.
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.
Lack of games that proved the concept that 3rd parties could then copy en masse?
Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.
Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.
Anyone that has been following all of the rumors and speculation around the web for the past 6 months knows that the biggest "wish" was that the motion controller needed to have an analog stick... when the footage of Resident Evil was shown using the Motion Controller and a dual shock controller in conjunction with each other, it was complained about that it "looked awkward"... so, Sony fixed the problem! The subcontroller is merely half of a dual shock, making it less awkward to use!
i like the way sony set it up,the sub controller and the motion controller feel like one dual shock thats split into two,its been made to play all genres.there idea is okay for less hardcore games put some games required more configurations in the button or trigger layouts.so this is spot on.
I dont think th author ever thought about this, but it would feel very akward moving the analog stick on the same controller you Move around to do things with.
And also, what about the D-pad and other buttons on the Sub controller? Some developers will need those, especially for like RPGs and such.
Playstation Move
It Moves you!
i think they do need a sub controler. I imagine it being wierd using a analog WHILE moving ur arm around, itd get confusing