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MAG – Doomed For Mediocrity

NextGN writes: "The quality of first-person shooter games that have recently hitting retail has been nothing short of amazing. With games like Modern Warfare 2, Left 4 Dead 2, Borderlands, Halo: ODST, and Killzone 2 basically dominating the genre it would be near suicide to release anything that does not blow you away. Zipper Interactive have decided to do something that has never been attempted before – create a Massive Multi-Player Online First-Person Shooter game that can host 256 players at once. In theory this technically impressive, however, this could also be the main downfall of the game."

Antan5646d ago

Funny article.............

The Eurogamer preview i would suggest offers a more indepth analysis.
Having played the Beta.......im totally sold!

This and Mass Effect 2 with be my Jan purchases.

Sevir045646d ago

The game will get average reviews because everyone is still hooked on Modern Warfare, it's funny because Zipper even has a control scheme that is every bit as responsive as MW, but the original plays better. Going into this game you should dispell any thoughts of running around like a lone wolf, thats how guys get catch bullets from me.

play as a team with Mics and you'll succeed, I cant wait till i'm a squad leader. and It wasn't until last night did i figure out the skill point system and actually began out fitting my soldier.

investing in Med class 3 was perhaps the best thing ever. a team with medics helps level up even faster. I love it.

Chubear5646d ago (Edited 5646d ago )

Hate all you want but MAG will do well.

See all the hating on SOCOM:Con? Now I have my issues with s6 and how they handled the game but for a game all these reviewers gave 6s to, it's still one the most active online games on the PS3 and with all the exclusive and multiplat online games availible, that's incredible for a game that was slammed.

MAG is a way better product than SOCOM:Con and if SOCOM:Con is supported greatly then there's no fear for MAG.

"Lead me, follow me, or get out of my way!.. mofos" lol

Reibooi5646d ago

having played The Beta I am wondering what you played.

The game was broken almost the entire Public beta. People were getting kicked left and right and towards the end the entire Domination game mode was taken out because it was crashing and was un playable.

Add to the just plain bad game play decisions. Such as having to scroll through various items in the heat of battle to find grenades or med kits.

Having such long re spawn times despite the fact that you already have to spend about 45-60 seconds running back to where you were fighting at when you died.

The skill tree is also VERY small for a game that's supposed to be a massive online only game(This could change in the final version but I don't see why they would hold that stuff back.

The game seems as if it's doomed to have the problems Socom did when it came out which is quite sad. The game had alot of potential.

Elvfam5115646d ago (Edited 5646d ago )

Next article for the MAG hate lol

Anyways I love the game graphics are good and it plays smooth

Edit Above
Don't know what Beta you was playing I've seen live streams of people playing domination all the time
I'm glad that it crash the servers and people getting kick off left and right by the time launch comes it be fix already

morganfell5646d ago

Wait, there is a PS3 related article with the word doomed in the title? Why am I not surprised.

5646d ago
Maddens Raiders5646d ago (Edited 5646d ago )

is just another year for some to hang on to an old tradition of hating PS3 exclusives. I guess they didn't get the memo: PS3 exclusives have forever changed the landscape of this generation.

MAG is a wonderful game and I will be playing a lot more after I beat KILLZONE 2 on elite (I know...but there are so many games in my backlog!) From what I've played so far it is a heavily based squad FPS which is just my cup of tea, because I love great teamwork. The only people that are hating on this game are narrow-minded fanboys, softcore game-players, and sites looking for hits from the aforementioned.

Zipper did a great job and is offering players a unique fps experience, that is only available on the PS3.

joydestroy5646d ago

sorry dude, but i enjoyed Socom: Con more than i did the MAG beta. they're very similar. i think the environmental effects were better in Socom than the MAG beta, and i enjoy 3PS more than i do FPS. i'll prob rent MAG to check out the final product though. maybe they will change my mind.

Reibooi5646d ago

@Elvfam511

The beta was still having connections problems right up until when it ended. They are not gonna have this all fixed and sorted out come launch time.

This was a beta and I bet ALOT more people are gonna be trying to play the final release which is less then a month ago. There is very little chance they will iron out all the problems on servers that could not happen less people then the final version is gonna see.

I wanted MAG to be great. It probably will be once it ships and they fix alot of the issues but it seems(unless they delay it) that Zipper is gonna have the ship it now fix it later mentality we see so often this gen and that to me isn't acceptable.

ProjectVulcan5646d ago

PS3 games are typically slow seller, slow burning sales. PS3 is akin to PC in this respect. LBP, KZ2, uncharted 1, GT prologue launches considered failures by the press or overlooked. But all these games have sold over 2 million copies. It takes time, but word spreads around the PS3 community and games do sell well over longer periods.

MAG wont sell a million in the first week- of course not. Its not COD. BUT come back in 18 months and it will probably have surpassed 2 million sales as the word spreads. Heed my words naysayers!

raztad5646d ago

Well, despite all this hate I have MAG preordered and I'm not even that much into multiplayer games.

The last two Betas were extremely enjoyable and game is already building a solid fanbase. Some friends tried me to buy MW2, I said no, just no. Money is on MAG. Need something more than a few guys camping in small maps, rinse and repeat.

I was really sad when I learned the beta was ending yesterday. Looking forward to MAG release.

Blaze9295646d ago

Been playing the MAG beta ever since Sony sent out the private beta codes. IMO it's completely boring. Tried the public beta update recently and it's cool to see the graphics have been upgraded...but it's still boring.

256 players is cool and all but what's the point when you never see more than 10 or get shot and killed before even realizing what happened?

Run...run...run...die...repea t.

That's just my opinion though.

Aclay5646d ago (Edited 5646d ago )

While MAG may not fly off shelves instantly because it's such a Tactical game, I'm pretty sure it'll still have it's own niche fanbase because it seems like that's the way most PS3 exclusives and most 1st party Playstation franchises in general tend to be.

As far as MAG's graphics goes, inFamous didn't have the greatest graphics in the world when it came out, but in the end, it's gameplay prevailed, it outscored Prototype and I still bought it and enjoyed it. Left 4 Dead got all of these 9's and 10's whenever it's graphics weren't much to scream about, so as long as MAG is a solid tactical FPS (something that isn't easy to come by these days) I don't see why it's graphics will doom it for mediocrity.

If MAG had a Single Player campaign, I might have considered it, but I'm not much of an Online gamer at all. For the most part, I think the SOCOM crowd will be the ones most attracted to the game and I hope it does well in the long run.

soljah5646d ago

mag may not be a huge commercial success but to the target gamer this will be critically acclaimed as a success. and mark my words the tech and what zipper is doing within 2 years will be copied by 3rd parties and ms. like it or not what zipper is doing is part of the future of online fps games.
p.s. from what i have seen in the beta this game, just like lbp will keep evolving over time as long as the community is active.

vhero5646d ago

I hate to say it but even as a fan of Sonys console I played MAG and I hated it. Spawn camping is one of the biggest issues with people popping grenades and mines where you spawn so soon as you spawn BANG! instant death. That's just no fun for me. Sure it adds to realism having no protective spawn zones but it also ruins the fun and games were made to be fun. That's the problem with modern games they lost sight about why games were made in the first place.

sikbeta5646d ago (Edited 5646d ago )

Like I posted in other article, I don't care if some other Crew + The Entire Media will downplay the Exclusives games of my Console of Choice, but damn they work fast lol

Whatever young kid ruling a half-@ssed fanboy site, say what you want, you don't going to change anything, cuz QUALITY can't be downplayed

vickers5005646d ago

"inFamous didn't have the greatest graphics in the world when it came out"

What the f are you talking about? inFamous had awesome graphics. No not the greatest, but pretty damn good. Good enough to where the phrase "infamous didn't have the greatest graphics in the world" is totally unnecessary.

morganfell5646d ago

It is incorrect to say games have lost site of fun when the Game of the Year nailed fun better than any title in recent memory. Uncharted 2 has a better sense of the classic adventure game than any game made in the past 5 years.

And MAG is a blast. I only canceled my preorder at Gamestop so I could rerun it at Gamecrazy and get the Raven character. I have had a blast with MAG.

Regarding SOCOM it's just a different game and currently the tightest most tactical game in full release on any platform. A far cry from the run-shoot-die-rinse-repeat fest of MW2.

SOCOM is the thinking gamer's shooter as no tactics + run and gun = certain quick death. There is a reason the servers are always booming.

Darkstorn5646d ago

I didn't like the MAG beta. The game just isn't unique enough to hold on to my attention. I congratulate Zipper for the technical brilliance behind this game, but they need to do more to set themselves apart from the hundreds of other copy-and-paste shooters out there.

Consoldtobots5646d ago (Edited 5646d ago )

dial up ps3 hate article # 98274658697 zzzzzzzzzzzzzzzzzzzzz, nextttt.

Christopher5645d ago (Edited 5645d ago )

MAG is for a different online FPSer. Someone who's more into an MMO FPS will be very much into MAG. Your usual hop-around 8 to 16-player FPS more than likely won't.

I'm interested in MAG, but won't be doing anything until I've seen a good amount of feedback from players on how it plays out over a week or two.

Oh, and one of the sad things is that MAG will definitely get a lot of flack for its less than MW2 graphics, no matter that it can host 256 players in a single game at once and therefore has to give on those level of graphics in order to do so.

akiraburn5645d ago

@1.3/1.9, I'm sorry but I can't possibly agree with anything you said there. It doesn't sound like you gave the game an honest decent amount of play time. As I've mentioned in a few other topics, I played a lot of the beta and for a fact I know some of what you said is inaccurate.

For starters, the game was only "broken" (kicking people randomly and not being able to connect/join games) for roughly the first 2 and a half days of the public beta. After that the servers had stabled out and everyone was able to play with little in the way of interruptions. Not that it matters, because the entire point of a beta is to test things and fix them, which they did. It gives you, the player, a general idea of what the game will be like, but not the right to pre-judge the game since it is an incomplete product with some issues that are still being fixed. None of us can possibly know what the final product will be like.

Domination mode was not crashing and unplayable. I didn't play MAG on the last two days of the beta (yesterday and the day before), but I played well over a dozen matches in domination during the beta and never once did myself, any friends, or any squad mates have any connection issues after those first 2 days the beta was up.

The cycling items could have been designed differently, but honestly it doesn't matter that much. Since you don't need to actually pull out the item before you switch it, you can quick tap the cycling button as fast as you can and it will cycle to that number item. And considering you can only have 1-3 items to cycle through (which can be organized), I don't think it's that big of a deal. Everyone else has to do the same, so it's not like it's a disadvantage.

As for the respawn times, on what map is it that you spend more than 15 to maybe 20 seconds running to the battle? None, because no map is set so that it takes more than 15-20 seconds to get to where you need to be. Not to mention that respawn times AND places vary drastically depending on circumstances, and it can also be a key point to winning (especially in domination). Certain things affect spawn time, such as if you are near a squad leader, if the other leaders are using offensive and defensive perks, etc. And if you capture certain objectives, you can paratrooper in, spawn in a helicopter/vehicle, and so on, and that puts you right in the action.

As for skills, after the first 3 or so levels, you generally aren't able to level every single match, and by level 20, even if you take MVP every match you still usually need 3+ games or so until you get a level up, and it only increases from there. So it's not like you're able to power through every branching category of skills. Even if that was somehow the case, there are a lot of categories, with a many upgrades for just about everything, and getting to each of highest tiers of items in their respective categories would take a lot of matches. Not to mentioned that each army is different, so you can make multiple characters and try other armies out and build them up. That's a lot of expansion and gameplay.

I really don't think you had spent enough time to give this game an accurate assessment, so if you honestly want the game to be good and have concerns, I suggest going and renting the game as soon as it comes out and playing it through. I think you will change your thoughts and opinions on this.

ThanatosDMC5645d ago (Edited 5645d ago )

This isnt MW2. Newbies these days complain about dying too much. Get better or actually shoot or hide or predict your enemies. The game is meant to be like Battlefield 2 if y'all ever played it. Of course there's a ton of snipers hiding there's 100+ players on each side. Use smoke, buildings, boxes, trees, rocks, etc for cover or your own teammates.

Tons of grenades and bullets are always on the front lines which is almost always a stalemate place unless some people actually get through and destroy the enemies' AA guns for paradrops. You can tell some of these people claim to have played it or just assume stuff about the game.

This game shouldnt be compared with Borderlands. Borderlands was a great game for co-op but everything else was got old fast. At least you can duel your friends but it had the same problems as Diablo 2 when it first had duels which keeps the full damage of the guns you have in your arsenal so most of the time it's a one-hit kill duel. They should make it 1/10 or less dmg of the weapons instead to make it more fun. Instead of lightning rocket spamming for instant kill.

madjedi5645d ago

@1.3 it's called a beta for a reason, i was playing up to 30 minutes before they took the serves so plenty of people were playing till they pulled the servers despite the problems, i got to lvl 33 platoon leader qualified before it ended. It's not zipper's fault that you fail @ understanding how mag works.

@1.12 boring, nope only boring when both sides are short of team members to me, not seeing more than 10 (people i guess) attack or defend location c on sabotage, then tell me that with a straight face. You have 64-128 people trying to kill you, your going to die alot, no idea whats going on, sounds like you need a better leader or you need to pay attention.

@akiraburn thank you for pointing out, how little reibooi, knows about mag or has even played the game.

Reibooi5645d ago (Edited 5645d ago )

@akiraburn

1. I should not have to memorize button press combo's and numbers for actions that most games allow you to do in a single button press I.E throwing grenades. I am aware that everyone has the limitation but I didn't say it was unfair or anything I said it's annoying.

2. You are correct that the majority of the connection problems occurred only the first 2 days of the public beta. Notice how I said Majority. While MOST people stopped having problems after the first 2 days not everyone did and people myself included were still on occasion being booted from the server. As I mentioned there will be FAR more people trying to play the release version. What's the point of the beta if the same problem is gonna happen on a larger scale come launch time?

3. You doomed yourself saying that the Domonation server didn't crash while at the same time saying you didn't play the game the last 2 days because that's when the game mode was locked to everyone because of mass lag, crashing, freezing, kicking and the like. I was told by my friend that the mode went up again for a few hours before the beta itself ended but the fact still stands the mode was unstable at the end of the beta regardless of the reason behind it.

4. As for respawn times there are 2 things I need to clear up here. Firstly I was talking about Sabotage mode(which is pretty much ALL you can play for quite awhile which is very annoying) In that mode you tend to spawn about 15-30 seconds away from the points you are trying to defend/capture and it's really annoying. In Domanation you are pretty much always in the middle of the action so that was not a issue.

What WAS a issue was the other team seemingly in every match having Bloackade up ALL THE TIME making respawn times retardedly long. Now to be fair your team has a ability that speeds respawn but for whatever reason it was hardly used. This good be bad luck on my part or bad balance on the games part I would have to see how it works in the final version to be sure. Lets be honest here when the game has 256 players no one is gonna notice if the respawn time was lower. Even instant. There are so many players there are ALWAYS gonna be hordes of others in the way of your goal that's what makes the mode fun. So why they added these massive needless respawn times that make nearly no difference to the balance is beyond me.

5. Lastly skills. My friend and I figured out quite quickly that being a medic earns you broken amounts of exp and with 3 days we were able to MAX the category for which we wanted to play along with maxing the medic section as well.(For me Medic and Rapid Assualt and for my friend Medic and Sniper.)

This took 3 days of play to do. Now keep in mind that most people are going to want to pick a class/category and stay with it. However you max it out far to quick and there is little to no sense or reward when you max one out. It's pointless to keep playing to unlock other things in other trees that you don't want and will never use. This is supposed to be a MMOFPS and that means it needs to have ALOT to unlock for ALL of the classes. As it stands there is only about a months worth(IF THAT) of content to unlock for all the classes/categories. That's just not enough for a online ONLY game.

As for renting the game I fully intend to do so. It's on my Gamefly list right at the top. As I said I WANT MAG to be good but I'm not gonna be a delusional fanboy and claim the game is great when it's not.

travelguy2k5645d ago (Edited 5645d ago )

I am soo hooked on it. It feals like a combination of Killzone 2 (because of all the partical effects and the grittyness of it) and Modern warfare.

But i think i like it better than both of those, better than Modern Warfare for sure.

As far as respawn times are concerned. There is a respawn every 20 seconds. all you have to do is time it so you are not qued for a long time. Allot of the maps spawned at :04, :24, :44 seconds. others were different, but once you spawn 1 time you know the pattern and can time you bleed outs appropriatly. give your squad mates a chance to recusitate and if not, bleedout right before a respawn waiting only like 1 or 2 seconds.

Graphics were awsome, i play on a 1080p projector on a 106 inch screen, the explosions and smoke effects were amazing. The projector can make graphics look poor as it is so large, but not mag, looked amazing. And the sound effects were great also. I heard people complaining about how the guns sounded. The sound different depending where you are. Like if you are in a small room you get like an echo effect like you really would (assuming, as i have never shot a assault rifle in a small room...or any room). 7.1 audio is great for shot detection, even if it did not show on you HUD you could hear where the shots were coming from.

Nikuma5645d ago

I enjoyed the beta quite a bit... but I couldn't help but feel like the game was meant to be a Third Person shooter instead of a first. It seemed like it was a FPS to appease the masses of FPS fans. I'll probably pick this game up, but I can't help but wish it was a TPS like Socom. :/

akiraburn5644d ago

@Rei, I am still going to have to disagree with you on this. I'm not on you because I think you are some fanboy trying to discourage the game. If you were, I wouldn't have replied. I just honestly don't think you put enough time into the beta and have made some inaccurate claims based on those experiences. You've made some claims which were speculations and some sound like you are stating them as fact, but none of us can possibly have any idea if they are going to be true or not. That's where my problem is.

You had said, "the game was broken almost the entire beta" and now say that just you and a few other people were having problems. But you also told me that you were easily able to power through multiple skill tree lines. That's contradictory, considering you would have to finish many games in order to get the xp needed to level, even if you could level every game. So you had to have enough access that it wasn't that bad, in order to play as much as you are saying.

You are now telling me that most people stopped experiencing the 'dropped game' issues, which you didn't mention in your original post. You just said that the beta was broken, which it wasn't. You personally had some issues, which really sucks, but a large majority of people weren't. It could have even been an issue with your side of the network. Regardless, there was no reason to call it broken, if it's working for most people.

As for Domination mode, it seems you are basing the last day or so having problems as a translation meaning that the final release will have problems. Why would this all the sudden happen after months of testing without issues? It could be that they were simply bringing down Domination for small tweaks in the code, and initially they thought they could work on the update while keeping the mode active. Either way, you were stating that the final version will have a problems, and there is no way to know that until you actually try it.

And with the respawn times, I have a couple problems with this. There is also a contradiction here you have stated. You told me that it's annoying and takes a while to get to be able to play another mode beside Sabotage, but you also said that it's quick and easy to level. All you need to be is level 10 to play a different mode, so it seems like this complaint doesn't match up. You also initially said "Having such long re spawn times despite the fact that you already have to spend about 45-60 seconds running back to where you were fighting at when you died". Now you've changed what you are saying about this. 15-30 seconds is a lot different than your original statement of 45-60 seconds. That's a more reasonable time-frame, and not something really that needs complaint, especially when you can choose between points you want to spawn at, which reduce the running time even further.

With your problems with the blockade, leaders can only use their skills when they are recharged, which takes a decently long amount of time. In every Domination match I have played, the most times I have seen a blockade in effect has been twice in one match, and the blockade doesn't last more than a minute or two. So it seems you were just unlucky in those matches.

As for skills, being a medic does help a lot to level quicker, but at the same time you are also helping your team a lot more. I believe that this was an intention of Zipper, to encourage more people to at least take a medic gun and be able to heal each other, thus working stronger as a team.

As for how quickly you leveled, I can only say this: I was averaging between 320-500 xp per match and taking top MVP spots every game, and by the time I was level 20, it was taking around 3 or 4 games minimum to level. It took me three days to reach level 20, knowing exactly what I was doing ahead of time in terms of gameplay, and I still invested over a lot of hours into it to get there. Considering I wasn't going to hit the level cap for quite a long while, I still had a lot of ability to expand.

I know what you are saying about only maxing out one specific tree, but there are other trees still to expand that can aid you regardless of what you play. Like improving your side-arm, upgrading your resistance to explosions and upgrading your health, all the grenade/mine related ones, etc. And then, you always have the choice to branch out and try different classes, or as I said try different armies.

Most importantly to me, it still seems like you are still basing your entire opinion on an unfinished product. What you didn't acknowledge in your rebuttal, is what I had said about the beta. The entire point of it, is to test for problems with the game, and to be able to give some interested players a general idea of what the finished product may be like. You get a general idea of it, but it's not a finished product so you really don't have anything to completely base your decisions on or facts about the game on. The finished product in this situation may differ drastically from the beta you played, but in several areas it sounds like you are insisting that the game is going to be bad. Even if you aren't, some things you said were very inaccurate and prejudging the final product all while being based on just a beta.

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Heartbroken-Menace5646d ago (Edited 5646d ago )

MAG is awesome, the only thing holding it back are small little problems and concerns here and there that reviewers will exaggerate to bring the game down. Perfect example=graphics.

yoghurt5646d ago

I do not get all the complaints about graphics, these graphics, in my opinion, easily rival MW2, and this is with a massive battlefield arena

Chubear5646d ago (Edited 5646d ago )

That's the thing, if you say a lie enough times over and over again, people will take it as gospel after a while even if they can SEE it with their own eyes.

This game has a blend of graphics btw CoD4 & Resistance 2, IMO, and to think people actually believe it looks "like a PS2 game" is staggering to me cause it looks better than ODST or L4D and no one had an issues with the graphics of these games. How stupid they must be to keep saying this when they have eyes to see.

Regardless, I for one will be supporting MAG no matter what reviewers put out there. Those that played the recent beta on sabo mode for a little bit and thought that's what MAG is all about can do as they please. I'm supporting this type of game development over some copy 'n paste glitch fest wrapped in marketing hype.

sikbeta5646d ago

You don't get all the complaints about graphics?

Only the PS3 have to PUSH The BOUNDARIES and INNOVATE in Every Aspect and if is not doing Perfect, Media start downplaying the Games

MAG will not be the exception, first they'll complain about Graphics, then they probably make a nonsense comparison with MAG (128vs128) vs MW2 (lol)

Christopher5645d ago

It's because of the textures in MAG. They are less than the standard PS3 game in order to keep load down. They still look good, but they're not as good as Uncharted 2, Killzone 2, or MW2. People don't care that it looks good when looking to complain about something, though, they look to see that it isn't 'better' in all ways that can be measured.

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BoneIdle5646d ago

It will take a while to settle down as it is still full of people used to playing modern warfare and think that you can just run around like an idiot without any setbacks. Problem is unlike MW2, MAG actually punishes bad tactics and rewards good tactics.

You need to work as a team you need to get into cover. You need to use your brain. Thats where a lot of people fall down.

JL5646d ago

Yea I really liked that about the beta. I haven't played it much (only lie 3 rounds), but already I noticed that they did in fact pull that off from what I saw. For instance the first round I played I ended up having the highest kill count on my team, when I look at the scores, I have the second lowest score. The next round I only had a couple kills (one of the fewest) and I got pretty high on the score list, and scored considerably more than I did the first round in comparison.

Still need to get in there and play more to truly get a feel for it and how the game works, but I'm definitely sold on this game.

iceman065645d ago

Killcount really isn't as important in MAG...unless you are attacking or defending an objective that was set by the squad leader. You can rack up major XP simply by being near a squad leader and following orders. It's really that easy. Plus, the bonus is that the squad leader should have some "area" perks that are given to those around him. It's pretty cool actually. You really need more time to get the true flow and understand WHY you are taking certain objectives or defending and repairing certain objectives. Once you get there...it's instant addiction!

JL5645d ago

^Oh yea, I understand that now. Like I said though I only played a few rounds. So it will definitely take a lil while more to get in the groove of things. Definitely I already like how it's not about just running around and racking up the most kills though. I just didn't have enough time to get a proper feel for it. I'll already definitely be picking up the game when it releases in a couple weeks though.

Gun_Senshi5646d ago

Important: This game does NOT Start until Level 10. Until you are level 10, you can only do Sabotage, which is a mode with 2 objectives only and 64 Players only. The game starts at lvl 10, when you can do Domination, that is where this game starts.

I admit I though the game sucks, until I got to try Domination, since then its one of the best FPS Ever. This game has what most FPS nowdays don't. TACTICAL Shooter, not one man army spray and pray feast pew pew everyone like COD. In MW2 I achive victory but playing alone and using Tactical Nuke.

Tips and Tricks:

- Unlock Medic Gun to Raise people. This will give your team higher success rate

- Do NOT Bleed out if people are around you. Alot of people have basic Medic Raise. There are people like me who have full Medic unlocked, but people still press X Upon dieing in front of me.

- Follow orders, if you do you get double Exp for each action (Frago Bonus)

- Move from cover to cover with your team. In this game teamwork is the key. You run and gun you die. You Camp you get no points (No frago Bonus)

- Follow Squadleader, You get bonuses like faster Reload and higher HP

- A Squadleader makes or break the game

Squadleaders Do and Don't:

Do

- Use Fragos on key objective for team to follow and strive for victory. This also benefit everyone in your squad with frago bonus.

- Use your Assets. Mortar and Guided Missles can save your team from an onslaughter. Or using Transport Chopper when attacking for faster Respawn

- Use Frago Map to see where is the action and which objectives need people on

- Use Mic!

--------

Don'ts

- Move Frago for your own gain
- Use Assets for your own gain
- Use Assets on your own team. Mortar fire kills EVERYONE
- Not caring for your team
- Never change objectives needlessly

Other Tips:

- Never charge mindlessly
- Do not play as one man army
- Run around like headless chicken
- Camp, you will not get anything at all by camping
- Move from cover to cover always

---------------------------

Tactics like which objectives are most important to attack/defense come from expierence, mostly the squad leader has to take care of that. If you have a good squad leader, example me (hehe), this game will be one of the most fun game.

With a good team as me squad leader we got all over 1k Exp each by moving tactically as a team.

PS. I am a Hardcore Battlefield 2 fan. This game is Battlefield 2 on steriods for me.

madmonkey05646d ago (Edited 5646d ago )

very good post, bubles.

Add me on psn madmonkey01 i'll play mag with you when it comes out.

XsteveJ5646d ago

Count me in

PSN: XsteveJ

I'll be on MAG day 1. Looking forward to this

Chubear5646d ago (Edited 5646d ago )

Yeah, camping on this game is a disaster and almost meaningless. lol

Unless you're defending on something like Sabo, you will just get pwned. I don't even know how you can camp on Suppression or Domination cause the game would be over in 2mins lol

Snipers in MAG are like real snipers. Yeah, they'll camp in a nice spot but after 2-3 kills they leave the spot (well, good snipers anyways) and move somewhere else cause once the team communicates where the Sniper is, their snipers will have their cross hairs on that area in a heart beat too.

This is truly the first TACTICAL FPS I've seen on consoles. Others just say they are, this one actually IS. There's no "HA, I just went 50/2, I'm teh uber!!! step up scrumbs! lol"

You can go 50/2 and do very well as a squad mate but it doesn't mean you'll necessarily be top in the squad or the platoon or on the MVP list. Someone else who had fixed tonnes of gates, motars, Anti-Air craft guns, bunkers etc, made 10 revives and 10 health boosts to team mates will going 10/30 can get a better XP rating. This is not about just shooting but using you brain to win for the team and not just for your own XP lvl up prestige.

Sure you can go 50/2 and get MVP but it's not an automatic guarantee like other FPSs

Chillbilly5646d ago

Bubbles, kudos, hats and horns! Totally agree with you. IMO, most of the MAG-hate comes from people who play 30 min, get pissed because they can't "pwn" right away, then go back to MW2 or something else.

You truly have to earn everything in MAG by playing well, not just by camping for killstreaks, etc. I think that's what draws me to it the most.

Redempteur5646d ago

And that's hwo you play mag Simple as that .
i can heard them ..the cries of the fanboys

MAg is destined to fail ..because it only succeded at making a different kind of game from the rest . ( a true squad based fps unlike the one that have auto aim on so you can have fun instead of cooperating if your teammates ...)

Gameplay9995645d ago

I believe that fans of the Battlefield series like me, will really like MAG. I recently read a developer interview in GamePro concerning MAG and it sounds very promising and the gfx for a game of this scale is nothing to balk at.
The Devs basically said that people who just try to do it all by themselves will not get rewarded or move up unless they work as a team obeying their orders given by their platoon leaders and OIC's (Officer In Charge). Excellent this will be right up my alley.

iceman065645d ago

I was in the private beta...which we know took forever to download completely. Anyway, I finally got in the game...and of course...I was completely lost. Didn't know ANY controls. Didn't know what was going on in the game. Just kinda running around and shooting people. I died many, many times. I ended up playing for about 45 minutes and just kinda labeled it mediocre. Then, it occurred to me that I felt bound to the devs for actually including me in the beta...so I went back in. I spent 2-3 hours playing and getting to understand the flow of the combat. I leveled up several times and got some better weapons. Then, it dawned on me that I didn't want to put the game down...but the beta time was ending. That was when I realized that MAG has a special quality that sucks you in and gets you addicted to the combat. It wasn't really about leveling up or winning...I just wanted to play more and more.

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THE MAX SPEED 215646d ago (Edited 5646d ago )

big allegations.

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470°

MAG was one of the most ambitious shooters ever and deserves a PS5 sequel

Zipper Interactive were once one of Sony's most important studios and became a household name due to their work on the SOCOM U.S. Navy SEALs series during the PlayStation 2's heyday. Their most ambitious title was MAG. Could it make a comeback?

Read Full Story >>
gamerevolution.com
yellowgerbil1978d ago

Best game ever. I had put over 1700hrs into that game before it deteriorated too far with cheaters getting out of the map and sadly decided it was time to let it die (Zipper had already been closed down by that time).

_SilverHawk_1978d ago

Amazing game. Hopefully sony makes a sequel

XisThatKid1977d ago

This is the game in modern gaming that even got me into shooters i spent literally days with this game Raven All the way. War against the the mighty D ride oh so edgy S.V.E.R.

NecrumOddBoy1978d ago

Original Battle Royale. No microtransactions. Definitely ahead of time.

XBox4eva691977d ago

It's almost as far from battle royale as you can get. o_O

frostypants1977d ago

It didn't have a BR mode.

Da12RespectA1977d ago

That wasn't a battle royale game at all.

rdgneoz31977d ago

3 teams of 32 fighting it out would be considered Battle Royaleish. If you're gonna saying teams are OK when you start doing teams of 2 or 3 or 4, then 32v32v32 should work. And on besides that, it had 128 v 128 which was insanely fun.

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Muzikguy1977d ago (Edited 1977d ago )

I personally hadn't played much of it. I did spend a lot of time in PlanetSide 2 though (somewhat like MAG). Games like these tend to get overrun by cheaters and then ruined too often.

Teflon021977d ago

MAG didn't have that issue as far as I remember. I use to love the 256 matches. That game had an amazing community. Everyone actually communicated and played together. No one B****ed at the team. Everyone understood there was so much going on that if things are going wrong. Everyone had to think of new strategies.
Fav moment was when all 3 other squads 32 took their objectives but we were struggling with ours and had one more to blow up. The other leaders were communicating asking if the 2 nearest squads should send ppl. Our leader was like Naw I got a idea. So he told us all to die and set ourselves at the nearest hills prone without being seen. So we all did and surrounded the areas.
He said everyone on his count throw your grenades. Then snipers go all out and everyone else run in. They won't be able to get everyone and if needed the snipers go in about 10 seconds after.

Everyone did that and I got to the objective and set it off. 9 of us survived and got it. felt amazing to say I got the objective, cover me in that moment. Wish it was PS4 so I could have saved that moment
It was literally the coolest moment I had in a online shooter, closest since was BF4.

Muzikguy1977d ago

@Teflon

That does indeed sound like an awesome moment. One that makes games like these memorable for sure. It does seem like MAG had a lot more cooperation than most any online shooter

Teflon021977d ago

It did because you absolutely can't get no where in it without teamwork. It also didn't have an extremely big base of players. Everyone who played really wanted to play. I really hope they bring it back and do the same thing to only have serious players get into the big matches again

UltraNova1977d ago

Wow, what a run! This game looks better than PUBG!

Muzikguy1977d ago

Watching that video you wouldn't think the game was on PS3.

Spenok1977d ago

I adored this game too. Some of my best FPS online memories on it. So freaking good.

I'd love to see another game like this come out at some point. And NOT like Planetside... M.A.G. was something special.

yellowgerbil1977d ago

Yeah problem is if it existed now adays, it would likely be riddled with xp boosts and dance moves and all that other pay garbage...
MAG and Warhawk are the only 2 online games I ever got into, and both need a PROPER sequel on PS5.
Remember the first time I got 100 kills in a match, was in a turret with a repair kit and just mowed down wave after wave on Valors map.

1976d ago Replies(1)
1976d ago
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PrinceOfAnger1978d ago

I had so much fun with this game

TGGJustin1978d ago

This is a game that was ahead of its time. Had it came out on PS4 it would've done much better. I put hundreds of hours into this despite the problems it had on PS3.

UnholyLight1977d ago

Really interesting as an Xbox owner at the time. This game had captured my interest as a kid but I never got a chance to play it. Being on PS4 and soon possibly PS5, I would love to see this franchise brought back to life. I imagine with the power of next gen it would be really quite fun.

From what I hear and what I remember, this game was FAR ahead of it's time. A real shame it never truly took off from my understanding.

grifter0241977d ago

I'm an xbox boy since mech warrior but got a ps3 slim for mag. If you liked halo or cod you'd have had a blast in mag. Was one of the first games you could actually do something other than shooting and still make a difference in game.

spicelicka1977d ago

PS4 needs something like it. In the multiplayer space it's far behind the Xbox, there are no quality multiplayer games on it that aren't on other consoles.

Dirtnapstor1978d ago

Yes, yes, and yes. Way ahead of it's time. Would love to see a PS5 variant of this game.

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120°

Modern Warfare Ground War mode has MAG vibes

Erina Rose, Sausage Roll writes, "Call of Duty: Modern War introduced a new, improved, Ground War game mode this weekend that reminds us of the old PlayStation 3 classic, MAG."

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sausageroll.com.au
ilikestuff2102d ago (Edited 2102d ago )

I never played mag, I did play this beta however, and if mag was like this beta then (fart noises) for mag.

2102d ago
TheGamez1002102d ago

Man do I miss mag and zipper.

TheSinsibleOne2102d ago

Seriously though. Nowadays this and next gen are practically begging for a new MAG.

zodiac9092102d ago

How did we go from having games like resistance 1, 2, warhawk with 30 vs 30 player battles, and M.A.G. with 128 vs 128 players, ON LAST GEN to now having 20 vs 20...such a step back.

JEECE2102d ago

Because Sony hadn't figured out how to market their exclusives yet. Plus at that time COD craze was at its peak. So "generic high school bro #7," who was the primary purchaser of FPSs at that time (or at least represented a crowd necessary to sustain a playerbase), if he even had a PS3, would have just seen a game like MAG as a "copycat of Black Ops, man."

Not to mention MAG was pretty terribly uninviting for new people after awhile, because it was more skill-based. This was great for veterans, but if you weren't willing to put in the time getting destroyed for awhile, you would never appreciate the game. The Battlefield: Bad Company and BF:3 games out during that gen were far more accessible to lower level players.

Vegamyster2102d ago

Battlefield 4 was at the start of the generation and had 64 players, to me it depends more on how the map/gameplay is utilized, i enjoyed the 20vs20 modes more in the MW Beta than the 64 player ground war mode.

2102d ago
moomoo3192102d ago

It feels absolutely nothing like MAG lol. Way more battlefield vibes

xX-oldboy-Xx2102d ago

And even those are very small vibes, it still feels like COD at the end of the day.

390°

MAG: The Greatest Game You Never Played

Almost 10 years ago the greatest first person shooter came out and most of you probably never heard of it, never got to play it and never will.

Read Full Story >>
sausageroll.com.au
FiLTHY ESKiMO2222d ago

Who would the next gen version nor that Zippers gone?

_SilverHawk_2221d ago

I remember this game and it was amazing. I would like it if Sony would make another one because this game was ahead of it's time.

RememberThe3572221d ago

It was an amazing concept and it was a cool game, it was just ahead of it's time. I played the sh!t outta MAG, but the game itself played just okay. I'd love to have seen a sequel, even just a spiritual successor, especially with the next gen coming and the way cloud computing has advanced a game like that nowadays would be awesome.

Elwenil2220d ago

It may have been amazing if you played for SVER, but if you played for Raven or Valor, it was an unbalanced mess. I had some fun with it, but the player count was an illusion at best and false advertising at it's worst. The map and faction balance was so ridiculously skewed you knew who was going to win as soon as you saw what team you were against. It definitely had some interesting ideas, but was far from an amazing experience in my opinion. I would have much rather Zipper have made another SOCOM game rather than MAG.

darthv722221d ago

that game would make for a great battle royale release. So many players all at once... it was ahead of its time for a console shooter.

TheGamez1002222d ago

Was such an underrated game. One of my most favorite fps of last gen. So unfortunate zipper was closed down. Imagine if it was a success and thered be a 2nd game by now.....

TekoIie2222d ago (Edited 2222d ago )

I can think of many better games that I've yet to play...

"Almost 10 years ago the greatest first person shooter came out"

HAH. So is Planetside 2 now the best FPS ever? Because it does everything MAG can and does it far better. I'm afraid that MAG is basically your standard FPS but uses scale as it's selling point. The vast majority of shooters that focus on smaller scale matches have gameplay leaps and bounds better than MAG so it is definitely not the greatest FPS.

I know many people are going to try and refute this by telling me to look at the three factions but MAG has literally no character. The game is call 'Massive. Action. Game' for gods sake which is a contender for 'The Worst Title a Game Could Have' award. I've never been a fan of Zipper but I hear great things about them from their PS2 days. However, with MP gaining popularity in the generation that followed I think it says a lot that they couldn't keep up with the competition.

Knushwood Butt2221d ago

'HAH. So is Planetside 2 now the best FPS ever? Because it does everything MAG can and does it far better.'.

It was released years later.

Was there anything offering what MAG did when MAG was released?

TekoIie2221d ago

"Was there anything offering what MAG did when MAG was released?"

Yes, Planetside 1.

Knushwood Butt2221d ago

Fair enough.

Can't say I've played it, but I enjoyed MAG for a while.

FantasticBoss2220d ago

MAG was one of the very few games trying to do scale like it did, but I think it missed the mark. Wish it could have had a sequel though as they may have been able to iterate on it to create something pretty neat.

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Profchaos2220d ago

Sony had a awesome approach to online in the PS2 days with SOCOM co op that had games working together to achieve a tactical goal they pioneered voice chat on the PS2 for SOCOM but as they steamrolled ahead it was clear team Deathmatch would take over in popularity which shifted zippers approach so all their experience amounted for not much when designing online in the PS3 era.
It still was a decent game but couldn't stand out compared to cod which had millions of players consistently

yellowgerbil2222d ago

Loved mag had over 1700hrs into it across many accounts, remember my first 100 kill sabotage game, was insane

BLow2220d ago

Yes, so do I and not that game they released on PS3. I'm talking the one Zipper did and not Slant Six. At least Slant Six tried to do the series justice once they fixed the issues.

The one Zipper did didn't feel like Socom to me. It felt more like Ghost Recon to be honest. I absolutely loved the voice commands and I figured they would be even better on next gen hardware. They didn't even bother doing anything.

Maybe, I just wanted it more grounded and not so techy if that makes sense. I just wanted to go into jungles or missions just using my wits and patience and not have to use a bunch of gadgets. I wanted to be able to give orders with my voice to squad members. Yeah, they can at least have earpieces lol.

It's hard to explain but I know the old school Socom players know what I'm saying. Socom just had a certain feeling and the new game didn't feel that way. Slant Six yes. Zipper no...

We can only hope but if they bring it back they have to do it right. If not don't bother and just make something new. I rather have the memories I had with Socom be mostly positive than negative. Unless you pull a God of War, don't bother lol.

I've already said too much but that goes to show how much I loved Socom. Especially 1 and 2.....

Deathdeliverer2221d ago (Edited 2221d ago )

Game was simply ahead of its time. If mag came out now with improved graphics people would be blown away. Back then people whined about the graphics even though it had players literally everywhere. It was several great games in one. Battlefield, Ghost Recon, and Call of duty.

Hungryalpaca2220d ago

What exactly was it ahead of its time in? Player count? Planetside released in 2003 and and played count per match was over 300.

xkvcq2220d ago (Edited 2220d ago )

The BETA for MAG was one of my fondest gaming moments. I was highly anticipating the start of the beta servers but I had school that day. I had started downloading it that morning as soon as it was available and just when it finished downloading I found out school was cancelled, last minute, because of weather. BEST. SNOW DAY. EVER. I played the beta all day, continuing to put off my homework :P

TekoIie2220d ago (Edited 2220d ago )

Well have I got news for you pal! Planetside 2 has been available for nearly 4 years on the PS4 and longer on PC and people still aren't blown away. Maybe the novelty of scale is actually overrated and people don't care as much about it which is why MAG failed when multiplayer shooters were at peak popularity during it's lifetime?

If you were blown away by 256 players in 2010 why would you not have been blown away by 1000 roughly 2-3 years later?

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