It's difficult to manage expectations, especially in this age of downloadable content, expanded universes, and cost-conscious (and tempermental) audiences who love you one minute and write snarky things about you on the Internet the next. Few development studios know this like Bungie, who when developing Halo 3: ODST made the bold decision to bench their All-Star character and start a team of rookies. But did that really hurt them in the long run? Is there value in making something in just over a year, even with the Halo name cranking up the pressure cooker? Are there lessons to be learned going into Halo: Reach? G4TV asked the always-affable guys at Bungie these questions (and more). Providing the answers are:
* Joseph Staten, Writer & Creative Director
* Lars Bakken, Design Lead
* Curtis Creamer, Executive Producer
* Brian Jarrard, Community Director
Alvios Games discusses the titles that inspired Vellum, including Halo 3: ODST, Mass Effect 3, Hades, and Slay the Spire.
With its smooth jazz and iconic New Mombasa streets, we need Xbox's next Halo game to return to the remarkable world of Halo 3: ODST.
Gearshift Media has shared a demo of their Halo 3: ODST Fan Remake in Unreal Engine 5 that everyone can download.
Excellent interview with some deep questions. It's good to know that Bungie is quite aware of their shortcomings with ODST and are not stuck up their arses with it's sales.
Full steam ahead on Reach? Gooood (evil laugh).
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