God of War III is one of the biggest releases for Sony's PlayStation 3 so far. The console is in plenty of hands, it's been three years since the most recent game in the series, and anticipation is at extreme levels.
Of course, the development process has been anything but simple -- but here, Sony Santa Monica senior producer Steve Caterson discusses just how the development team tackled the development process, particularly from tools, engine, and workflow perspectives.
G: What about inter-studio knowledge sharing? There are a lot of really talented studios within Sony. How often do you guys exchange ideas and help each other out?
SC: We do have incredible amounts of talent within the Sony studio structure. We try to take advantage of that all the time. I think the only thing that stands in our way would be each studio's individual development cycles.
But that aside, everybody is hugely open. We had a number of meetings with our Naughty Dog studio, which is down the street from us, and then we had a number of meetings with our Insomniac teams over in Burbank. [Ed. note: Insomniac is not Sony-owned.]
The Opening Levels that hooked gamers from the outset.
Cultured Vultures: Let’s delve into Kratos’ long and rampageous history and find out which games are worth the hype and which are better left buried under the weight of Kratos’s might.
Both requels over 2 and 3? Clowns. Those are two of the most boring games I've ever played.
My favorite was part 2 and I think Ragnarok is better that 2018.
There is no worst. Except for Ascension, only cause I didn't play it lol. They are all masterpieces. 1,2,3, 2018 and Ragnarok. 1 of, if not the greatest video game franchise...besides MetalGear.
Can't agree, older games do so much more than the last two. More weapons, magic abilities, enemies are more varied, level design is also more aesthetically pleasing, and agree with those who say that they shouldn't have removed jumping. Was a time I'd agree, but those old games are so so much better, that they really should've looked into bringing into the reboot/sequels.
God of War 3 Remaster has sold 4 million copies since its inception, making the franchise PlayStation's most profitable gamer merch brand.
Haha I still remember my brother playing the opening scene on ps3!!!
Yeh he had to put the controller down his heart was beating too fast trying to get past first 10 minutes. He said "it's too much". Best thing I've ever seen in gaming. Haha
I know this is unpopular opinion, but I prefer these over the new ones. I’m not saying the new ones are bad or anything, but they sort of get boring to me, whereas the older games were like non-stop roller coaster rides.