In part two of TooHuman.net's exclusive interview series with Denis Dyack, TooHuman.net talks to the Director of Too Human about a very sensitive subject: Too Human's length.
This game seems ambitious (even if it suffers from an automated camera system that "provides the gamer with the best cinematic experience") But due to the poor performance of demos displayed at past game expos, I'll just wait until this one gets into the final coding stages, and we see some near-final gameplay videos before passing any judgement. The combat system sounds pretty slick (both analog sticks and triggers to control weapons/guns independantly to pull off complex combos) God of War anyone?
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