Dallas Pursley of Nonsense Gamer writes:
"I always find it amazing how they can put a full sized Zelda adventure on such a small handheld device.
It amazes me because while the technology is able to handle a game the size of The Legend of Zelda: Spirit Tracks, it always seems that the Zelda series is larger than life: an epic adventure from start to finish filled with humor, style, engaging story, and fun game mechanics.
Spirit Tracks is all of these things, but not without a little derailment along the way."
Tears of the Kingdom may be about to become everyone's new favorite, but there's one DS game that deserves more shine.
KeenGamer: "Nothing says gaming royalty like the iconic duo of Link and Zelda. Let's discuss which version of the duo is best, spanning the entire franchise. There are some versions of the characters that are more memorable and recognisable than others."
For me...
Wind Waker
Twilight Princess
Skyward Sword
BotW
These are the best Link's in that order IMO based on their backstory and general percieved personality in my eyes. Since he is silent in the eyes of the player, gotta rely on hidden backstory, motivations, and interactions with other characters to define the personality part.
Definitely Wind Waker, up until Tetra turned into Zelda which magically stripped her of her spunkyness. But once she's back to being Tetra she's definitely the most badass of the incarnations. This wasn't Link and because of that we got a character that earned the triforce and rised up to be a hero.
OoT. Link's most masculine physique plus just look at how hard that version of Zelda pwns in Super Smash Bros Melee.
The future could be filled with revived Nintendo DS classics. Hopefully it happens!
My kid yesterday proclaimed he liked the DS more than the Switch because the controls work on the go. Then I asked if he would rather have Monster Hunter Stories 2 on Steam or Switch and he chose Steam. So proud!
I think it was just too much Ganon(dorf)... but I agree, one of the main things that has always made Zelda so much fun is that it always gave you the feel of free exploration, even when it was technically limited.
Putting a linear plot device like a train into the game seems kind of like a betrayal of that spirit (HA! Pun!).
Great Job!
the 'cartoon' Zelda games because i hated the sailing segments. I found them annoying and long and the triforce hunt segment put me off Wind Waker for years.
My girlfriend is playing this at the minute, when she's finished i'll give it a bash, see if I can enjoy the more linear train.