To get things in motion, Jordan starts us off with his summary of the game:
"BioShock 2 takes place ten years after the events of the first game. The player takes control of a prototype Big Daddy called Subject Delta. He is separated from the bonded Little Sister that he went to protect, wakes up ten years later to find the city a much more dangerous place, crossing it to find his former Little Sister. Along the way, he comes into conflict with Dr. Sofia Lamb, an altruist and former political rival of Andrew Ryan, who has united the city into a kind of unity cult called The Rapture Family and sees the player as sort of the ultimate individual and thus a very big direct threat to her plan.
The multiplayer component is actually a prequel, taking place in the year between 1959 and 1960. You take the role of one of the average citizens of Rapture who was drawn into that conflict, and as the city fell from grace, so did they. And you sort of grow your character and participate in that sort of classic commendatory BioShock play, but in a much more sort of beautiful utopian take on the city before the war tore it apart."