Cameron Goble of LongTailGamer.com examines the unique system in Origin System's Wing Commander by completing the game through losing: "Wing Commander is a good focus for narrative exploration and variation, in part because Origin's designers explicitly wanted to create a movie-like experience within a video game. Movies usually only have one ending, but the variability of the player/machine interaction gives video games more flexibility. That tension between singular and multiple endings, and the way it intersects with the player/avatar discontinuity, invites inspection."
Origin’s motto was “we create worlds”, an accurate statement when describing the imagination bursting from 1990’s Wing Commander. Created by Chris Roberts (who’s currently working on the behemoth kickstarter project Star Citizen), it raised the bar for storytelling in space. It wouldn’t be topped until 1993’s X-Wing used realistic 3D polygons to outclass Wing Commanders modest bitmaps.
Stevivor -- For the first time in Australia, Wing Commander, Wing Commander II and Wing Commander: Privateer have been classified in the country.
Carl Williams writes, "To say Origin was ahead of their time is quite an understatement. It is almost pointless to bring that back up, at least for retro gamers that were gaming around the “Origin Era” on PC’s. For everyone else, Origin was this development company that was doing stuff gamers only dreamed of. Take Wing Commander for instance, it was released in 1990 and was basically World War II in space and gamers ate it up. There was an actual story told in the game with animated cut scenes that were on topic. For the most part, previous attempts at this style of storytelling was left in the manuals and only sparsely shown on screen with static images of low quality. Origin went above and beyond this by having the cut scenes actually related to what was going on. Then there is the actual gameplay to keep early adopters interested."
Ah. The good ol days of gaming. Then EA came along and the party ended.R.I.P. Origin.
Just think of what a modern wing commander would have been like. The space combat part of COD infinite looks kinda close anyway.
https://m.youtube.com/watch...
Too bad I'm not a COD buyer. Or Activision for that matter.
God damn would I give an ungodly amount of money to see a remade Wing Commander with modern graphics, as long as they don't try to redesign all the ships (like that terrible movie did). Particularly if they did it in VR. Just seeing the Claw hanging there in space outside the canopy of my Rapier... I miss that game.
The guy has a point that's for sure. Unfortunately the era of Wing Commander is over and all the video game public seems to want is a spoon fed 5 hour experience.
Oh another note I would die with pleasure if we ever saw a remake of the Wing Commander series. Just imagine how mind blowing it could be with today's tech. Ho well I can dream, it isn't ever going to happen.
New wing commander would be awesome. Needs Mark Hamill of course!