Sony Computer Entertainment America will be offering an alternative print out box art for Heavy Rain on the Playstation.Blog around the time the game launches.
"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
What exactly is the David Cage experience, and is it of value? We examine two classics, Fahrenheit and Heavy Rain, to find the answer.
Quantic Dream has announced a new video series to celebrate the 10-year anniversary of Heavy Rain. Check out the first part here.
Wow, 10 years...and yet, still one of the best/most emotional/thrilling gaming experiences I’ve ever had.
So grateful to Sony for believing in Quantic Dream’s vision for this game, and giving them a chance. I’ll never forget David Cage saying “We want to challenge the player, but not with the controller, but mentally, with their decisions of “How far would you go to save someone you love” Well, they broke my emotional gamer heart lol.
My teenage son refuses to play this game, because I’ve told him in little detail the emotional impact it had on me all those years ago. Maybe one day he will.
Still have my origami crane they teach you how to make when you're installing for the first time.
it's been 10 years? wow, that was so fast, I feel like this console gen went fast as well although it hasn't. I really look forward to the PS5 this holiday season though.
this is rather worrying. They should show more faith in their product. Surely their focus groups and market tests told them which art to go with?
They did some sort of scheme like this with all the "old" PS3 box-art before the slim came along.
That big red PS3 square on the side really pissed me off, and the Spiderman font has always been Fugly.
It's a shame I have to look at my wonderful new copies of Borderlands, Assassin's Creed 2 and Dragon Age, and then have it look out of place next to my EU Uncharted 2, LittleBigPlanet and Metal Gear 4...well box-art wise anyway.
On-topic anyway...I love the EU one compared to American. Gamesradar.com had a great comparison of EU + Japan / American Cover changes.
Does it really matter to anybody? You look at the game case whenever you put the game away for 2 seconds.
The American cover does look quite bland compared to EU's atmospheric cover, but I would never be bothered with going out of my way to replace it just so it would look prettier. While I actually play the game, the cover will be tucked away in the shelf anyways.
With that said, some more rain would have done wonders for the American cover.