Videogamer writes: "Army of Two ended up being a bit of a disappointment on its release in March 2008. The cooperative third-person shooter was built around the Aggro system, which essentially controlled who out of a two-man private military outfit was going to get the most attention from enemies. It was neat, worked well and gave the new franchise something to stand out from the crowd. This sadly didn't mean the game as a whole was up to scratch, with some dumb AI, uninspired level designs, fiddly cover-based shooting and two of the most annoying video game characters of all time. Army of Two ended up being a game that frustrated as much as it entertained - something we hoped would be worked on in the inevitable sequel."