GDN: Bioshock 2 Developer Q&A - Part 4

GDN writes: "A lot of short answers in this section as things were wrapping up.

What was the biggest challenge in Bioshock 2?

The original never sold overseas. Had to build a theme from scratch, small group from Irrational returned. Giving everyone an idea of what it meant and then keeping them up to their expectations. Lots of reverance, leads to lots of second guessing. Getting through that so 2K Marin could own it without abandoning the original."

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